DarkladyLexy Posted February 13, 2022 Posted February 13, 2022 It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours.
adancau Posted February 13, 2022 Posted February 13, 2022 Having an issue with TexGen that's just started now with Alpha 70 (Alpha 69 and lower all work well): [Main Instruction] Texconv error 80070002. [Content] "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_295_2.txt" It's always happening on a different billboard though, but always very late in the process. This is another example, on a successive run. [Content] "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt" Log excerpt (as I said, it's always a different .nif): [01:43] Creating billboard D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A] [01:44] FAILED (80070002: The system cannot find the file specified.) [01:44] Error: Texconv error 80070002 "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt" I have tried disabling Windows Defender, adding more rules, but nothing fixes it. Reverting to an older version of DynDOLOD, as I mentioned above, works without fail (tried 69, 68 and 66).
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 12:31 PM, PRieST said: 'Memory comsumption' was normal as with every other alpha version before (between 7 to 8 GB). Maybe I did messed up with just copying the new files. I'll check the ini setting you mentioned if my second run also doesn't finish correctly. I never changed this value, was using the default setting all the time. Expand On 2/13/2022 at 1:05 PM, DarkladyLexy said: It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours. Expand Yes, I think something "broke" Occlusion generation reading object LOD meshes so it takes forever. Will be fixed in Alpha-71 ASAP.
DarkladyLexy Posted February 13, 2022 Posted February 13, 2022 On 2/13/2022 at 1:10 PM, sheson said: Yes, I think something "broke" Occlusion generation reading object LOD meshes so it takes forever. Will be fixed in Alpha-72 ASAP. Expand I have a log it that will help?
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 1:05 PM, adancau said: Having an issue with TexGen that's just started now with Alpha 70 (Alpha 69 and lower all work well): [Main Instruction] Texconv error 80070002. [Content] "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_295_2.txt" It's always happening on a different billboard though, but always very late in the process. This is another example, on a successive run. [Content] "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt" Log excerpt (as I said, it's always a different .nif): [01:43] Creating billboard D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A] [01:44] FAILED (80070002: The system cannot find the file specified.) [01:44] Error: Texconv error 80070002 "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt" I have tried disabling Windows Defender, adding more rules, but nothing fixes it. Reverting to an older version of DynDOLOD, as I mentioned above, works without fail (tried 69, 68 and 66). Expand There is really nothing a program (in this case both TexConv can do about the OS or antivir denying write access. I mean if a program could circumvent it it would be malicious. Texconv.exe didn't change since December. The way TexGen uses to build convert textures did not change since Alpha-66. If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything. On 2/13/2022 at 1:14 PM, DarkladyLexy said: I have a log it that will help? Expand No need. Thanks.
adancau Posted February 13, 2022 Posted February 13, 2022 (edited) On 2/13/2022 at 1:17 PM, sheson said: If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything. Expand Will post an update re: behavior on the next Alpha. Thanks. Edited February 13, 2022 by adancau
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 12:31 PM, PRieST said: 'Memory comsumption' was normal as with every other alpha version before (between 7 to 8 GB). Maybe I did messed up with just copying the new files. I'll check the ini setting you mentioned if my second run also doesn't finish correctly. I never changed this value, was using the default setting all the time. Expand On 2/13/2022 at 1:05 PM, DarkladyLexy said: It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours. Expand Fixed in Alpha-71
PRieST Posted February 13, 2022 Posted February 13, 2022 (edited) On 2/13/2022 at 1:55 PM, sheson said: Fixed in Alpha-71 Expand Thank you, just started a new generation cycle. Edit: Everything is working now. Edited February 13, 2022 by PRieST
adancau Posted February 13, 2022 Posted February 13, 2022 (edited) Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time. EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away. Edited February 13, 2022 by adancau
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 2:05 PM, adancau said: Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time. EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away. Expand Out of curiosity try this: Check what happens if you unpack DynDOLOD into C:\DynDOLOD\ and start it from there. Generate to the default output folder inside the c:\DynDOLOD\ folder Start TexGen with -T:"C:\DynDOLOD\temp\" command line argument to set a custom temp path.
MrTanku Posted February 13, 2022 Posted February 13, 2022 On 2/13/2022 at 7:14 AM, sheson said: Do you have any 3rd party crapware from AMD running that install with the driver installation? See if anything behaves differently with newer Alpha versions. Expand TexGen_SSE_realtime_log.txtsame behavior, worst case scenario I'd do a clean install....which I would rather not do atm.
TheAlphaWolf449 Posted February 13, 2022 Posted February 13, 2022 On 2/13/2022 at 2:05 PM, adancau said: Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time. EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away. Expand Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 5:47 PM, TheAlphaWolf449 said: Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69. Expand Upload the log, debug log and bugreport as explained on the first post.
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 5:06 PM, MrTanku said: TexGen_SSE_realtime_log.txtsame behavior, worst case scenario I'd do a clean install....which I would rather not do atm. Expand If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect) You could try running in Windows safe mode, see if that makes a difference. Check if there is anything different with this test version If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference. If not, set OldMethod=1 in the INI to see if that makes a difference.
MrTanku Posted February 13, 2022 Posted February 13, 2022 On 2/13/2022 at 6:59 PM, sheson said: If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect) You could try running in Windows safe mode, see if that makes a difference. Check if there is anything different with this test version If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference. If not, set OldMethod=1 in the INI to see if that makes a difference. Expand Oh wow, it worked. Dyndolod worked as well. May I ask what the RenderThreads command do?
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