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Posted
1 hour ago, sheson said:

See https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save

You should not load old saves  made with a different LOD patch output with the new LOD patch output. You need to make a clean save in an interior between LOD patch updates from scratch.
To make comparisons, make a virgin save that never saw any LOD patch output plugins. If there are problems when using clean/virgin saves, report them with logs and screenshots.
I also suggest to restart the game between loading different saves. The engine does not always seem to reset everything properly.

Thanks for the clarification. I recreated the "after" screenshots from a new game using the new LOD patch output. This resolved the dynamic waterfall issues.

Posted

Hi,

I have this issue with Giant Campfires only, was not sure if it was embers XD, but without Dyndolod enabled, everything works fine, the campfire, flames and all. Without Dyndolod enabled, the campfires are fine.
With Dyndolod however, you get only the Logs, no flames or particles

image.thumb.jpeg.2d47145c01c66024fadea80beb01560b.jpeg

At this point, if I save and reload the save, the entire campfire is gone:

image.thumb.jpeg.5dcb53b0f7fd6d8219bafe11e7706b03.jpeg

 

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