burnersaurus Posted January 20, 2022 Posted January 20, 2022 On 1/20/2022 at 4:07 PM, sheson said: The settings affect the how billboard textures are generated as can be tested with the preview. Expand Ok, thanks Sheson
Carbony Posted January 20, 2022 Posted January 20, 2022 On 1/20/2022 at 5:27 AM, sheson said: Read the https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List Expand I have read this and follow the instruction but even after i have this I have set "OverwriteGrassDistance" to 20000 begore 6000 and "OverwriteGrassFadeRange" to 10000 before 14000
sheson Posted January 20, 2022 Author Posted January 20, 2022 On 1/20/2022 at 4:28 PM, Carbony said: I have read this and follow the instruction but even after i have this I have set "OverwriteGrassDistance" to 20000 begore 6000 and "OverwriteGrassFadeRange" to 10000 before 14000 Expand Those setting have no affect on grass cache or grass LOD generation or grass LOD itself, which is part of object LOD. If DynDOLODGrassMode is not 0 any other full grass distance setting in the Skyrim or NGIO INI is overwritten. If no grass LOD shows for certain grasses means there are no billboards for it or the grass cache doesn't have its position or object LOD generation failed with error messages. Going through the checklist should cover all requirements and steps. E.g. it tells you what to check and at least one of checks has to be negative unless you did not install the generated object LOD or it is being overwritten.
Zanderat Posted January 20, 2022 Posted January 20, 2022 (edited) On 1/19/2022 at 9:18 PM, z929669 said: It looks like the green grass LOD shown is entirely different grass LOD that what you are using, but it could also be your ENB I guess. This is pretty stark though. Using cathedral landscapes, which also has brown grass, the following settings in DynDOLOD_SSE.ini work nicely to correct the green LOD grass. You may need to adjust a bit lower, but give this a shot: ; grass LOD brightness multipliers GrassBrightnessTopR=0.295 GrassBrightnessTopG=0.315 GrassBrightnessTopB=0.300 ; make bottom darker to fake shadowing GrassBrightnessBottomR=0.170 GrassBrightnessBottomG=0.175 GrassBrightnessBottomB=0.180 Expand Thank you! Those settings helped quite a bit. Could be tweaked a bit more. But that can wait until the next time I run DynDOLOD. The match is pretty close now, as it is. Thanks again. edit: ENB is definitely in play here, too. Without ENB, it is a perfect match (using the above settings). With ENB, I will need to tweak a bit darker. Edited January 20, 2022 by Zanderat 1
smallstonefan Posted January 22, 2022 Posted January 22, 2022 I was getting an Index Out of Bounds error and I finally figured out how to fix it. Seeing that others occasionally get this as well, I thought I'd post here in case it helps others. In TexGen you can type in the Units Per Pixel box and it will let you type values that don't appear in the list. In my case, I was typing 8. However, the Alpha version has the text '8.0 (1440p)'. You need to select that from the list - if you just type 8 into the box the code in the backend can't find that value in the list and gives the error. Suggestion - you might want to limit that dropdown to only allowing a selection and not allowing typing. Thanks for the great program!
sheson Posted January 22, 2022 Author Posted January 22, 2022 On 1/22/2022 at 3:45 PM, smallstonefan said: I was getting an Index Out of Bounds error and I finally figured out how to fix it. Seeing that others occasionally get this as well, I thought I'd post here in case it helps others. In TexGen you can type in the Units Per Pixel box and it will let you type values that don't appear in the list. In my case, I was typing 8. However, the Alpha version has the text '8.0 (1440p)'. You need to select that from the list - if you just type 8 into the box the code in the backend can't find that value in the list and gives the error. Suggestion - you might want to limit that dropdown to only allowing a selection and not allowing typing. Thanks for the great program! Expand Read the first post which log files and bugreport.txt to upload when making posts.
Daemonjax Posted January 23, 2022 Posted January 23, 2022 (edited) Quick question related to: Warning: Initially disabled large reference in RealisticWaterTwo - Resources.esm [REFR:0600AE48] (places RockPileL02Wet [STAT:00039393] in GRUP Cell Temporary Children of [CELL:000095D7] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,-1)) I fixed the above by un-disabling it and sticking it way deep into the ground. However, I thought ESM's were able to edit large references (that's how I end up fixing most "Overwritten large reference" warnings -- by flagging the esp as an esm). Why is disabling them different? Was marking it as "deleted" a valid option (instead of moving it under ground since it's a reference this esm added and also marked as disable)? Edited January 23, 2022 by Daemonjax stuff
sheson Posted January 23, 2022 Author Posted January 23, 2022 On 1/23/2022 at 3:26 PM, Daemonjax said: Quick question related to: Warning: Initially disabled large reference in RealisticWaterTwo - Resources.esm [REFR:0600AE48] (places RockPileL02Wet [STAT:00039393] in GRUP Cell Temporary Children of [CELL:000095D7] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,-1)) I fixed the above by un-disabling it and sticking it way deep into the ground. However, I thought ESM's were able to edit large references (that's how I end up fixing most "Overwritten large reference" warnings -- by flagging the esp as an esm). Why is disabling them different? Was marking it as "deleted" a valid option (instead of moving it under ground since it's a reference this esm added and also marked as disable)? Expand Didn't DynDOLOD.esm already contain a similar change for that reference? it probably requires a z=-30,000 to take effect Read https://dyndolod.info/Help/Large-References#Large-Reference-Bugs which explains some trigger of the bugs, including an example how an initially disabled reference in Skyrim.esm triggers the bug.
DarkladyLexy Posted January 23, 2022 Posted January 23, 2022 hey sheson i have a issue with my distant Mountains that i can't figure out how to fix. I am preety sure it related to the Underside mesh but why and how to fix i don't know DynDOLOD_SSE_log.txtFetching info... TexGen_SSE_log.txtFetching info...
DoubleYou Posted January 23, 2022 Posted January 23, 2022 On 1/23/2022 at 6:48 PM, DarkladyLexy said: hey sheson i have a issue with my distant Mountains that i can't figure out how to fix. I am preety sure it related to the Underside mesh but why and how to fix i don't know DynDOLOD_SSE_log.txt 3.4 MB · 1 download TexGen_SSE_log.txt 2.53 MB · 0 downloads Expand You need to increase your TerrainManager SkyrimPrefs.ini block distances (most notably fBlockMaximumDistance), as the underside mesh will show if the LOD doesn't cover it.
DarkladyLexy Posted January 23, 2022 Posted January 23, 2022 On 1/23/2022 at 7:34 PM, DoubleYou said: You need to increase your TerrainManager SkyrimPrefs.ini block distances (most notably fBlockMaximumDistance), as the underside mesh will show if the LOD doesn't cover it. Expand Thanks DoubleYou I have: [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=75000.0000 fBlockLevel1Distance=140000.0000 fBlockMaximumDistance=300000.0000 fSplitDistanceMult=4.0000 fTreeLoadDistance=75000.0000 Edit: I had this set in the Skyrimcustom.ini I moved to Skyrimpref.ini and it look like that fixed it. Thou I Throught thing placed in Skyrimcustom.ini overwrote stuff in Skyrim.ini and skyrimprefs.ini?
DoubleYou Posted January 23, 2022 Posted January 23, 2022 On 1/23/2022 at 7:48 PM, DarkladyLexy said: Thanks Sheson I have: [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=75000.0000 fBlockLevel1Distance=140000.0000 fBlockMaximumDistance=300000.0000 fSplitDistanceMult=4.0000 fTreeLoadDistance=75000.0000 Edit: I had this set in the Skyrimcustom.ini I moved to Skyrimpref.ini and it look like that fixed it. Thou I Throught thing placed in Skyrimcustom.ini overwrote stuff in Skyrim.ini and skyrimprefs.ini? Expand SkyrimCustom.ini does NOT overwrite settings in SkyrimPrefs.ini, only ones placed in Skyrim.ini.
DarkladyLexy Posted January 23, 2022 Posted January 23, 2022 On 1/23/2022 at 8:11 PM, DoubleYou said: SkyrimCustom.ini does NOT overwrite settings in SkyrimPrefs.ini, only ones placed in Skyrim.ini. Expand Ah I thought it did both nice to know for future referecne. As Always thanks DoubleYou.
z929669 Posted January 23, 2022 Posted January 23, 2022 Latest alpha 65 crashed for me when generating object LOD. No bugreport. all logs attached.Logs.7z OS Event: Reveal hidden contents Log Name: Application Source: Application Error Date: 1/23/2022 2:44:12 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DHVP Description: Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x61e81ae6 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1466, time stamp: 0xe01c7650 Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process id: 0x11578 Faulting application start time: 0x01d810957559ef37 Faulting application path: C:\Modding\Tools\DynDOLOD\DynDOLODx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: 0af520c9-d55d-46c5-9f94-b4cb26c0eb8a Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-01-23T20:44:12.0755455Z" /> <EventRecordID>107605</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DHVP</Computer> <Security /> </System> <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>61e81ae6</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.1466</Data> <Data>e01c7650</Data> <Data>0eedfade</Data> <Data>0000000000034f69</Data> <Data>11578</Data> <Data>01d810957559ef37</Data> <Data>C:\Modding\Tools\DynDOLOD\DynDOLODx64.exe</Data> <Data>C:\Windows\System32\KERNELBASE.dll</Data> <Data>0af520c9-d55d-46c5-9f94-b4cb26c0eb8a</Data> <Data> </Data> <Data> </Data> </EventData> </Event> Currently running again. PS: I normally don't report this issue, since running again usually works (it's never been repeatable). So reporting this time, just because Second run worked without issue.
sheson Posted January 24, 2022 Author Posted January 24, 2022 On 1/23/2022 at 8:56 PM, z929669 said: Latest alpha 65 crashed for me when generating object LOD. No bugreport. all logs attached.Logs.7z OS Event: Reveal hidden contents Log Name: Application Source: Application Error Date: 1/23/2022 2:44:12 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DHVP Description: Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x61e81ae6 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1466, time stamp: 0xe01c7650 Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process id: 0x11578 Faulting application start time: 0x01d810957559ef37 Faulting application path: C:\Modding\Tools\DynDOLOD\DynDOLODx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: 0af520c9-d55d-46c5-9f94-b4cb26c0eb8a Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-01-23T20:44:12.0755455Z" /> <EventRecordID>107605</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DHVP</Computer> <Security /> </System> <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>61e81ae6</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.1466</Data> <Data>e01c7650</Data> <Data>0eedfade</Data> <Data>0000000000034f69</Data> <Data>11578</Data> <Data>01d810957559ef37</Data> <Data>C:\Modding\Tools\DynDOLOD\DynDOLODx64.exe</Data> <Data>C:\Windows\System32\KERNELBASE.dll</Data> <Data>0af520c9-d55d-46c5-9f94-b4cb26c0eb8a</Data> <Data> </Data> <Data> </Data> </EventData> </Event> Currently running again. PS: I normally don't report this issue, since running again usually works (it's never been repeatable). So reporting this time, just because Second run worked without issue. Expand The log folder does not contain useful logs since it seems the OS terminated the program without letting it go through its exception handler and shutdown procedure. See if the event is preceded by other events with the same time stamp.
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