sheson Posted September 5, 2021 Author Posted September 5, 2021 On 9/4/2021 at 9:12 PM, AiElias said: Yea I always forget. Here. The Debug_log was too big and I couldn't truncate. Here's link. https://discord.com/channels/525782915028877323/610980524818694191/883824313717882920 DynDOLOD_SSE_log.txt 36.63 kB · 0 downloads Expand The log prints 4 lines Potentially wild edit reference with z = 0.0 Wild edits often happen when the Creation Kit is used for creating mods. In the game they often manifest as floating objects in the middle of the map. Look up the form id in xEdit and remove the reference, clean the plugin afterwards. Notify mod author. The message also means the 4 mentioned references are ignored for LOD. Change the z value slightly.
maxis123 Posted September 5, 2021 Posted September 5, 2021 (edited) Hello. Hello. After upgrading from alpha 35 to 39, Dyndolodx64.exe suddenly stopped working. Lod generation takes 50 seconds and completes successfully. What could be the reason? Edited September 5, 2021 by maxis123
PRieST Posted September 5, 2021 Posted September 5, 2021 Without the logs, mentioned in the first post, nobody can tell.
SkyrimGirus Posted September 5, 2021 Posted September 5, 2021 In DynDOLOD 2, there was a setting in the oreset files, RemoveUnseenIgnoreWater, that when toggled on would prevent the program from culling underwater LOD. This setting is not present in the preset files of DynDOLOD 3, nor does there appear to be another way to achieve the same ends using another setting. Thus the question: Is there a means of preventing the culling of underwater LOD in DynDOLOD 3, either directly or more crudely by disabling the culling of all unseen faces?
sheson Posted September 5, 2021 Author Posted September 5, 2021 On 9/5/2021 at 11:59 AM, maxis123 said: log.txt 727.61 kB · 1 download Expand Use the legal version of the game. Read the entire first post, including the installation instructions. In case of a problem, really read the first post what log files to upload when making posts.
sheson Posted September 5, 2021 Author Posted September 5, 2021 On 9/5/2021 at 12:05 PM, SkyrimGirus said: In DynDOLOD 2, there was a setting in the oreset files, RemoveUnseenIgnoreWater, that when toggled on would prevent the program from culling underwater LOD. This setting is not present in the preset files of DynDOLOD 3, nor does there appear to be another way to achieve the same ends using another setting. Thus the question: Is there a means of preventing the culling of underwater LOD in DynDOLOD 3, either directly or more crudely by disabling the culling of all unseen faces? Expand Edit ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[worldspace].txt Add a line IgnoreWater=true in the header part. Execute LODGen in expert mode for the worldspace. For future LOD generations (this has a bug currently and will work in Alpha 40 and later): Search ..\DynDOLOD\Logs\DynDOLOD_SSE_Debug_log.txt for a line like: "Looking for DynDOLOD\DynDOLOD_SSE_LODGen_Options_[worldspace].txt" Replace [worldspace] with the worldspace name that requires the special setting. It is looking for the file in the games Data\DynDOLOD\*.* folder (BSAs first) Create the path\file in the MO2 mod folder that adds the worldspace and requires the setting. Add the line IgnoreWater=true to the file Next time LOD is generated it should pick up the file and add the setting to the LODGen export file.
maxis123 Posted September 5, 2021 Posted September 5, 2021 On 9/5/2021 at 12:23 PM, sheson said: Используйте легальную версию игры. Прочитайте весь первый пост, включая инструкции по установке. В случае возникновения проблемы, действительно прочитайте первый пост, какие файлы журнала загружать при создании постов. Expand https://ufile.io/f/wtbpm here are the required files. The problem is that I have been using the Alpha version of Dyndolod for a long time, and the problem arose only during the update.
sheson Posted September 5, 2021 Author Posted September 5, 2021 On 9/5/2021 at 2:19 PM, maxis123 said: https://ufile.io/f/wtbpm here are the required files. The problem is that I have been using the Alpha version of Dyndolod for a long time, and the problem arose only during the update. Expand Use the legal version. Unpack DynDOLOD into a new empty folder. Do not install DynDOLOD into mod manager folders as explained in the installation instrucitons. Do not generate output into mod manager folders as explained in the instructions. Fix error and warning messages. Use xEdit to error check the plugins and fix all errors as much as possible. Check that ..\DynDOLOD\Logs\DynDOLOD_SSE_Dynamic_LOD.txt contains 200+ lines. Check that ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_LOD.txt contains 2800+ lines.
KLWaster Posted September 5, 2021 Posted September 5, 2021 I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. The error occurred when using Dyndolod 3 Alpha 39. The contents of DynDOLOD_SSE_log.txt can be found here: https://paste.ee/p/NXy5f The contents of bugreport.txt can be found here: https://paste.ee/p/qIOPO
phoenixfabricio Posted September 5, 2021 Posted September 5, 2021 (edited) What to do if DynDOLOD 3.0 does not recognize resourses, dll and scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ? Edited September 5, 2021 by phoenixfabricio
SkyrimGirus Posted September 5, 2021 Posted September 5, 2021 Sheson, Thank you for the instructions. They worked as intended.
hulkhanson Posted September 6, 2021 Posted September 6, 2021 Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39. https://pastebin.com/68NUKu2t (bugreport) https://pastebin.com/Fex7DNaH (texgen_sse log) https://pastebin.com/3mAmj3EX (texgen_sse_debug) Any help would be appreciated.
sheson Posted September 6, 2021 Author Posted September 6, 2021 On 9/5/2021 at 10:39 PM, phoenixfabricio said: What to do if DynDOLOD 3.0 does not recognize resourses, dll and scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ? Expand Like the game or any other tools add and start TexGen/DynDOLOD to/from the MO2 executable drop down. Read the first post what log file to include when making reports.
sheson Posted September 6, 2021 Author Posted September 6, 2021 On 9/6/2021 at 1:34 AM, hulkhanson said: Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39. https://pastebin.com/68NUKu2t (bugreport) https://pastebin.com/Fex7DNaH (texgen_sse log) https://pastebin.com/3mAmj3EX (texgen_sse_debug) Any help would be appreciated. Expand Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249359 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249374 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249490 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249545 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249720 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869
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