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Posted (edited)
  On 4/20/2024 at 7:48 PM, phpones said:

For some reason, your last update on DynDOLOD DLL NG 1.6.11xx and Scripts 3.00 (Alpha 19) is causing a crash when launching the game. It's actually causing another mod to crash, Floating Damage at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). Same load order, running that mod for 1000+ hours already, but as soon as I updated DynDOLOD, the game launches but crases at title screen. And I can't test Dyndo previous versions because you removed them.

Full callstack: Unhandled exception at 0x7FFE556B53AC KERNELBASE.dll+00653AC nop [rax+rax*1], ea - Pastebin.com

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I am getting the same crash on 1.5.97 with "DynDOLOD DLL NG and Scripts 3.00" for SE/AE (not 1.6.1130 and not 1.6.1170)". Alpha-18 works fine.

Edited by objir
Posted
  On 4/20/2024 at 7:48 PM, phpones said:

For some reason, your last update on DynDOLOD DLL NG 1.6.11xx and Scripts 3.00 (Alpha 19) is causing a crash when launching the game. It's actually causing another mod to crash, Floating Damage at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). Same load order, running that mod for 1000+ hours already, but as soon as I updated DynDOLOD, the game launches but crases at title screen. And I can't test Dyndo previous versions because you removed them.

Full callstack: Unhandled exception at 0x7FFE556B53AC KERNELBASE.dll+00653AC nop [rax+rax*1], ea - Pastebin.com

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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts.

Does the crash still happen if you remove FloatingDamage as a test?

Links to older versions can be found at https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements

Posted
  On 4/20/2024 at 8:07 PM, objir said:

I am getting the same crash on 1.5.97 with "DynDOLOD DLL NG and Scripts 3.00" for SE/AE (not 1.6.1130 and not 1.6.1170)". Alpha-18 works fine.

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Post the crash log. You have a different runtime version. Users rarely have the same load orders.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts.

Posted
  On 4/20/2024 at 11:00 PM, TeostraAscend said:

I suspect I'm getting the same CTD on launch. Sadly I've also overwritten my Alpha-18 install. 

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Post the crash log so that we are able to investigate the cause of the crash.

Also post the DynDOLOD log and debug log as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

You can find download links for older versions at https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements

Posted (edited)

Crash log:
 

  Reveal hidden contents

pretty identical to phpones' log.

No craches after removing floating damage v2.

DynDOLOD.log:
 

  Reveal hidden contents

DynDOLOD_SSE_Debug_log.txt

Logs.7zFetching info...

Edited by objir
Posted
  On 4/20/2024 at 7:48 PM, phpones said:

For some reason, your last update on DynDOLOD DLL NG 1.6.11xx and Scripts 3.00 (Alpha 19) is causing a crash when launching the game. It's actually causing another mod to crash, Floating Damage at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). Same load order, running that mod for 1000+ hours already, but as soon as I updated DynDOLOD, the game launches but crases at title screen. And I can't test Dyndo previous versions because you removed them.

Full callstack: Unhandled exception at 0x7FFE556B53AC KERNELBASE.dll+00653AC nop [rax+rax*1], ea - Pastebin.com

Expand  

 

  On 4/21/2024 at 7:18 AM, objir said:

Crash log:
 

  Reveal hidden contents

pretty identical to phpones' log.

No craches after removing floating damage v2.

DynDOLOD.log:
 

  Reveal hidden contents

DynDOLOD_SSE_Debug_log.txt

Logs.7z 505.44 kB · 1 download

Expand  

Test and report what happens with no DynDOLOD.DLL and no DynDOLOD output in the load order and FloatingDamageV2.dll renamed to zFloatingDamageV2.dll

Test and report what happens with DynDOLOD.DLL and DynDOLOD output in the load order and FloatingDamageV2.dll renamed to AFloatingDamageV2.dll

Posted
  On 4/21/2024 at 12:01 PM, sheson said:

 

Test and report what happens with no DynDOLOD.DLL and no DynDOLOD output in the load order and FloatingDamageV2.dll renamed to zFloatingDamageV2.dll

Test and report what happens with DynDOLOD.DLL and DynDOLOD output in the load order and FloatingDamageV2.dll renamed to AFloatingDamageV2.dll

Expand  

First case: no crashes.

Second case: same crashes.
 

  Reveal hidden contents

 

Posted (edited)
  On 4/21/2024 at 1:01 PM, objir said:

First case: no crashes.

Second case: same crashes.
 

  Reveal hidden contents
Expand  

The crash log seem truncated, can you post the entire crash log that includes lists of all plugins etc.?

Any difference if you also rename HookDamage.dll to AHookDamage.dll?

Edited by sheson
Posted (edited)

Hey there Sheson, DynDOLOD DLL NG and Scripts 3.00 Alpha 20 and 21 consistently crash my SkyrimVR mod list for Wabbajack, had to revert back to Alpha 19 to fix.

For mod list development purposes there is no xLODGen, TexGen or DynDOLOD / Occlusion generated or pre installed on my Mod Organizer, only Dyn3 Resources and DLL NG and Scripts 3.00 are installed as of now.

Pastebin link for VR Crashlog.

I'll check back soon, thanks. :)

Edited by ex0-tekk
Posted
  On 4/23/2024 at 5:01 AM, ex0-tekk said:

Hey there Sheson, DynDOLOD DLL NG and Scripts 3.00 Alpha 20 and 21 consistently crash my SkyrimVR mod list for Wabbajack, had to revert back to Alpha 19 to fix.

For mod list development purposes there is no xLODGen, TexGen or DynDOLOD / Occlusion generated or pre installed on my Mod Organizer, only Dyn3 Resources and DLL NG and Scripts 3.00 are installed as of now.

Pastebin link for VR Crashlog.

I'll check back soon, thanks. :)

Expand  

This should hopefully be fixed in DynDOLOD DLL NG and Scripts Alpha 22.

  • Like 1
Posted (edited)

Hi,

There's a report for No Grass in Objects NG on GitHub here;

https://github.com/SaneEngineer/No-Grass-In-Objects-NG/issues/20

I also installed DynDOLOD DLL NG Alpha 22 today and tried to run the grass cache and it also crashed.

I can't attach any log files here, it's limited me to 17.81 kb in size. It would be great if this size restriction could be lifted, so that bigger files can be uploaded.

THANKS

Edited by mooit

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