xbk123 Posted September 9, 2024 Posted September 9, 2024 Hi. Are edits from STEP guide for TexGen like these GrassModelHeightMultiplier=1.15, TreeMSAlphaThreshold=144, ObjectMSAlphaThreshold=96 recommended only for mods from STEP guide like EVT, CW landscapes/grass? Or are they universal, and can be used also for different mod lists with Happy Little Trees, Veydosebrom etc?
z929669 Posted September 10, 2024 Posted September 10, 2024 11 hours ago, xbk123 said: Hi. Are edits from STEP guide for TexGen like these GrassModelHeightMultiplier=1.15, TreeMSAlphaThreshold=144, ObjectMSAlphaThreshold=96 recommended only for mods from STEP guide like EVT, CW landscapes/grass? Or are they universal, and can be used also for different mod lists with Happy Little Trees, Veydosebrom etc? GrassModelHeightMultiplier - Depends on the grass mod and how tall the grass is. This works well with CL grass, but likely works nicely with others TreeMSAlphaThreshold - This setting reduces 'blotchiness' of AA aspens in particular if billboards are used... it thins them out a bit. This does not apply if you use the Performance LOD for AA Add-On as recommended by the guide, because the LOD4,8,16 should not use billboards with this variant. Use Level0,1,2, respectively. ObjectMSAlphaThreshold - Opposite of the previous, this 'solidifies' object LOD a bit, particularly the mipmapping of objects like buildings. It may not matter much if at all. So these all apply to the Step 2.3 guide. Test with/without to see if you can tell the difference and let us know what you find with respect to the Step build (if you care to regen object LOD, including TexGen)
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