sheson Posted September 16, 2022 Author Posted September 16, 2022 1 hour ago, Squonkalicious said: I'm not sure what happened during my lod generation, but trees added by Blubbos Pine tree replacer have MASSIVE floating lod, and I have no idea what caused it. I ran Dyndolod again and it still happened Worst case scenario, is there anyway of removing just that lod file without running dyndolod again? What DynDOLOD version are you using? LOD can only be added for references that exist. LOD is generated with the LOD assets found in the load order.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 34 minutes ago, sheson said: What DynDOLOD version are you using? I'm using Dyndolod 3, the most recent one posted on the nexus
sheson Posted September 16, 2022 Author Posted September 16, 2022 37 minutes ago, Squonkalicious said: I'm using Dyndolod 3, the most recent one posted on the nexus Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. See if you can get some form ids for the actual full trees.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 44 minutes ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. See if you can get some form ids for the actual full trees. thank you sheson! will do
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 (edited) https://ufile.io/3qfnrvph Log file. and one of the trees. it appears to actually be the blubbos tree addon for daves trees. Edited September 16, 2022 by Squonkalicious correction
sheson Posted September 16, 2022 Author Posted September 16, 2022 41 minutes ago, Squonkalicious said: https://ufile.io/3qfnrvph Log file. and one of the trees. it appears to actually be the blubbos tree addon for daves trees. Read the first post which debug log to also uploaded when making posts. Provide links to the involved mods and mention which different download or install option were selected if they exist.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 42 minutes ago, sheson said: Read the first post which debug log to also uploaded when making posts. Provide links to the involved mods and mention which different download or install option were selected if they exist. i dont have a bugreport.txt or a debug_log.txt here is the link for the mod though, both files. https://www.nexusmods.com/skyrimspecialedition/mods/70462
sheson Posted September 16, 2022 Author Posted September 16, 2022 43 minutes ago, Squonkalicious said: i dont have a bugreport.txt or a debug_log.txt here is the link for the mod though, both files. https://www.nexusmods.com/skyrimspecialedition/mods/70462 The debug log is saved right after the log is appended to the normal log file. Are sure there is none? Did the last session complete successfully and was there no error when saving/closing? Did you remove all the third party billboards and generated them with TexGen instead? https://dyndolod.info/Generation-Instructions#Prerequisites and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards You should clean plugins with deleted reference as explained in the summary and https://dyndolod.info/Messages/Deleted-Reference
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 40 minutes ago, sheson said: The debug log is saved right after the log is appended to the normal log file. Are sure there is none? Did the last session complete successfully and was there no error when saving/closing? Did you remove all the third party billboards and generated them with TexGen instead? https://dyndolod.info/Generation-Instructions#Prerequisites and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards You should clean plugins with deleted reference as explained in the summary and https://dyndolod.info/Messages/Deleted-Reference Yeah, the last generation was successful and the one that is in there is from a failed one when i had a weird plugin (which i removed from my load order.) I cleaned all my plugins before, but I didnt remove the third party billboards, so I will try that.
sheson Posted September 16, 2022 Author Posted September 16, 2022 37 minutes ago, Squonkalicious said: Yeah, the last generation was successful and the one that is in there is from a failed one when i had a weird plugin (which i removed from my load order.) I cleaned all my plugins before, but I didnt remove the third party billboards, so I will try that. Did you generate standard or ultra tree LOD? If problem persists after that generation, upload new log and debug log (it really should be there) and also ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt and ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 I generated Ultra tree lod. When i ran dyndolod again without the third party lods, the entire programme was full of "missing texture" stuff https://ufile.io/0b809piw https://ufile.io/eoazwham https://ufile.io/ezf1rdkc https://ufile.io/ws98a0hu https://ufile.io/zckmudvr
sheson Posted September 16, 2022 Author Posted September 16, 2022 12 hours ago, Squonkalicious said: I generated Ultra tree lod. When i ran dyndolod again without the third party lods, the entire programme was full of "missing texture" stuff https://ufile.io/0b809piw https://ufile.io/eoazwham https://ufile.io/ezf1rdkc https://ufile.io/ws98a0hu https://ufile.io/zckmudvr Run TexGen before running DynDOLOD. The initial DynDOLOD_SSE_log.txt you uploaded also had lots file not found errors. As explained in the documentation pay attention to all all log message and the summary at the end. https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages. The ones for Beyond Skyrim are expected. For some strange reason you gave 3 different links for the same DynDOLOD_SSE_log.txt uploaded. The uploaded logs are incomplete and seem to end after 6:29 minutes. Did you stop the generation? The reason the LOD of some trees is so large is because the 3D tree LOD model included in the LOD sets its scale on the root node like that. Download the attached versions and replace the files in the mod Blubbos trees for Daves Trees Addon mod in the meshes\DynDOLOD\LOD\trees\ folder. Then generate LOD with them. Blubbos trees for Daves Trees Addon.7z
mooit Posted September 16, 2022 Posted September 16, 2022 (edited) 12 hours ago, sheson said: Is there anything preventing you from reading this https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME? If you want to provide information which settings you used, then provide the actual settings you used. I have no connection to third party wikis, guides or information nor do I know what they contain. If you compared/checked a couple BTO containing the expected object LOD, then there is no need to upload the DynDOLOD output. The object LOD meshes and textures work fine: The problem is then not with the output files itself. Either the output is not installed, the game does not load the object LOD meshes or does not show them. Those reasons are not directly connected to DynDOLOD / LOD generation. The known things to do that are short LOD distances or maybe DLL plugins like the Season of Skyrim. Maybe the LOD files are too large for your game setup and the game has resource issue loading them, though in that case I would rather crashes. If it is none of that, I suggest to double check the mod manager and or file access issues. Your screenshot did not show any problems with terrain LOD so there is no need to check or upload terrain LOD meshes. You did not report TexGen errors and there weren't any errors in the DynDOLOD log about missing TexGen output or LOD textures. You screenshot does not show missing texture. There is no need check or upload the TexGen. I did read the guide on HITME, and I don't understand how to fix these from reading it. I'm not talking about a 3rd party Wiki, I'm talking about the Steps Guide for SSE, the new screen shots for xLODGen, TexGen, DynDOLOD Step Skyrim Special Edition Guide (stepmodifications.org) These are the settings I used from those screen shots. XLODGen LOD32 — Freeimage.host TexGen 2.1.0 QHD — Freeimage.host DynDOLOD 2.1.0 QHD — Freeimage.host Then in the DynDOLOD_SSE.ini this is the only change I made; GrassGID=gid Rhetorically speaking of, if these are the only changes I made, the screen shot settings and just GrassGID, going from Alpha95 to 97, I don't understand, why the trees and grass aren't rendering. I'm not making any changes that should be breaking anything, if I was, shouldn't I also have the same problem in Alpha95? Alpha95 works just fine for me. 7 hours ago, z929669 said: The Step guide (wiki) settings are specific to the Step mod list and will not necessarily be optimal for your mod list. DynDOLOD's defaults are based on optimization against vanilla (the 'standard'). This wouldn't cause missing LOD grass/trees though. I just wanted to clarify that the 'wiki' visual settings are not the vanilla standards shipping with the DynDOLOD configs. Make sure your grass cache is actually GID and not CGID, and ensure that you are ticking 'Ultra' for trees. Otherwise, you may be using traditional tree LOD with fTreeLoadDistance=0 in skyrimPrefs INI EDIT: but your screens show that you are not even generating mountain LOD, so you should check the reasons sheson stated and possibly your DynDOLOD output (plugins enabled, asset conflicts) I understand the Wiki I have fTreeLoadDistance=0.0000 My cache is GID, I am using Ultra Trees. Is there a Mountain LOD option in DynDOLOD? I don't recall seeing any. Let me back up the conversation, why would it be suspected of me, that I need to make any specific changes now with Alpha97 to get it work, as if I don't have everything correct already? Because if this was true, then shouldn't Alpha95 not be working for me as well? What I mean is that, the only differences I see needing to be changed, are from the new screen shots is all. We're making this seem like I have a lot of things incorrect that now need changing, and I don't see that just going from Alpha95 to Alpha97 is now a huge list of things needing to be changed? So, to summarize Alpha95 works, and the only things I've done different between 95 and 97, I changed the new settings for xLODGen, TexGen, DynDOLD, so shouldn't Alpha97 now work, or there are some other changes that need to be made? So I'm sitting here saying, I only changed the settings for xLODGen, TexGen, DynDOLD, and now this doesn't work, and this doesn't make sense. THANKS P.S. Is there a copy of Alpha96 I can test to see if it works? Edited September 16, 2022 by mooit
Soothsayerman Posted September 16, 2022 Posted September 16, 2022 I installed all the files per instructions and received two errors 1. Assertion error 2. Item not found error In both cases, I just restarted the process and in both cases the error did not re-appear. The install went smoothly and is working great. This is my load order just an FYI so people can see what it is working with. I did not submit a bug report because as I said, the two errors did not reappear. I will continue to add mods till it breaks. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccasvsse001-almsivi.esm 6 6 ccbgssse001-fish.esm 254 FE 0 ccbgssse002-exoticarrows.esl 254 FE 1 ccbgssse003-zombies.esl 254 FE 2 ccbgssse004-ruinsedge.esl 254 FE 3 ccbgssse005-goldbrand.esl 254 FE 4 ccbgssse006-stendarshammer.esl 254 FE 5 ccbgssse007-chrysamere.esl 254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 7 ccbgssse011-hrsarmrelvn.esl 254 FE 8 ccbgssse012-hrsarmrstl.esl 254 FE 9 ccbgssse014-spellpack01.esl 254 FE a ccbgssse019-staffofsheogorath.esl 254 FE b ccbgssse020-graycowl.esl 254 FE c ccbgssse021-lordsmail.esl 254 FE d ccmtysse001-knightsofthenine.esl 254 FE e ccqdrsse001-survivalmode.esl 7 7 cctwbsse001-puzzledungeon.esm 8 8 cceejsse001-hstead.esm 254 FE f ccqdrsse002-firewood.esl 254 FE 10 ccbgssse018-shadowrend.esl 254 FE 11 ccbgssse035-petnhound.esl 254 FE 12 ccfsvsse001-backpacks.esl 254 FE 13 cceejsse002-tower.esl 254 FE 14 ccedhsse001-norjewel.esl 254 FE 15 ccvsvsse002-pets.esl 254 FE 16 ccbgssse037-curios.esl 254 FE 17 ccbgssse034-mntuni.esl 254 FE 18 ccbgssse045-hasedoki.esl 254 FE 19 ccbgssse008-wraithguard.esl 254 FE 1a ccbgssse036-petbwolf.esl 254 FE 1b ccffbsse001-imperialdragon.esl 254 FE 1c ccmtysse002-ve.esl 254 FE 1d ccbgssse043-crosselv.esl 254 FE 1e ccvsvsse001-winter.esl 254 FE 1f cceejsse003-hollow.esl 9 9 ccbgssse016-umbra.esm 10 a ccbgssse031-advcyrus.esm 254 FE 20 ccbgssse038-bowofshadows.esl 254 FE 21 ccbgssse040-advobgobs.esl 254 FE 22 ccbgssse050-ba_daedric.esl 254 FE 23 ccbgssse052-ba_iron.esl 254 FE 24 ccbgssse054-ba_orcish.esl 254 FE 25 ccbgssse058-ba_steel.esl 254 FE 26 ccbgssse059-ba_dragonplate.esl 254 FE 27 ccbgssse061-ba_dwarven.esl 254 FE 28 ccpewsse002-armsofchaos.esl 254 FE 29 ccbgssse041-netchleather.esl 254 FE 2a ccedhsse002-splkntset.esl 254 FE 2b ccbgssse064-ba_elven.esl 254 FE 2c ccbgssse063-ba_ebony.esl 254 FE 2d ccbgssse062-ba_dwarvenmail.esl 254 FE 2e ccbgssse060-ba_dragonscale.esl 254 FE 2f ccbgssse056-ba_silver.esl 254 FE 30 ccbgssse055-ba_orcishscaled.esl 254 FE 31 ccbgssse053-ba_leather.esl 254 FE 32 ccbgssse051-ba_daedricmail.esl 254 FE 33 ccbgssse057-ba_stalhrim.esl 254 FE 34 ccbgssse066-staves.esl 11 b ccbgssse067-daedinv.esm 254 FE 35 ccbgssse068-bloodfall.esl 254 FE 36 ccbgssse069-contest.esl 254 FE 37 ccvsvsse003-necroarts.esl 254 FE 38 ccvsvsse004-beafarmer.esl 12 c ccbgssse025-advdsgs.esm 254 FE 39 ccffbsse002-crossbowpack.esl 254 FE 3a ccbgssse013-dawnfang.esl 254 FE 3b ccrmssse001-necrohouse.esl 254 FE 3c ccedhsse003-redguard.esl 254 FE 3d cceejsse004-hall.esl 13 d cceejsse005-cave.esm 254 FE 3e cckrtsse001_altar.esl 254 FE 3f cccbhsse001-gaunt.esl 14 e ccafdsse001-dwesanctuary.esm 15 f Unofficial Skyrim Special Edition Patch.esp 254 FE 40 SimpleVampFixesSSE.esl 16 10 High Poly Head.esm 254 FE 41 1Goblins.esl 17 11 Campfire.esm 18 12 FlowerGirls SE.esm 254 FE 42 Expressive Facegen Morphs.esl 19 13 DynDOLOD.esm 20 14 SkyUI_SE.esp 21 15 UnlimitedBookshelves.esp 22 16 SMIM-SE-Merged-All.esp 23 17 Improved Eyes Skyrim - Serana.esp 24 18 Improved Eyes Skyrim - Vamp.esp 25 19 Improved Eyes Skyrim.esp 254 FE 43 [NINI] Operator.esp 26 1a UnreadBooksGlow.esp 27 1b TrissDress.esp 254 FE 44 CBBE.esp 28 1c StormLightning.esp 29 1d SimpleOutfitManager.esp 254 FE 45 SnowOverSkyrim.esp 30 1e RichMerchantsSkyrim_x10.esp 254 FE 46 [Odd] Daemon Girl Outfit.esp 31 1f RaceMenu.esp 32 20 RaceMenuPlugin.esp 33 21 RaceMenuMorphsCBBE.esp 254 FE 47 LunarGuardArmor.esp 254 FE 48 KSHairdosSMP.esp 254 FE 49 KSWigsSMP.esp 34 22 High Poly Head Vampire Fix.esp 254 FE 4a H2135FantasySeries8 [SE].esp 254 FE 4b FleshFX.esp 35 23 Vivace.esp 254 FE 4c 3BBB.esp 36 24 Medieval Lanterns of Skyrim.esp 37 25 IcePenguinWorldMap.esp 38 26 UIExtensions.esp 39 27 Bijin AIO.esp Bijin Wives.esp Bijin Warmaidens.esp Bijin NPCs.esp 40 28 Skyrim Flora Overhaul.esp 41 29 FNIS.esp 42 2a FNISSexyMove.esp 43 2b FNISspells.esp 44 2c imp_helm_legend.esp 254 FE 4d LunarGuardSPID.esp 254 FE 4e VivaceHairPhysics.esp 45 2d RLGTorchbugLanterns.esp 46 2e opmfgconsole.esp 47 2f Poser Hotkeys.esp 48 30 Relationship Dialogue Overhaul.esp 49 31 dynamic fires.esp 254 FE 4f Smoking Torches And Candles.esp 50 32 Vanilla hair remake NPCs.esp 51 33 SOSRaceMenu.esp 52 34 XPMSE.esp 53 35 Lupine_YyvengarBodypaints.esp 54 36 JS Armored Circlets SE.esp 55 37 AMatterOfTime.esp 56 38 AddItemMenuSE.esp 57 39 Amulet of the Divines.esp 58 3a DynDOLOD.esp 254 FE 50 Occlusion.esp
DoubleYou Posted September 16, 2022 Posted September 16, 2022 1 hour ago, mooit said: I did read the guide on HITME, and I don't understand how to fix these from reading it. I'm not talking about a 3rd party Wiki, I'm talking about the Steps Guide for SSE, the new screen shots for xLODGen, TexGen, DynDOLOD Step Skyrim Special Edition Guide (stepmodifications.org) These are the settings I used from those screen shots. XLODGen LOD32 — Freeimage.host TexGen 2.1.0 QHD — Freeimage.host DynDOLOD 2.1.0 QHD — Freeimage.host Then in the DynDOLOD_SSE.ini this is the only change I made; GrassGID=gid Rhetorically speaking of, if these are the only changes I made, the screen shot settings and just GrassGID, going from Alpha95 to 97, I don't understand, why the trees and grass aren't rendering. I'm not making any changes that should be breaking anything, if I was, shouldn't I also have the same problem in Alpha95? Alpha95 works just fine for me. I understand the Wiki I have fTreeLoadDistance=0.0000 My cache is GID, I am using Ultra Trees. Is there a Mountain LOD option in DynDOLOD? I don't recall seeing any. Let me back up the conversation, why would it be suspected of me, that I need to make any specific changes now with Alpha97 to get it work, as if I don't have everything correct already? Because if this was true, then shouldn't Alpha95 not be working for me as well? What I mean is that, the only differences I see needing to be changed, are from the new screen shots is all. We're making this seem like I have a lot of things incorrect that now need changing, and I don't see that just going from Alpha95 to Alpha97 is now a huge list of things needing to be changed? So, to summarize Alpha95 works, and the only things I've done different between 95 and 97, I changed the new settings for xLODGen, TexGen, DynDOLD, so shouldn't Alpha97 now work, or there are some other changes that need to be made? So I'm sitting here saying, I only changed the settings for xLODGen, TexGen, DynDOLD, and now this doesn't work, and this doesn't make sense. THANKS P.S. Is there a copy of Alpha96 I can test to see if it works? You are not missing trees and grass only. You are missing Object LOD in its entirety. Ensure that Object LOD option is ticked. You need to actually install the DynDOLOD output in order to see the generated object LOD. Different versions are not going to help here, as this process is identical between the versions. If you installed Alpha95 and did exactly what you have done here, you would be having the same issue. You need to have the following files and folders installed from your DynDOLOD output: meshes\terrain\Tamriel\Objects\Tamriel.4.0.0.bto (and hundreds more like it) textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds (and others)
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