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Posted
24 minutes ago, sheson said:

Did you verify that the far away screenshots show object LOD by toggling it off/on with tll in console? https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots explains to use tfc to get closer to the object LOD.

In MO2 right window Data tab, check which mod ..\Meshes\architecture\solitude\sbluepalace_lod.nif comes from.
It should be from DynDOLOD Resources SE. It seems the NIF was modified, try restoring it from the download archive. Then just start the game and check if that makes a difference. Report results.

If that does not make a difference, check/report in MO2 right window Data tab that ..\textures\lod\SLOD02.dds is from TexGen output. If it is, upload that file. 

 

I suggest to try to fix or remove the broken plugin DepthsOfSkyrim.esp. See https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

 

-toggling tll will cause all lod models (whole solitude including the problematic roof) to get disappear (only windows remain) 
-I check and assure you that this file `sbluepalace_lod.nif` is not overridden and is provided only by `DynDOLOD Resources SE 3` but even though i did as you said and replaced the file from a refresh download

-yes `SLOD02.dds` is from texgen output and I will provide the link below:
https://drive.google.com/file/d/1KA7feVmcVzrBHJpgwbknaVo6JM7iPdox/view?usp=drive_link

 

thanks for hint regrading `DOS` I also saw some warning in sseedit while generating my grass cache but thought it's not that important, I'll get rid of that in my next grass cache generation. currently I'm just testing my lod generations for `tamriel` world so that I'll be sure that everything is OK.

Posted
1 hour ago, AMK said:

-toggling tll will cause all lod models (whole solitude including the problematic roof) to get disappear (only windows remain) 
-I check and assure you that this file `sbluepalace_lod.nif` is not overridden and is provided only by `DynDOLOD Resources SE 3` but even though i did as you said and replaced the file from a refresh download

-yes `SLOD02.dds` is from texgen output and I will provide the link below:
https://drive.google.com/file/d/1KA7feVmcVzrBHJpgwbknaVo6JM7iPdox/view?usp=drive_link

thanks for hint regrading `DOS` I also saw some warning in sseedit while generating my grass cache but thought it's not that important, I'll get rid of that in my next grass cache generation. currently I'm just testing my lod generations for `tamriel` world so that I'll be sure that everything is OK.

Then just start the game and check if that makes a difference. Report results.
I assume that did not change anything.

The texture you uploaded looks as expected with the typical dark blue roof. Also upload
..\textures\lod\spbr_lod02.dds (should also be in TexGen output)
..\textures\architecture\solitude\SRoofBlueMetal01.dds and SRoofBlueMetal01_n.dds - report which mod they are from.

Also upload ..\Meshes\architecture\solitude\sbluepalace.nif and sbluepalaceroof.nif from PGPatcher output.

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