z929669 Posted February 22, 2023 Posted February 22, 2023 5 hours ago, emtz9393 said: My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115 Merged into the DynDOLOD Alpha 115 topic. Please see the OP and post your logs as indicated there.
star_death69 Posted February 22, 2023 Posted February 22, 2023 3 hours ago, sheson said: Let me know what happens with this test version https://mega.nz/file/AdhjTJhJ#1FFvo5cPHoHgbY3g5IGbgPtnyfEyUAxQTzCZ7JL6-lY Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z
sheson Posted February 22, 2023 Author Posted February 22, 2023 17 minutes ago, star_death69 said: Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z 603.73 kB · 1 download Great. Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg if it also runs through, it should be fixed for good.
star_death69 Posted February 22, 2023 Posted February 22, 2023 1 hour ago, sheson said: Great. Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg if it also runs through, it should be fixed for good. Yes, it ran through without problems 👍 Logs.7z
sheson Posted February 22, 2023 Author Posted February 22, 2023 40 minutes ago, star_death69 said: Yes, it ran through without problems 👍 Logs.7z 622.52 kB · 0 downloads That is great! Thanks for all the testing.
star_death69 Posted February 22, 2023 Posted February 22, 2023 4 hours ago, sheson said: That is great! Thanks for all the testing. You're welcome!
DannyDeVito Posted February 23, 2023 Posted February 23, 2023 Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before).
sheson Posted February 23, 2023 Author Posted February 23, 2023 2 hours ago, DannyDeVito said: Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before). Read the first post which log and debug log to upload when making posts. https://dyndolod.info/FAQ Long running time or output several GB in file size The selected configuration options together with the installed mods and assets can require a lot of work. Use sensible settings. Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware.
feimao122 Posted February 24, 2023 Posted February 24, 2023 Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in MCM, how to fix?
sheson Posted February 24, 2023 Author Posted February 24, 2023 7 hours ago, feimao122 said: Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in MCM, how to fix? Read the first post which log and debug to upload when making posts. Also enable papyrus logging and upload that log. Test with a new game.
ButchDiavolo Posted February 24, 2023 Posted February 24, 2023 Hi Sheson, Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?
sheson Posted February 24, 2023 Author Posted February 24, 2023 1 hour ago, ButchDiavolo said: Hi Sheson, Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it? Read the first post which log and debug log to upload when making posts. Doublecheck you are really starting DynDOLOD 3 Alpha-116.
Xblademaster713 Posted February 24, 2023 Posted February 24, 2023 Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.
sheson Posted February 24, 2023 Author Posted February 24, 2023 26 minutes ago, Xblademaster713 said: Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM. Read the first post which log, debug and bugreport.txt (if it exists) to upload when making posts.
MarkAim Posted February 24, 2023 Posted February 24, 2023 4 hours ago, Xblademaster713 said: Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM. This issue is fixed in the latest update Alpha 17 I was having that problem on 16 but now its gone
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