z929669 Posted February 21, 2023 Posted February 21, 2023 6 hours ago, CBSkyrimModding said: Thank you, will do. One more quick question: I've cleaned, sorted, and resolved all issues reported by LOOT, but the Step guide recommends using the following LOD mods: xLODGen Resource - SSE Terrain Tamriel_Extended Far Object LOD Improvement Project SSE DynDOLOD Bright Waterfall Fix for ENB Aspens Ablaze Add-On - DynDOLOD 3 Glacier LOD Meshes Just to be clear, in addition to your other instructions, you want me to disable all of these before running a clean pass of TexGen? First, no, do not disable any LOD resource mods (like these) other than xLOSGen Resource, which is for terrain LOD only and should only be enabled when generating terrain LOD. Second, some of those mods are not recommended in the Step SSE guides. Leave all LOD resource mods active, but disable anything with pre-generated billboards or LOD Also, use the latest Alpha 115 now.
star_death69 Posted February 21, 2023 Posted February 21, 2023 1 hour ago, sheson said: See what happens with this test version https://mega.nz/file/sQBEQYiA#4x0xGGPisn1rLJNaiHV005p9qWbGl2ZyuXIFSto-P_Q It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much!
sheson Posted February 21, 2023 Author Posted February 21, 2023 30 minutes ago, star_death69 said: It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much! Add MaxTextureIndex=10 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if it breaks again. If it does, also test what happens with MaxTextureIndex=2
star_death69 Posted February 21, 2023 Posted February 21, 2023 1 hour ago, sheson said: Add MaxTextureIndex=10 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if it breaks again. If it does, also test what happens with MaxTextureIndex=2 It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z
sheson Posted February 21, 2023 Author Posted February 21, 2023 27 minutes ago, star_death69 said: It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z Thanks. Can you also do one with MaxTextureIndex=4?
star_death69 Posted February 21, 2023 Posted February 21, 2023 (edited) 46 minutes ago, sheson said: Thanks. Can you also do one with MaxTextureIndex=4? Will do, but tomorrow Edited February 21, 2023 by star_death69
PhxFuryKnight Posted February 21, 2023 Posted February 21, 2023 Thank you so much for the Alpha 115 update! DynDOLOD is working normally again.
CBSkyrimModding Posted February 21, 2023 Posted February 21, 2023 15 hours ago, sheson said: If you are following a third party guide, you need to ask qestions about it on its forum section. https://dyndolod.info/Generation-Instructions Finalize the load order as explained in the prerequisites above. Make sure all mods, plugins and patches (that affect affect trees, grasses or any textures) are enabled and their overwrite order is sorted. Ignore wrong 3rd party advice to temporarily disable plugins, mods, meshes or textures. Such advice is categorically wrong or outdated. In case of issues, solve the cause or use appropriate rules or settings for desired results. Disabling plugins, mods, meshes or textures is a troubleshooting step and not a fix. In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice. However: https://dyndolod.info/Help/xLODGen#Requirements Remove or disable the plugin after terrain LOD generation. No harm done if loaded in-game. Typically the player can not get close to these areas. There are no effects outside the far away added cells. https://dyndolod.info/Mods/Waterfalls Bright Waterfall Fix for ENB - do not install DynDOLOD Bright LOD Waterfall Fix Thank you very much for all your help. It turns out the issue with DynDOLOD not recognizing my LODs and billboards was due to the fact that when I converted my TexGen_Output files with Texconv, the Texconv_Output files didn't include the associated .ini and .txt files. The solution was to copy everything in the TexGen_Output folder and paste it in the Texconv_Output folder WITHOUT replacing anything already there (just adding all of those missing .ini and .txt files to the converted .dds files). Everything works and is looking great. Hope this info is useful to you and the people you help.
LoooneyTunes Posted February 22, 2023 Posted February 22, 2023 Hi Sheson, I tried generating Dyndolod with the alpha 115 version, and I encountered an OpenGL error. Error: OpenGL: invalid operation for FC706D91 while processing textures\lod\treepineforestcut01lod.dds https://ufile.io/bnjm57wp Best, LoooneyTunes
LoooneyTunes Posted February 22, 2023 Posted February 22, 2023 Hi Sheson, I ran Dyndolod a few more times here are two more bugreports that I encountered with the alpha 115. The problem is most likely with amd drivers, but want to give you some feedback I am using the driver only version of 23.2.1. error: Assertion Failure https://ufile.io/jdduc6g4 error: OpenGL invalid operation exception https://ufile.io/jdduc6g4 Best, LoooneyTunes copied the wrong file here is the OpenGL exception https://ufile.io/ub4rn1i8
star_death69 Posted February 22, 2023 Posted February 22, 2023 (edited) 15 hours ago, sheson said: Thanks. Can you also do one with MaxTextureIndex=4? There you go, with MaxTextureIndex=4, which threw the exception Logs_20230222_0854.7z Edited February 22, 2023 by star_death69
star_death69 Posted February 22, 2023 Posted February 22, 2023 15 hours ago, sheson said: Thanks. Can you also do one with MaxTextureIndex=4? I've also done one run with MaxTextureIndex=3 RenderThreads=3 which finished successfully: Logs_20230222_0909.7z
emtz9393 Posted February 22, 2023 Posted February 22, 2023 My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115
sheson Posted February 22, 2023 Author Posted February 22, 2023 2 hours ago, LoooneyTunes said: Hi Sheson, I ran Dyndolod a few more times here are two more bugreports that I encountered with the alpha 115. The problem is most likely with amd drivers, but want to give you some feedback I am using the driver only version of 23.2.1. error: Assertion Failure https://ufile.io/jdduc6g4 error: OpenGL invalid operation exception https://ufile.io/jdduc6g4 Best, LoooneyTunes copied the wrong file here is the OpenGL exception https://ufile.io/ub4rn1i8 These crashes seem to be all over the place. Check for CPU / main memory problems from overclocking, some kind of boost for example.
sheson Posted February 22, 2023 Author Posted February 22, 2023 3 hours ago, star_death69 said: There you go, with MaxTextureIndex=4, which threw the exception Logs_20230222_0854.7z 416.38 kB · 1 download Let me know what happens with this test version https://mega.nz/file/AdhjTJhJ#1FFvo5cPHoHgbY3g5IGbgPtnyfEyUAxQTzCZ7JL6-lY
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now