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Posted (edited)

Check my trees out: https://imgur.com/a/H6CuB1N & https://i.imgur.com/jgXOdnu.png

Ran a brand new texgen & dyndolod one. https://modwat.ch/u/mattski123

Didn't run into any errors while runnign either (except the gray cowl one which I usually have to ignore).

Here's the log files: https://we.tl/t-catl6ZdMDb

I am also using the same 64x .exe which you provided me to stop the errors from occuring. Lemme know what to do next :)

Edited by mattski123
Posted
19 hours ago, sheson said:

I would just notify the author so the mod can be updated.

Good news, the authos was kind enough to provide a fixed LOD-asset for "Trees addon", so now everything should be in order! https://www.nexusmods.com/skyrimspecialedition/mods/22053?tab=posts

Posted
On 10/22/2021 at 3:54 AM, Joe9075 said:

 I was generating Dyndolod and I got this error:

The error message popup told me to report it here, I have no idea what this eye lod is. Sorry if I made any mistakes in my post, this is my first time posting on this website

Read the first post what log files and bugreport to upload when making posts.

Posted
2 hours ago, mattski123 said:

Check my trees out: https://imgur.com/a/H6CuB1N & https://i.imgur.com/jgXOdnu.png

Ran a brand new texgen & dyndolod one. https://modwat.ch/u/mattski123

Didn't run into any errors while runnign either (except the gray cowl one which I usually have to ignore).

Here's the log files: https://we.tl/t-catl6ZdMDb

I am also using the same 64x .exe which you provided me to stop the errors from occuring. Lemme know what to do next :)

Say what the problem is instead of having people guess from screenshots.

Looks like a full model tree is missing a diffuse texture it has no alpha channel.

You uploaded the content of the Edit Scripts folder and not the Log folder.

Posted
18 minutes ago, sheson said:

Say what the problem is instead of having people guess from screenshots.

Looks like a full model tree is missing a diffuse texture it has no alpha channel.

You uploaded the content of the Edit Scripts folder and not the Log folder.

Sorry, HEre's the logs: https://we.tl/t-UvjEODdIbq .

Posted
24 minutes ago, mattski123 said:

Sorry, HEre's the logs: https://we.tl/t-UvjEODdIbq .

Do you not know how to troubleshoot file not found texture issues in the game?

The log is full of file not found warnings. I suggest to check them.

<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen04.nif SkyTEST-Settings.esp TreeAspen04 [TREE:0005FADA]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp02.dds. Used by Meshes\landscape\trees\treeaspen02.nif SkyTEST-Settings.esp TreeAspen02 [TREE:0006C9D5]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>

Posted
52 minutes ago, sheson said:

Do you not know how to troubleshoot file not found texture issues in the game?

The log is full of file not found warnings. I suggest to check them.

<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen04.nif SkyTEST-Settings.esp TreeAspen04 [TREE:0005FADA]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp02.dds. Used by Meshes\landscape\trees\treeaspen02.nif SkyTEST-Settings.esp TreeAspen02 [TREE:0006C9D5]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>

Sorry, not sure how to fix those. I definitely don't have those aspen trees in my MO2. How do I get them?

Posted
30 minutes ago, mattski123 said:

Sorry, not sure how to fix those. I definitely don't have those aspen trees in my MO2. How do I get them?

Use the xEdit Asset Browser (started with CTRL+F3) to find which containers (BSA or loose files) contains a file.

For example, Meshes\landscape\trees\treeaspen01.nif exists in the vanilla Skyrim - Meshes1.bsa. However, as reported by xEdit Asset Browser, that NIF uses textures\landscape\trees\TreeAspenBarkComp.dds

There is a mod with a BSA or loose files that overwrites the vanilla models. The new NIF use different textures. Those textures are missing.

Posted

I got TexGen and DynDOLOD working but I still never ever get 3D LODs for any tree mod. I only get the "+" shaped usual LODs. I tried Speed Trees and just now I tried A Little Tree Mod with its DynDOLOD 3 addon that supplies 3D LODs specifically for DynDOLOD 3. I still got just the "+" shaped LODs.

 

I saw a screenshot of A Little Tree Mod on a Discord server that looked absolutely gorgeous and he said that he used Billboard4 for LOD4 and LOD8 and then Billboard1 for LOD16. He said he used the addon too (obviously). So I tried exactly that. But no matter what I do, I still only get the ugly "+" shaped LODs. I have not made a single change in the DynDOLOD_SSE.ini file except to start in Advanced mode automatically. Do I need to make some other changes as well in order to get 3D LODs? I thought that option was set automatically?

Here is what I have selected. I picked the "High" option in the top right as well. What else do I need to do here or in the DynDOLOD_SSE.ini to get 3D Hybrid LOD models?

 

CiiYjrR.png

Posted
28 minutes ago, RockGodOne said:

I got TexGen and DynDOLOD working but I still never ever get 3D LODs for any tree mod. I only get the "+" shaped usual LODs. I tried Speed Trees and just now I tried A Little Tree Mod with its DynDOLOD 3 addon that supplies 3D LODs specifically for DynDOLOD 3. I still got just the "+" shaped LODs.

 

I saw a screenshot of A Little Tree Mod on a Discord server that looked absolutely gorgeous and he said that he used Billboard4 for LOD4 and LOD8 and then Billboard1 for LOD16. He said he used the addon too (obviously). So I tried exactly that. But no matter what I do, I still only get the ugly "+" shaped LODs. I have not made a single change in the DynDOLOD_SSE.ini file except to start in Advanced mode automatically. Do I need to make some other changes as well in order to get 3D LODs? I thought that option was set automatically?

Here is what I have selected. I picked the "High" option in the top right as well. What else do I need to do here or in the DynDOLOD_SSE.ini to get 3D Hybrid LOD models?

 

  Hide contents

 

CiiYjrR.png

 

Obviously setting "Billboard" to all LOD levels will generate billboard tree LOD in all LOD levels.

Billboard4 can utilize HD tree LOD billboards which need to be generated by TexGen for their full potential. But billboards are always billboards.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains what ultra tree LOD is and that for 3D tree LOD, 3D tree LOD models of some kind are required and to set the "tree" mesh mask  rule to something like Level0, BillboardX, BillboardX.

Posted
20 minutes ago, sheson said:

Obviously setting "Billboard" to all LOD levels will generate billboard tree LOD in all LOD levels.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains that for 3D tree LOD, 3D tree LOD models of some kind are required and to set the "tree" mesh mask  rule to something like Level0, BillboardX, BillboardX.

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

Posted
21 minutes ago, RockGodOne said:

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains that while the LOD is generated the log will print a detailed report for each tree into ..\DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_Tree_Report.txt.

That report tells you which LOD assets were found and used for each tree and LOD level.

Posted
35 minutes ago, RockGodOne said:

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

If you set Level0 for LOD4 of LTM DynDOLOD Add-On mod, you will not get billboards in LOD4.

Also be sure to run TexGen first ... and hide/remove any billboards shipping with LTM. They are not needed with the Add-On if you are using DynDOLOD 3 Alpha and can override TexGen assets, which are required for DynDOLOD to honor your tree rule. Be certain to install TexGen output as a mod (enable this BEFORE running DynDOLOD) one priority less than DynDOLOD 3 output, both at the highest priority in your installed mods. Sort with LOOT. Check 'winning' assets using MO conflict management if necessary. It really is pretty straight forward.

I think you may be getting LTM billboards due to problems with asset prioritization.

Posted
On 9/22/2021 at 1:42 PM, sheson said:

Read the DynDOLOD manual how to generate LOD for Open Cities in two passes. First pass without it for object and tree LOD. Second part with it for dynamic LOD.

If help is required to solve the cause of errors, provide necessary information and ask for help how to solve them.

I looked for this issue and could not find anything, sorry if this has been answered already.

The two pass method always worked for me with DynDOLOD versions 2.x

With 3.0 on the second pass with open cities active in the load order, i get an error:

Found Open Cities Skyrim.esp

Remove it temporarily from the load order

The only option is Exit DynDOLOD.

Per the manual, I did not alter anything in DynDOLOD_SSE.ini for open cities.

My DynDOLOD_SSE.ini contains:

;
; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!!
;
; Parent world name
[Skyrim Tamriel]

IgnoreIfPluginExists=Open Cities Skyrim.esp

But it seems the plugin is not being ignored. I don't know what other information or files to attach here, but I will if needed.

Thanks for any help or advice

Posted
2 hours ago, Javelin_- said:

I looked for this issue and could not find anything, sorry if this has been answered already.

The two pass method always worked for me with DynDOLOD versions 2.x

With 3.0 on the second pass with open cities active in the load order, i get an error:


Found Open Cities Skyrim.esp

Remove it temporarily from the load order

The only option is Exit DynDOLOD.

Per the manual, I did not alter anything in DynDOLOD_SSE.ini for open cities.

My DynDOLOD_SSE.ini contains:


;
; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!!
;
; Parent world name
[Skyrim Tamriel]

IgnoreIfPluginExists=Open Cities Skyrim.esp

But it seems the plugin is not being ignored. I don't know what other information or files to attach here, but I will if needed.

Thanks for any help or advice

Click he Help for this message link to open ..\DynDOLOD\docs\help\OpenCities.html as explained in the first post.

The instructions in DynDOLOD_Manual.html or OpenCities.html explain which setting in the INI needs to be edited. Follow the instructions.

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