TheDude Posted October 21, 2021 Posted October 21, 2021 53 minutes ago, sheson said: As you can see from my screenshot the texture for the trunk is a billboard texture instead of the bark. That LOD asset with those textures is pretty useless and should be fixed or removed. Reverting to older version in order to ignore errors is not fixing the errors. Ignoring errors means there are visual problems or even having to troubleshoot CTD etc in the game later. I suppose people rather troubleshoot issues later, so next version will just report that type of error in the log. OK, thanks for info! Interesting, I'll have a closer look of why theres a billboard texture instead of bark. It could actually be a previous user-error from my part since I manually replaced a low resolution bark-texture in the mod Myrklvior with a higher quality one from the mod Tree bark in High definition. I have re-installed every tree and barkmod now though and will try to do another attempt at Lod-generation with Alpha-52. To be continued...
sheson Posted October 21, 2021 Author Posted October 21, 2021 16 minutes ago, TheDude said: OK, thanks for info! Interesting, I'll have a closer look of why theres a billboard texture instead of bark. It could actually be a previous user-error from my part since I manually replaced a low resolution bark-texture in the mod Myrklvior with a higher quality one from the mod Tree bark in High definition. I have re-installed every tree and barkmod now though and will try to do another attempt at Lod-generation with Alpha-52. To be continued... The billboard for tree bark texture problem is something that seems to be that way in the download. The HD bark texture seem to be working fine though with that odd resolution, so that is a false positive I suppose. Use Alpha 53 once its out.
TheDude Posted October 21, 2021 Posted October 21, 2021 19 minutes ago, sheson said: The billboard for tree bark texture problem is something that seems to be that way in the download. The HD bark texture seem to be working fine though with that odd resolution, so that is a false positive I suppose. Use Alpha 53 once its out. Thanks again for your support, really appriciated! I did another attempt with the same mods, completely re-installed on a new, cleaned game but got the same error for the bark so hopefully version 53 will solve this? [Window Title] DynDOLOD [Main Instruction] Texture resolution 1024x6144 not a power of 2. [Content] Texture textures\landscape\trees\treepineforestbarkcomp3.dds Used by Meshes\landscape\trees\sfo1treepineforestsnowheavy03.nif The Flora of Skyrim Trees SSE.esp SFO1TreePineForestSnow03 [TREE:BA000802] Help for this message [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard I then disable the mod https://www.nexusmods.com/skyrimspecialedition/mods/20336 and replaced the bark with this one instead https://www.nexusmods.com/skyrimspecialedition/mods/44226 but I still get this error so now I will try to remove the mod "Trees addon" as well... [Window Title] DynDOLOD [Main Instruction] Texture resolution 132x256 not a power of 2. [Content] Texture textures\landscape\trees\improvedsrg_pine04_alt.dds Used by meshes\dyndolod\lod\trees\gkbcyrodil3_539c9cd8passthru_lod.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:FE0BAA52] Help for this message [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard
sheson Posted October 21, 2021 Author Posted October 21, 2021 21 minutes ago, TheDude said: Thanks again for your support, really appriciated! I did another attempt with the same mods, completely re-installed on a new, cleaned game but got the same error for the bark so hopefully version 53 will solve this? [Window Title] DynDOLOD [Main Instruction] Texture resolution 1024x6144 not a power of 2. [Content] Texture textures\landscape\trees\treepineforestbarkcomp3.dds Used by Meshes\landscape\trees\sfo1treepineforestsnowheavy03.nif The Flora of Skyrim Trees SSE.esp SFO1TreePineForestSnow03 [TREE:BA000802] Help for this message [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard I then disable the mod https://www.nexusmods.com/skyrimspecialedition/mods/20336 and replaced the bark with this one instead https://www.nexusmods.com/skyrimspecialedition/mods/44226 but I still get this error so now I will try to remove the mod "Trees addon" as well... [Window Title] DynDOLOD [Main Instruction] Texture resolution 132x256 not a power of 2. [Content] Texture textures\landscape\trees\improvedsrg_pine04_alt.dds Used by meshes\dyndolod\lod\trees\gkbcyrodil3_539c9cd8passthru_lod.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:FE0BAA52] Help for this message [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard Yeah the Trees addon is just a borked LOD assets in the download. That wrong texture is just how it is packaged.
TheDude Posted October 21, 2021 Posted October 21, 2021 53 minutes ago, sheson said: Yeah the Trees addon is just a borked LOD assets in the download. That wrong texture is just how it is packaged. Too bad, really like that mod... But for now I will make another attempt with just using "A little tree mod" and the complemting 3D Hybrid -models. Fingers crossed...
sheson Posted October 21, 2021 Author Posted October 21, 2021 18 minutes ago, TheDude said: Too bad, really like that mod... But for now I will make another attempt with just using "A little tree mod" and the complemting 3D Hybrid -models. Fingers crossed... Alpha-53 will report the problem to the log instead. 1
TheDude Posted October 21, 2021 Posted October 21, 2021 17 minutes ago, sheson said: Alpha-53 will report the problem to the log instead. OK, sounds great! Another noob-question: even if the problem from now on will only be reported to the log, do you advise on not using Trees addon anyway? Since it contains these "borked LOD-assets"? Could it give me problems later on?
sheson Posted October 21, 2021 Author Posted October 21, 2021 30 minutes ago, TheDude said: OK, sounds great! Another noob-question: even if the problem from now on will only be reported to the log, do you advise on not using Trees addon anyway? Since it contains these "borked LOD-assets"? Could it give me problems later on? I would just notify the author so the mod can be updated.
TheDude Posted October 21, 2021 Posted October 21, 2021 19 minutes ago, sheson said: I would just notify the author so the mod can be updated. Thanks! I just did that! :-)
MisterMorden Posted October 21, 2021 Posted October 21, 2021 7 hours ago, sheson said: The NIF seems to define a texture that does not seem to be a valid filename but also not empty. This won't affect tree LOD but the full model tree. It is possible it is not the diffuse texture and thus the missing texture is not resulting in a noticeable visual issue. Thanks for the reply! Hmm, I'm trying it on another pc and not getting that warning for some reason (same EVT version, same alpha...but at a much lowered resolution and quality as its on a laptop & my home pc is at 4k). I've tried redownloading & reinstalling but the result is the same. So if I would have a visible issue, I'd be seeing it in the full tree model not the lod?
sheson Posted October 21, 2021 Author Posted October 21, 2021 25 minutes ago, tnicko said: Thanks for the reply! Hmm, I'm trying it on another pc and not getting that warning for some reason (same EVT version, same alpha...but at a much lowered resolution and quality as its on a laptop & my home pc is at 4k). I've tried redownloading & reinstalling but the result is the same. So if I would have a visible issue, I'd be seeing it in the full tree model not the lod? The message tells us the model filename: Meshes\landscape\trees\srg_treepineforestdeadsnow02.nif This is a full model and not a LOD model. The obvious first thing to do is to open the mentioned NIF file in NifSkope and check the texture definitions. If it is just a space character it will take some effort to spot. But maybe it becomes obvious if either diffuse or normal slot are "empty" for a texture set.
MisterMorden Posted October 21, 2021 Posted October 21, 2021 18 minutes ago, sheson said: The message tells us the model filename: Meshes\landscape\trees\srg_treepineforestdeadsnow02.nif This is a full model and not a LOD model. The obvious first thing to do is to open the mentioned NIF file in NifSkope and check the texture definitions. If it is just a space character it will take some effort to spot. But maybe it becomes obvious if either diffuse or normal slot are "empty" for a texture set. Ah, excellent I will examine the file in nifskope when I get home today. Thank you, I'll let you know what I find.
PRieST Posted October 21, 2021 Posted October 21, 2021 3 hours ago, sheson said: Alpha-53 will report the problem to the log instead. Just wanted to ask: Would it ne possible to change this via ini? For me it's easier to see directly what's wrong, so that I have the Option to stop the Generation on point to fix the problems instead of looking at the logs afterwords.
sheson Posted October 21, 2021 Author Posted October 21, 2021 43 minutes ago, PRieST said: Just wanted to ask: Would it ne possible to change this via ini? For me it's easier to see directly what's wrong, so that I have the Option to stop the Generation on point to fix the problems instead of looking at the logs afterwords. The plan is to have a summary of certain warnings and error messages presented at the end. I will see if I can add an option to define stop conditions.
MisterMorden Posted October 21, 2021 Posted October 21, 2021 (edited) 1 hour ago, tnicko said: The obvious first thing to do is to open the mentioned NIF file in NifSkope and check the texture definitions. If it is just a space character it will take some effort to spot. But maybe it becomes obvious if either diffuse or normal slot are "empty" for a texture set. Ok, I managed to download nifskope here and open the nif in question. Now, I have VERY little knowledge on this subject...but looking at the BSShader Texture Set under the 2nd of the 3 BSTriShape headers in the left window, there are 3 lines for textures (instead of 2 lines like under the other BSTriShape Shader Texture Sets) and the third line only has "textures\" like in the dyndolod warning, not a full path. Could this be the issue? Screenshot attached. Another question, this is the only nif file named in this fashion (with the capital letters in "PineForestDeadSnow"), all the others are all lower case. Is that some sort of issue or not important at all? Edited October 21, 2021 by tnicko
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