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Posted
47 minutes ago, Alaak said:

Well. It seems the solution was "Turning it off and on again." (TM) I deactivated all plugins in MO2 and reactivated it and then TexGen ran through. I have no explanation why this works. o.O

It could have been due to MO needing a refresh. this should happen whenever any action is done in MO, but if you have a mod like TexGen Output active but it is empty and you paste output in it, MO is not aware until it reads it again. unticking/ticking again does this, but you can also use F5 to refresh whenever you want to be sure the last action is resolved in MO.

Posted
42 minutes ago, z929669 said:

It could have been due to MO needing a refresh. this should happen whenever any action is done in MO, but if you have a mod like TexGen Output active but it is empty and you paste output in it, MO is not aware until it reads it again. unticking/ticking again does this, but you can also use F5 to refresh whenever you want to be sure the last action is resolved in MO.

Ok. Thanks for the advice. I'll remember that for the next time. After a short walk around ingame I am pretty happy with the outcome. Looks amazing. Thanks for the great work.

  • Thanks 1
Posted

@sheson I will! If you need me to test new things, let me know. Currently running a heavy modded build 870+ mods everything works fine except dyndolod 3.0. Maybe it is good for test purposes. :) 

ironing out some bugs etc. 

Posted

@sheson So Far so good. The Dyndolod file you send ran fine. Will check later ingame. No Issues so far with this version of dyndolod.
The best part is, I reinstalled no grass in objects yesterday, after that I ran the old dyndolod. Today I uninstalled Dyndolod and installed Dyndolod 3.0 again with your version you send. So all in all I think this is the most stable version I tested yet and even better I did the whole thing. So it seems whatever you did, it worked. :)

 

Posted

So I use DaveUHD Mountains. I never had this issue before. I just upgraded (like I said previously) from Alpha 0.39 to 0.42. 

This is the outcome. Maybe you could help me. Like I said before Dyndolod and Texgen ran fine. 

screenshot0-min_optimized.png

I know that Dave doesnt provide LOD's but it seems weird. 

Posted

Thanks. Which setting is it exactly? In The MCM? English is not my native tongue, so sometimes it is kinda hard to follow every suggestion. 

Posted
12 minutes ago, dashr said:

Thanks. Which setting is it exactly? In The MCM? English is not my native tongue, so sometimes it is kinda hard to follow every suggestion. 

Just open the mentioned DynDOLOD SkyUI MCM Settings page. Change the values under the Static Object LOD.

Read the DynDOLOD Manual "How LOD works in Skyrim"

Posted

Still the same. Cranked it all up to the max. I think I just run Majestic mountains for now on. These have LOD from you and will look better from afar. 

Posted
17 minutes ago, dashr said:

Still the same. Cranked it all up to the max. I think I just run Majestic mountains for now on. These have LOD from you and will look better from afar. 

You might have mod(s) interfering with the UFHD mountains mod or its textures or maybe the LOD models included in DynDOLOD Resources.

Make sure nothing overwrites DynDOLOD Resources, nothing overwrites TexGen output and nothing overwrites DynDOLOD output.

It might be possible it is a problem of the snow LOD shaders being overwritten by a mod that does not work well with the mountains textures.

If I test just with the vanilla game and  UFHD mountain everything seems to look as it should.

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