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Posted
2 hours ago, sheson said:

Stuck object LOD is typically an engine issue.

Test with default INIs.

Test with older versions of Seasons of Skyirm, like 1.7.5.2 all the way back to 1.7.2 to see if there is a difference.

Reverted back to 1.7.5.2 and worked like a charm, as always you are the GOAT

Thanks a lot ;)

Posted
6 hours ago, megablackk1d said:

All these years I have been avoiding dyndolod because it looked way to hard to install, but I finally decide to try it. No matter what I do the process hangs and gets stuck close to 3 minutes in. This is the most frustrating mod I have ever had to deal with. Here is the log:

Moved to the DynDOLOD 3 Alpha thread. See the first post which log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

I will list the things that worked for people in the past. Try one at time until it hopefully works:

Make sure UAC and antivirus are not interfering. Add exceptions for all executables, also for in ..\Edit Scripts\Texconvx64.exe for example.

Update the graphics driver to the latest version. Install the driver only without the crapware or terminate the crapware before using the tools.

Check the task manager for stuck Texconvx64.exe that TexGen might be waiting for. If you terminate all Texconvx64.exe TexGen should have a related error message and stop.

Add LockTexconv=1 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI to see if that changes anything.

If not, test if adding RenderSingle=1 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI lets it run through.

If not, test if adding RenderTexturesSingleThread=1 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.IN changes anything.

If not, test if instructing Texconv to not use the GPU by adding TexconvAdapterIndex=-1 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.IN changes anything.

If it still gets stuck, upload both the log and the debug log.

Posted

Hi, I recently updated to the newest version, and ran into a message I have never run into before 

[Window Title]
TexGen

[Main Instruction]
Access violation at address 000000000040EE50 in module 'TexGenx64.exe'.

[Content]
Read of address FFFFFFFFFFFFFFFF.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

Any help you can provide would be much appreciated thank you

Posted
14 minutes ago, HeikimaO said:

Hi, I recently updated to the newest version, and ran into a message I have never run into before 

[Window Title]
TexGen

[Main Instruction]
Access violation at address 000000000040EE50 in module 'TexGenx64.exe'.

[Content]
Read of address FFFFFFFFFFFFFFFF.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Any help you can provide would be much appreciated thank you

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, which log, debug log and bugreport.txt to upload.

Posted

After updating Dyndolod 3 Alpha to the latest version, for some reason glowing windows no longer appear. I've used Dyndolod for years and have always loaded the medium settings and ticked the windows checkbox. Nothing in my load order has changed except updating Dyndolod. Is there a known issue or will I have to go use my backed up files to restore my previous Dyndolod output since you're not allowed to run older versions of Dyndolod (which I find a bit unfriendly)?

Posted
13 minutes ago, HiroMiro said:

After updating Dyndolod 3 Alpha to the latest version, for some reason glowing windows no longer appear. I've used Dyndolod for years and have always loaded the medium settings and ticked the windows checkbox. Nothing in my load order has changed except updating Dyndolod. Is there a known issue or will I have to go use my backed up files to restore my previous Dyndolod output since you're not allowed to run older versions of Dyndolod (which I find a bit unfriendly)?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

From the first post:
This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. 

If you do not want to participate in the alpha test, use DynDOLOD 2.98

Posted
52 minutes ago, AenSeidhe said:

without DynDOLOD DLL NG and Scripts 3.00 [version Alpha-7] can i use DynDOLOD Alpha-129?

Read https://dyndolod.info/Downloads for requirements. Note that DynDOLOD DLL NG and Scripts is not mentioned, so it is not a requirement.
If you read https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds, then you will notice, that using and testing the experimental large reference bugs workarounds is optional.

Read https://dyndolod.info/Installation-Instructions how to install everything.
Read https://dyndolod.info/Generation-Instructions how to generate things.

Posted
1 hour ago, RuinedRun said:

Downloaded newest version of Dynodolod 3 Alpha, Dynodolod Resources SE 3. Using DLL for 1.6.640. Got error that made TexGen exit mid-generation.

Already made Terrain with xLODGen using "xLODGen Resource - SSE Terrain Tamriel".

Bugreport.txt and logs in Google Drive folder: https://drive.google.com/drive/folders/1OwNEL4pnksRKMJaAZHrXJDDrWISn0xNU

Download DynDOLOD Standalone 3.00 Alpha-130. it should fix that access violation.

If not upload new log, debug log and bugreport.txt

Posted
3 hours ago, FinalCraneFall said:

I deactivate in interior, save, load, save, update, then load the last save, but DynDOLOD does not activate when I go to exterior, even after hours.

Moved to the DynDOLOD 3 alpha thread based on the assumption it is about DynDOLOD 3 Alpha.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.
Also upload the papyrus logs as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Dynamic LOD can only activate for exterior worldspaces for which it has been generated.

See the https://dyndolod.info/FAQ "DynDOLOD Game Questions" for related error messages that might have show top left in the game, the DynDOLOD SkyUI MCM last message or in the papyrus logs.

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