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Posted
9 minutes ago, sheson said:

 

Yes, I think something "broke" Occlusion generation reading object LOD meshes so it takes forever. Will be fixed in Alpha-72 ASAP.

I have a log it that will help?

Posted
21 minutes ago, adancau said:

Having an issue with TexGen that's just started now with Alpha 70 (Alpha 69 and lower all work well):


[Main Instruction]
Texconv error 80070002.

[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_295_2.txt"

It's always happening on a different billboard though, but always very late in the process. This is another example, on a successive run.


[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

Log excerpt (as I said, it's always a different .nif):


[01:43]     Creating billboard D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
[01:44]  FAILED (80070002: The system cannot find the file specified.)
[01:44] Error: Texconv error 80070002 "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

I have tried disabling Windows Defender, adding more rules, but nothing fixes it. Reverting to an older version of DynDOLOD, as I mentioned above, works without fail (tried 69, 68 and 66).

There is really nothing a program (in this case both TexConv can do about the OS or antivir  denying write access. I mean if a program could circumvent it it would be malicious.

Texconv.exe didn't change since December. The way TexGen uses to build convert textures did not change since Alpha-66.

If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything.

12 minutes ago, DarkladyLexy said:

I have a log it that will help?

No need. Thanks.

Posted (edited)
14 minutes ago, sheson said:

If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything.

Will post an update re: behavior on the next Alpha. Thanks.

Edited by adancau
Posted
1 hour ago, PRieST said:

'Memory comsumption' was normal as with every other alpha version before (between 7 to 8 GB). Maybe I did messed up with just copying the new files.

I'll check the ini setting you mentioned if my second run also doesn't finish correctly. I never changed this value, was using the default setting all the time.

 

55 minutes ago, DarkladyLexy said:

It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours.

Fixed in Alpha-71

Posted (edited)
59 minutes ago, sheson said:

Fixed in Alpha-71

Thank you, just started a new generation cycle.

Edit: Everything is working now.

Edited by PRieST
Posted (edited)

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Edited by adancau
Posted
2 hours ago, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Out of curiosity try this:

Check what happens if you unpack DynDOLOD into C:\DynDOLOD\ and start it from there.

Generate to the default output folder inside the c:\DynDOLOD\ folder

Start TexGen with -T:"C:\DynDOLOD\temp\" command line argument to set a custom temp path.

Posted
3 hours ago, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Posted
28 minutes ago, TheAlphaWolf449 said:

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Upload the log, debug log and bugreport as explained on the first post.

Posted
14 hours ago, sheson said:

Please upload the entire debug log to and the entire log from the last meaningful generation. Zip and use a file service if as explained on the first post.

Please the upload the po3_SeasonsOfSkyrim.ini that went missing somehow.

Do you have any 3rd party crapware from AMD running that install with the driver installation?

See if anything behaves differently with newer Alpha versions.

Upload the debug log, log and bugreport as explained on first post. If they do not exist check the Windows Event log for messages.

See if anything behaves differently with newer Alpha versions.

No other logs but the Event Viewer shows this error:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x6208ca84
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process id: 0x7a94
Faulting application start time: 0x01d820da58ed9633
Faulting application path: E:\Skyrim SE Utilities\DynDOLOD 3\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: f8ad0cea-38e7-4e42-afa8-181ef60bb6f7
Faulting package full name: 
Faulting package-relative application ID: 

Same behaviour with the new Alpha versions.

Thanks for your help.

Posted
13 hours ago, sheson said:

The bugreport does not seem to match what is happening in the logs and I am not yet able to replicate this.

Is this with the default season INIs?

Please delete all logs and bugreport and run again.

Here, I just ran the new Alpha 71, same error ("Item not found") when I am supposed to run with Open Cities .esp active.

Yes the season's .ini is autogenerated and default and I also have two more .ini files by wSkeever (Shrubs of Snow and Remove Unwanted Grass).

bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt

Posted (edited)

I seem to be getting a Texconv error with alpha-71.  Double checked and re-downloaded and reinstalled the Win C++ redistributable, but still occuring.  Error message below:

Spoiler

 

[Window Title]
TexGen

[Main Instruction]
Texconv error 80070002.

[Content]
"E:\Skyrim Tools\DynDOLOD_300_A71\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "E:\Skyrim Tools\DynDOLOD_300_A71\TexGen_Output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\Owner\AppData\Local\Temp\TexGen_SSE\Texconv_59_3.txt"

Click on this link for additional explanations and help for this message

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

Logs attached:

TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt

Edited by Wolfpack49
Posted
On 2/13/2022 at 11:03 PM, MrTanku said:

TexGen_SSE_log.txtTexGen_SSE_Debug_log.txtTexGen_SSE_realtime_log.txt ctd without error messages again...really strange behavior when threads =/1. It did not create a bugreport 

Thanks. The next version will default the setting to 1 for now.

On 2/13/2022 at 11:06 PM, taffy said:

No other logs but the Event Viewer shows this error:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x6208ca84
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process id: 0x7a94
Faulting application start time: 0x01d820da58ed9633
Faulting application path: E:\Skyrim SE Utilities\DynDOLOD 3\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: f8ad0cea-38e7-4e42-afa8-181ef60bb6f7
Faulting package full name: 
Faulting package-relative application ID: 

Same behaviour with the new Alpha versions.

Thanks for your help.

this is fixed with Alpha-72.

On 2/13/2022 at 11:11 PM, DDCrusader said:

Here, I just ran the new Alpha 71, same error ("Item not found") when I am supposed to run with Open Cities .esp active.

Yes the season's .ini is autogenerated and default and I also have two more .ini files by wSkeever (Shrubs of Snow and Remove Unwanted Grass).

bugreport.txt 24.42 kB · 1 download DynDOLOD_SSE_Debug_log.txt 1.54 MB · 2 downloads DynDOLOD_SSE_log.txt 814.93 kB · 1 download

I believe this to be fixed in the Alpha-72, though it is possible similar problems happen later in the process since I can not seem to replicate the problem to check myself. If that is the case upload new bugreport , debug log and log.

 

On 2/13/2022 at 11:13 PM, Wolfpack49 said:

I seem to be getting a Texconv error with alpha-71.  Double checked and re-downloaded and reinstalled the Win C++ redistributable, but still occuring.  Error message below:

  Reveal hidden contents

Logs attached:

TexGen_SSE_Debug_log.txt 1.69 MB · 2 downloads TexGen_SSE_log.txt 309.32 kB · 2 downloads

Test with Alpha-72. With some luck it might work.

Posted
1 hour ago, sheson said:

I believe this to be fixed in the Alpha-72, though it is possible similar problems happen later in the process since I can not seem to replicate the problem to check myself. If that is the case upload new bugreport , debug log and log.

Alpha 72 worked like a charm and smooth as a butter! Thank you, Sheson.

A small question: Is my assumption correct, that Seasons checkbox only needs to be checked during Step 2 of Open Cities generation or it doesn't matter?

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