Unilythe Posted September 22, 2021 Posted September 22, 2021 14 minutes ago, sheson said: Try disabling or tuning down image based lighting settings in ENB. Jup, that fixed biggest part of the color shift caused by ENB, although it also removed most of the ENB effects. Vivid weathers also changes the grass color quite a bit, apparently. I'm just going to play with grass LODs like this for a while and see if I notice it enough to be bothersome.
Jayombi Posted September 23, 2021 Posted September 23, 2021 (edited) 23 hours ago, sheson said: Stop errors stop the process because LOD generation can not be successfully completed. Errors are problems that need to be fixed. Warnings are problems that should be fixed. No information was provided. So it is unclear what error message or problem is talked about. Read the first post. Dear sheson, Included Logs : https://ufile.io/f/pjvxe Skyrim VR TexGenX64 DynDOLODX64 All I am trying to compile the following. First run errors will point to People Of Skyrim (tpos_complete02_RTCWG.esp) then abort. If I disable People of Skyrim then re-compile it will error name Unofficial Skyrim Special Edition Patch then abort... If I disable that and re-compile it will Error on DawnGuard then abort. This is DynDOLOD only that ERRORS not TexGen that's fine. I have even XEDIT and cleaned all the above MODS ( even though I didn't have to do any of that ever before). I tried all manor of options OFF/ON - LOW MEDIUM and HIGH and adjusting mod order and I use LOOT. If I done something my end to affect LOD generation to error like this I really do not know (hoping its that simple solution). I been trying to figure it out since last Sunday, I love to hear off other VR users using Version 3 and hearing there experiences.. Thanks for reading. Edited September 23, 2021 by Jayombi
sheson Posted September 23, 2021 Author Posted September 23, 2021 40 minutes ago, Jayombi said: Dear sheson, Included Logs : https://ufile.io/f/pjvxe Skyrim VR TexGenX64 DynDOLODX64 All I am trying to compile the following. First run errors will point to People Of Skyrim (tpos_complete02_RTCWG.esp) then abort. If I disable People of Skyrim then re-compile it will error name Unofficial Skyrim Special Edition Patch then abort... If I disable that and re-compile it will Error on DawnGuard then abort. This is DynDOLOD only that ERRORS not TexGen that's fine. I have even XEDIT and cleaned all the above MODS ( even though I didn't have to do any of that ever before). I tried all manor of options OFF/ON - LOW MEDIUM and HIGH and adjusting mod order and I use LOOT. If I done something my end to affect LOD generation to error like this I really do not know (hoping its that simple solution). I been trying to figure it out since last Sunday, I love to hear off other VR users using Version 3 and hearing there experiences.. Thanks for reading. Use modwat.ch instead of posting screenshots of load orders. Installing mods made for a different game version and hoping for the best is not going to work. Either install versions made for the game version you are using or install/create the required patches to make it compatible. I suggest to follow a basic modding guide, also to learn about these basic modding requirements. The Unofficial Skyrim Special Edition Patch is not compatible with other game versions than Skyrim Special Edition, obviously. It requires a patch like Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch for example. With Skyrim VR patched with SSE updates, most plugins and mods made for Skyrim Special Edition should work fine/better and not have unresolved errors anymore related to Skyrim Special Edition updates.
Feuerkl1nge Posted September 23, 2021 Posted September 23, 2021 On 8/29/2021 at 2:44 PM, sheson said: No idea where you got that mega URL from. Use the links from the first post. I just mean holy cow doesn't work for me when I use MO2. Seems to be a dead link to it. I've downloaded dyndolod to import it within MO2 manually as usual but suddenly decided to worship the cow. But MO2 said the link to the cow is dead if I try! What can I do? Did I try to take a joke serious naivly thinking of freedom of religions?
sheson Posted September 23, 2021 Author Posted September 23, 2021 29 minutes ago, Feuerkl1nge said: I just mean holy cow doesn't work for me when I use MO2. Seems to be a dead link to it. I've downloaded dyndolod to import it within MO2 manually as usual but suddenly decided to worship the cow. But MO2 said the link to the cow is dead if I try! What can I do? Did I try to take a joke serious naivly thinking of freedom of religions? That is a rather cryptic way of saying that the FOMOD xml in DynDOLOD Resource SE Alpha 3 has a wrong file source for the holy cow. Fixed in DynDOLOD Resources SE 3.00 Alpha-13
Glanzer Posted September 23, 2021 Posted September 23, 2021 The download link for the DynDOLOD Resources you have is this: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=227680&nmm=1&game_id=1704 That forces me into a Vortex type download and puts it into my MO2 download directory making me search for it. All the other manual download links in Nexus allow me to choose the location. I suggest changing the nmm=1 to nmm=0 in the link which fixes that. https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=227680&nmm=0&game_id=1704
sheson Posted September 23, 2021 Author Posted September 23, 2021 1 hour ago, Glanzer said: The download link for the DynDOLOD Resources you have is this: That forces me into a Vortex type download and puts it into my MO2 download directory making me search for it. The mod manager download directory is where DynDOLOD Resources are supposed to be downloaded to so they can be installed as any other mod. If you want to make it more complicated use the mega link or go to the Nexus file page.
Jayombi Posted September 23, 2021 Posted September 23, 2021 2 hours ago, sheson said: Use modwat.ch instead of posting screenshots of load orders. Installing mods made for a different game version and hoping for the best is not going to work. Either install versions made for the game version you are using or install/create the required patches to make it compatible. I suggest to follow a basic modding guide, also to learn about these basic modding requirements. The Unofficial Skyrim Special Edition Patch is not compatible with other game versions than Skyrim Special Edition, obviously. It requires a patch like Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch for example. With Skyrim VR patched with SSE updates, most plugins and mods made for Skyrim Special Edition should work fine/better and not have unresolved errors anymore related to Skyrim Special Edition updates. Thanks for coming back to me. I must emphasise I been using your great mod for a long time, many revisions eventually transcending to your current Version 3. During that journey I always used The Unofficial Skyrim Special Edition Patch. I have tried the last confirmed VR compatible version and also tried the Patched revision you suggested above. But I had at the time other issues and went back eventually to just using the Unofficial Skyrim Special Edition current version 4.2.5b last released June and stayed with it. Not sure you have had the pleasure to try VR but USSEP 4.2.5b does work in VR, with very little issue as the VR version of Skyrim is based on the SSE engine with some bare minimum tweaks here and there for VR use. I was with little problem able to generate LOD with your DynDOLOD and play fine right up till revision Alpha 44 (you can check my download history to know how many revisions I was able to use without issue). But you must have implemented other type's of checking protocols (check for injected worldspace maybe ? ) as I was unable to generate LOD in current versions of your DynDOLOD with out it aborting due to errors, alas all the recent posts and scratching of head. But to conclude I have followed your advice above and resorted back to use the Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch .. I am puzzled why we use this that seems to recompile the ESM's into SSE mode. But if that's the case why do we use the '-tes5vr' for VR then ?.. Either case ecstatically I am happy to say it helped the process to complete the LOD generation !... So I am one happy peep once more with that as that's all I wanted from the set go. Logically I am still bamboozled why things broke but its working now so thank you immensely.
sheson Posted September 23, 2021 Author Posted September 23, 2021 50 minutes ago, Jayombi said: Thanks for coming back to me. I must emphasise I been using your great mod for a long time, many revisions eventually transcending to your current Version 3. During that journey I always used The Unofficial Skyrim Special Edition Patch. I have tried the last confirmed VR compatible version and also tried the Patched revision you suggested above. But I had at the time other issues and went back eventually to just using the Unofficial Skyrim Special Edition current version 4.2.5b last released June and stayed with it. Not sure you have had the pleasure to try VR but USSEP 4.2.5b does work in VR, with very little issue as the VR version of Skyrim is based on the SSE engine with some bare minimum tweaks here and there for VR use. I was with little problem able to generate LOD with your DynDOLOD and play fine right up till revision Alpha 44 (you can check my download history to know how many revisions I was able to use without issue). But you must have implemented other type's of checking protocols (check for injected worldspace maybe ? ) as I was unable to generate LOD in current versions of your DynDOLOD with out it aborting due to errors, alas all the recent posts and scratching of head. But to conclude I have followed your advice above and resorted back to use the Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch .. I am puzzled why we use this that seems to recompile the ESM's into SSE mode. But if that's the case why do we use the '-tes5vr' for VR then ?.. Either case ecstatically I am happy to say it helped the process to complete the LOD generation !... So I am one happy peep once more with that as that's all I wanted from the set go. Logically I am still bamboozled why things broke but its working now so thank you immensely. Something seemingly "working" does not mean it doesn't have errors. Run xEdit's error check on the load order. It will check all records. If you want to use mods/plugins made for SSE with VR without problems, then VR needs to contain all the records and assets from SSE. -TES5VR is a game mode identifier for the tools. It most importantly defines which Windows registry key and INI paths and filenames to use. It does not change records in plugins.
Jayombi Posted September 25, 2021 Posted September 25, 2021 (edited) North Of Skyrim near Solitude. Noticing some water LOD is absent detail and can at certain angles look like large empty box like areas when looking north out to the SEA of Ghosts. Swim closer it disappears so local textures and meshes seem okay. Wondered if you had any ideas what would cause this. Another mod editing the same cells maybe ? Also I tried the glow windows etc. option during process for a change but get over lap window textures. Options used : Specific example at Solitude - Blue Palace Windows are like this when DynDOLOD.ESP is enabled. Some as seen in the picture above have this window texture over the top of the original Rustic Window Texture. Thanks. Edited September 25, 2021 by Jayombi
sheson Posted September 25, 2021 Author Posted September 25, 2021 1 hour ago, Jayombi said: North Of Skyrim near Solitude. Noticing some water LOD is absent detail and can at certain angles look like large empty box like areas when looking north out to the SEA of Ghosts. Swim closer it disappears so local textures and meshes seem okay. Wondered if you had any ideas what would cause this. Another mod editing the same cells maybe ? Also I tried the glow windows etc. option during process for a change but get over lap window textures. Options used : Specific example at Solitude - Blue Palace Windows are like this when DynDOLOD.ESP is enabled. Some as seen in the picture above have this window texture over the top of the original Rustic Window Texture. Thanks. From the DynDOLOD FAQ Q: Game: Rectangular holes in LOD A: Caused by vanilla pre-computed occlusion. Has nothing to do with the LOD data itself. Either use xLODGen or DynDOLOD to update the data. See the 'TVDT - Occlusion Data' section in ..DynDOLOD\Docs\DynDOLOD_Manual.html and https://stepmodifications.org/forum/topic/14250-skyrim-tvdt-occlusion-culling-data/ Read the DynDOLOD FAQ answers for Q: Game: Out of place objects / floating objects / flickering full models Read the first post what log files to upload when making posts. You will need to look up the references of the LOD windows in xEdit to check their EditorID to know for which plugin/form id they were added. Then check which plugin was the last to modify the source reference and its base record.
Jayombi Posted September 25, 2021 Posted September 25, 2021 Was just eager to help and wasn't sure the same irregularities I saw was the same in the FAQ ( I had viewed it). Thanks again.
lareri Posted September 27, 2021 Posted September 27, 2021 Hello. The "SHESON_DynDOLOD_LODObject.pex" script generates a ctd when exiting dungeons. Can you tell me what may be the cause of this? At worst, can I delete it? Thank you for your attention.
z929669 Posted September 27, 2021 Posted September 27, 2021 15 hours ago, 1erCru said: It wasnt as simple as turning off windows defender. Had to exclude TEXGEN manually in Windows Security settings. Which is exactly what people will learn when searching the forums for "cannot find the path specified" It's as easy as falling off a log
sheson Posted September 27, 2021 Author Posted September 27, 2021 1 hour ago, lareri said: Hello. The "SHESON_DynDOLOD_LODObject.pex" script generates a ctd when exiting dungeons. Can you tell me what may be the cause of this? At worst, can I delete it? Thank you for your attention. I can guarantee that the script does not cause CTD. Zero information was provided.
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