Jump to content

Recommended Posts

Posted

I for the life of cannot understand what is going on with these random animation related crashes. For starters I use Pandora (Latest version 2.1.5-A). Sometimes starting a SexLab animation will instantly crash the game, even starting a OStim Scene crashes. I have regenerated behavior numerous times, completely wiped the output files cleaned numerous times, checked to make sure there were no remnants of behavior files in my overwrite folder or anywhere else for that matter. Sometimes this works, sometimes it will be able to start a scene but selecting a specific animation set crashes the game instantly again. I have went back to Nemesis and also had very mixed results, it worked flawlessly the first time but then I added a new animation set and regenerated and then boom, back to instantly crashing again on starting an animation. I have removed all of the animations I have recently installed and regenerated Nemesis, and it is now back to crashing. I switched back over to Pandora again and wiped the output folder then regenerated. And now it suddenly just works? Albeit some animations are still broken and I noticed a few not playing the right animation and are just flat out misaligned. So i regenerated again for the millionth time to see if that fixed it and it did i guess? Even thought its fine for the time being I still would like any information as to what could even cause this to happen consantly (out of nowhere it seems). My game ran flawlessy for a long time and mods related to animations have barely changed over the past few months, and now it seems everytime I relaunch pandora or nemesis its like im playing russian roulette to see if it will break something again.

So for reference the crash logs are literally the same thing. They all point to the "RootBehaviorGraph" which is the Master HKX file for your animations. Here is the most recent crash log from trying to start a OStim Scene.

  Reveal hidden contents

Also btw, please ignore the animations which it refers too. It literally means nothing at this point because its been random animations that have been causing the CTD the entire time.

And also lastly for more reference my animation count on Pandora says 68k and Nemesis says 56k. Also no the animation count being that high, I have had zero issues with for the longest time.

If there is anymore information I can provide on my end for troubleshooting let me know please!

  • 1 month later...
Posted
  On 8/21/2024 at 12:55 AM, KillTrust said:

I for the life of cannot understand what is going on with these random animation related crashes. For starters I use Pandora (Latest version 2.1.5-A). Sometimes starting a SexLab animation will instantly crash the game, even starting a OStim Scene crashes. I have regenerated behavior numerous times, completely wiped the output files cleaned numerous times, checked to make sure there were no remnants of behavior files in my overwrite folder or anywhere else for that matter. Sometimes this works, sometimes it will be able to start a scene but selecting a specific animation set crashes the game instantly again. I have went back to Nemesis and also had very mixed results, it worked flawlessly the first time but then I added a new animation set and regenerated and then boom, back to instantly crashing again on starting an animation. I have removed all of the animations I have recently installed and regenerated Nemesis, and it is now back to crashing. I switched back over to Pandora again and wiped the output folder then regenerated. And now it suddenly just works? Albeit some animations are still broken and I noticed a few not playing the right animation and are just flat out misaligned. So i regenerated again for the millionth time to see if that fixed it and it did i guess? Even thought its fine for the time being I still would like any information as to what could even cause this to happen consantly (out of nowhere it seems). My game ran flawlessy for a long time and mods related to animations have barely changed over the past few months, and now it seems everytime I relaunch pandora or nemesis its like im playing russian roulette to see if it will break something again.

So for reference the crash logs are literally the same thing. They all point to the "RootBehaviorGraph" which is the Master HKX file for your animations. Here is the most recent crash log from trying to start a OStim Scene.

  Reveal hidden contents

Also btw, please ignore the animations which it refers too. It literally means nothing at this point because its been random animations that have been causing the CTD the entire time.

And also lastly for more reference my animation count on Pandora says 68k and Nemesis says 56k. Also no the animation count being that high, I have had zero issues with for the longest time.

If there is anymore information I can provide on my end for troubleshooting let me know please!

Expand  

Hey I'm having the same problem, except only with OStim and not with all animations. Did you ever figure what was causing your crasht?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.