wattbatt Posted July 28, 2024 Posted July 28, 2024 I learned just recently that: 1) CK doesn't just play around with esps but also generates a lot of files needed to make stuff work, like lip files 2) it's possible to make TES5edit generate a SEQ file, to make quests work So, I hate CK and so far I avoided it as much as I could. I was wondering, can TES5edit generate the face nif of npcs? In CK it can be done by selecting the npc and ctrl+f4, is there a way to do it here too?
DoubleYou Posted July 28, 2024 Posted July 28, 2024 The short answer is no. Now, if one were to devote a significant amount of time and effort, one might be able to develop that functionality, but there is very little incentive to do so when you can create FaceGen via the Creation Kit extremely easily. Currently I am actually developing an xEdit script that places all NPCs in a FaceGenPatch.esp file that can then be used to batch create a bunch of facegen via the Creation Kit, but for Fallout 4. https://github.com/DoubleYouC/FaceGen-Generator The Creation Kit, at least for Fallout 4, supports generating FaceGen via the Command line using: CreationKit -ExportFaceGenData:FaceGenPatch.esp W32
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