don Posted July 12 Share Posted July 12 (edited) having this crash when the big ol spooky frost spider descends from the ceiling so i suppose it has to do with some creature mod... Unhandled native exception occurred at 0x7FF617153D40 (SkyrimSE.exe+DA3D40) on thread 3612! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 12 Jul 2024 01:27:08.462 Possible relevant objects (9) { [ 5] BSTriShape(Name: `BeamMeshDust06:0`) [ 6] NiBillboardNode(Name: `BeamMeshDust06`) [ 215] BGSProjectile(FormId: 0004600A, File: `Skyrim.esm`) [ 216] TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`) [ 216] Character(FormId: 0003A1E1, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`)) [ 226] TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`) [ 226] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`)) [ 307] TESNPC(Name: `Draugr`, FormId: FF001491) [ 307] Character(FormId: 000380B9, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Draugr`, FormId: FF001491)) } Probable callstack { [0] 0x7FF617153D40 (SkyrimSE.exe+DA3D40) bhkSimpleShapePhantom::unk_DA3D40+0 [1] 0x7FF616754DF0 (SkyrimSE.exe+3A4DF0) unk_3A4DD0+20 [2] 0x7FF899D26D06 (SpecialFramesGenerator.dll+56D06) [3] 0xAA932FF600 [4] 0xAA932FF600 [5] 0x7FF8BF7383C0 (tbbmalloc.dll+383C0) [6] 0x7FF8BF717E0B (tbbmalloc.dll+17E0B) [7] 0xAA932FF1D8 [8] 0x7FF899CF1CB9 (SpecialFramesGenerator.dll+21CB9) [9] 0xFFFFFFFFFFFFFFFE [10] 0x7FF616754DCF (SkyrimSE.exe+3A4DCF) [11] 0x1D63FA46780 [12] 0xAA932FF430 [13] 0x1D63F364C20 [14] 0x7FF616ED886D (SkyrimSE.exe+B2886D) hkpWorldLinearCaster::addBroadPhaseHandle_B28830+3D [15] 0x7FF616EE1A4A (SkyrimSE.exe+B31A4A) hkp3AxisSweep::Func29_B31250+7FA [16] 0x7FF616ED8804 (SkyrimSE.exe+B28804) hkpWorldLinearCaster::unk_B28660+1A4 [17] 0x7FF616E2B60C (SkyrimSE.exe+A7B60C) ahkpWorld::unk_A7B4C0+14C [18] 0x7FF616B6C1B0 (SkyrimSE.exe+7BC1B0) TESObjectREFR::unk_7BBF90+220 [19] 0x7FF616B6C6E8 (SkyrimSE.exe+7BC6E8) Actor::unk_7BC210+4D8 [20] 0x7FF616B0D040 (SkyrimSE.exe+75D040) CombatProjectileAimController::unk_75CFC0+80 [21] 0x7FF616B0CB8B (SkyrimSE.exe+75CB8B) CombatProjectileAimController::unk_75C950+23B [22] 0x7FF616BB8EA1 (SkyrimSE.exe+808EA1) unk_808E00+A1 [23] 0x7FF616BB968E (SkyrimSE.exe+80968E) unk_809580+10E [24] 0x7FF616B768DE (SkyrimSE.exe+7C68DE) unk_7C6800+DE [25] 0x7FF616B71798 (SkyrimSE.exe+7C1798) unk_7C1690+108 [26] 0x7FF6168AD3FD (SkyrimSE.exe+4FD3FD) unk_4FD310+ED [27] 0x7FF6169D58D2 (SkyrimSE.exe+6258D2) Actor::UpdateCombat_625700+1D2 [28] 0x7FF616B583D2 (SkyrimSE.exe+7A83D2) CombatUpdateJob_7A8390+42 [29] 0x7FF616FE2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [30] 0x7FF616FE4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [31] 0x7FF616FBD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [32] 0x7FF9262C7344 (KERNEL32.DLL+17344) [33] 0x7FF92767CC91 (ntdll.dll+4CC91) } Registers { AX: 0x0 (NULL) BX: 0xAA932FF600 (void*) CX: 0xC54B1DE945262BF5 (i64):[-4230254537259734027] (f32):[2658.747] DX: 0x0 (NULL) SI: 0x1D63F364C20 (hkScaledMoppBvTreeShape**) DI: 0x0 (NULL) BP: 0x7FF6193DD600 (SkyrimSE.exe+302D600) (hkpCollidableCollidableFilter*) -> bhkCollisionFilter SP: 0xAA932FF0E8 (void*) IP: 0x7FF617153D40 (SkyrimSE.exe+DA3D40) (void*) R8: 0x2 (u8):[2] R9: 0x0 (NULL) R10: 0x0 (NULL) R11: 0x7FF6193DD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*) R12: 0x0 (NULL) R13: 0xAA932FF4E0 (hkpWorldLinearCaster*) R14: 0x1D60077F0CC (void*) ... Edited July 12 by DoubleYou Removed invalid link Link to comment Share on other sites More sharing options...
Question
don
having this crash when the big ol spooky frost spider descends from the ceiling
so i suppose it has to do with some creature mod...
Unhandled native exception occurred at 0x7FF617153D40 (SkyrimSE.exe+DA3D40) on thread 3612!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 12 Jul 2024 01:27:08.462
Possible relevant objects (9)
{
[ 5] BSTriShape(Name: `BeamMeshDust06:0`)
[ 6] NiBillboardNode(Name: `BeamMeshDust06`)
[ 215] BGSProjectile(FormId: 0004600A, File: `Skyrim.esm`)
[ 216] TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`)
[ 216] Character(FormId: 0003A1E1, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`))
[ 226] TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`)
[ 226] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`))
[ 307] TESNPC(Name: `Draugr`, FormId: FF001491)
[ 307] Character(FormId: 000380B9, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Draugr`, FormId: FF001491))
}
Probable callstack
{
[0] 0x7FF617153D40 (SkyrimSE.exe+DA3D40) bhkSimpleShapePhantom::unk_DA3D40+0
[1] 0x7FF616754DF0 (SkyrimSE.exe+3A4DF0) unk_3A4DD0+20
[2] 0x7FF899D26D06 (SpecialFramesGenerator.dll+56D06)
[3] 0xAA932FF600
[4] 0xAA932FF600
[5] 0x7FF8BF7383C0 (tbbmalloc.dll+383C0)
[6] 0x7FF8BF717E0B (tbbmalloc.dll+17E0B)
[7] 0xAA932FF1D8
[8] 0x7FF899CF1CB9 (SpecialFramesGenerator.dll+21CB9)
[9] 0xFFFFFFFFFFFFFFFE
[10] 0x7FF616754DCF (SkyrimSE.exe+3A4DCF)
[11] 0x1D63FA46780
[12] 0xAA932FF430
[13] 0x1D63F364C20
[14] 0x7FF616ED886D (SkyrimSE.exe+B2886D) hkpWorldLinearCaster::addBroadPhaseHandle_B28830+3D
[15] 0x7FF616EE1A4A (SkyrimSE.exe+B31A4A) hkp3AxisSweep::Func29_B31250+7FA
[16] 0x7FF616ED8804 (SkyrimSE.exe+B28804) hkpWorldLinearCaster::unk_B28660+1A4
[17] 0x7FF616E2B60C (SkyrimSE.exe+A7B60C) ahkpWorld::unk_A7B4C0+14C
[18] 0x7FF616B6C1B0 (SkyrimSE.exe+7BC1B0) TESObjectREFR::unk_7BBF90+220
[19] 0x7FF616B6C6E8 (SkyrimSE.exe+7BC6E8) Actor::unk_7BC210+4D8
[20] 0x7FF616B0D040 (SkyrimSE.exe+75D040) CombatProjectileAimController::unk_75CFC0+80
[21] 0x7FF616B0CB8B (SkyrimSE.exe+75CB8B) CombatProjectileAimController::unk_75C950+23B
[22] 0x7FF616BB8EA1 (SkyrimSE.exe+808EA1) unk_808E00+A1
[23] 0x7FF616BB968E (SkyrimSE.exe+80968E) unk_809580+10E
[24] 0x7FF616B768DE (SkyrimSE.exe+7C68DE) unk_7C6800+DE
[25] 0x7FF616B71798 (SkyrimSE.exe+7C1798) unk_7C1690+108
[26] 0x7FF6168AD3FD (SkyrimSE.exe+4FD3FD) unk_4FD310+ED
[27] 0x7FF6169D58D2 (SkyrimSE.exe+6258D2) Actor::UpdateCombat_625700+1D2
[28] 0x7FF616B583D2 (SkyrimSE.exe+7A83D2) CombatUpdateJob_7A8390+42
[29] 0x7FF616FE2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
[30] 0x7FF616FE4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318
[31] 0x7FF616FBD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
[32] 0x7FF9262C7344 (KERNEL32.DLL+17344)
[33] 0x7FF92767CC91 (ntdll.dll+4CC91)
}
Registers
{
AX: 0x0 (NULL)
BX: 0xAA932FF600 (void*)
CX: 0xC54B1DE945262BF5 (i64):[-4230254537259734027] (f32):[2658.747]
DX: 0x0 (NULL)
SI: 0x1D63F364C20 (hkScaledMoppBvTreeShape**)
DI: 0x0 (NULL)
BP: 0x7FF6193DD600 (SkyrimSE.exe+302D600) (hkpCollidableCollidableFilter*) -> bhkCollisionFilter
SP: 0xAA932FF0E8 (void*)
IP: 0x7FF617153D40 (SkyrimSE.exe+DA3D40) (void*)
R8: 0x2 (u8):[2]
R9: 0x0 (NULL)
R10: 0x0 (NULL)
R11: 0x7FF6193DD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*)
R12: 0x0 (NULL)
R13: 0xAA932FF4E0 (hkpWorldLinearCaster*)
R14: 0x1D60077F0CC (void*)
...
Edited by DoubleYouRemoved invalid link
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