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Posted (edited)

having this crash when the big ol spooky frost spider descends from the ceiling


so i suppose it has to do with some creature mod...

 

Unhandled native exception occurred at 0x7FF617153D40 (SkyrimSE.exe+DA3D40) on thread 3612!

 

FrameworkName: NetScriptFramework

FrameworkVersion: 15

FrameworkArchitecture: x64

GameLibrary: SkyrimSE

GameLibraryVersion: 18

ApplicationName: SkyrimSE.exe

ApplicationVersion: 1.5.97.0

VersionInfo: Successfully loaded

Time: 12 Jul 2024 01:27:08.462

 

Possible relevant objects (9)

{

[ 5] BSTriShape(Name: `BeamMeshDust06:0`)

[ 6] NiBillboardNode(Name: `BeamMeshDust06`)

[ 215] BGSProjectile(FormId: 0004600A, File: `Skyrim.esm`)

[ 216] TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`)

[ 216] Character(FormId: 0003A1E1, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`))

[ 226] TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`)

[ 226] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`))

[ 307] TESNPC(Name: `Draugr`, FormId: FF001491)

[ 307] Character(FormId: 000380B9, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Draugr`, FormId: FF001491))

}

 

Probable callstack

{

[0] 0x7FF617153D40 (SkyrimSE.exe+DA3D40) bhkSimpleShapePhantom::unk_DA3D40+0

[1] 0x7FF616754DF0 (SkyrimSE.exe+3A4DF0) unk_3A4DD0+20

[2] 0x7FF899D26D06 (SpecialFramesGenerator.dll+56D06)

[3] 0xAA932FF600

[4] 0xAA932FF600

[5] 0x7FF8BF7383C0 (tbbmalloc.dll+383C0)

[6] 0x7FF8BF717E0B (tbbmalloc.dll+17E0B)

[7] 0xAA932FF1D8

[8] 0x7FF899CF1CB9 (SpecialFramesGenerator.dll+21CB9)

[9] 0xFFFFFFFFFFFFFFFE

[10] 0x7FF616754DCF (SkyrimSE.exe+3A4DCF)

[11] 0x1D63FA46780

[12] 0xAA932FF430

[13] 0x1D63F364C20

[14] 0x7FF616ED886D (SkyrimSE.exe+B2886D) hkpWorldLinearCaster::addBroadPhaseHandle_B28830+3D

[15] 0x7FF616EE1A4A (SkyrimSE.exe+B31A4A) hkp3AxisSweep::Func29_B31250+7FA

[16] 0x7FF616ED8804 (SkyrimSE.exe+B28804) hkpWorldLinearCaster::unk_B28660+1A4

[17] 0x7FF616E2B60C (SkyrimSE.exe+A7B60C) ahkpWorld::unk_A7B4C0+14C

[18] 0x7FF616B6C1B0 (SkyrimSE.exe+7BC1B0) TESObjectREFR::unk_7BBF90+220

[19] 0x7FF616B6C6E8 (SkyrimSE.exe+7BC6E8) Actor::unk_7BC210+4D8

[20] 0x7FF616B0D040 (SkyrimSE.exe+75D040) CombatProjectileAimController::unk_75CFC0+80

[21] 0x7FF616B0CB8B (SkyrimSE.exe+75CB8B) CombatProjectileAimController::unk_75C950+23B

[22] 0x7FF616BB8EA1 (SkyrimSE.exe+808EA1) unk_808E00+A1

[23] 0x7FF616BB968E (SkyrimSE.exe+80968E) unk_809580+10E

[24] 0x7FF616B768DE (SkyrimSE.exe+7C68DE) unk_7C6800+DE

[25] 0x7FF616B71798 (SkyrimSE.exe+7C1798) unk_7C1690+108

[26] 0x7FF6168AD3FD (SkyrimSE.exe+4FD3FD) unk_4FD310+ED

[27] 0x7FF6169D58D2 (SkyrimSE.exe+6258D2) Actor::UpdateCombat_625700+1D2

[28] 0x7FF616B583D2 (SkyrimSE.exe+7A83D2) CombatUpdateJob_7A8390+42

[29] 0x7FF616FE2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1

[30] 0x7FF616FE4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318

[31] 0x7FF616FBD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D

[32] 0x7FF9262C7344 (KERNEL32.DLL+17344)

[33] 0x7FF92767CC91 (ntdll.dll+4CC91)

}

 

Registers

{

AX: 0x0 (NULL)

BX: 0xAA932FF600 (void*)

CX: 0xC54B1DE945262BF5 (i64):[-4230254537259734027] (f32):[2658.747]

DX: 0x0 (NULL)

SI: 0x1D63F364C20 (hkScaledMoppBvTreeShape**)

DI: 0x0 (NULL)

BP: 0x7FF6193DD600 (SkyrimSE.exe+302D600) (hkpCollidableCollidableFilter*) -> bhkCollisionFilter

SP: 0xAA932FF0E8 (void*)

IP: 0x7FF617153D40 (SkyrimSE.exe+DA3D40) (void*)

R8: 0x2 (u8):[2]

R9: 0x0 (NULL)

R10: 0x0 (NULL)

R11: 0x7FF6193DD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*)

R12: 0x0 (NULL)

R13: 0xAA932FF4E0 (hkpWorldLinearCaster*)

R14: 0x1D60077F0CC (void*)

 

...

Edited by DoubleYou
Removed invalid link

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