YamiJustin Posted July 4, 2024 Posted July 4, 2024 (edited) So I followed the latest STEP Guide and made sure to enable these: grass;gid and level31:1 in the DyndoLOD ini, and during the dyndolod process it lets me select HD Grass, but the grass lods are not being generated. Idk what to do. EDIT: Was I supposed to use a mod called No Grass in Objects? Edited July 4, 2024 by YamiJustin
z929669 Posted July 4, 2024 Posted July 4, 2024 On 7/4/2024 at 5:27 PM, YamiJustin said: So I followed the latest STEP Guide and made sure to enable these: grass;gid and level31:1 in the DyndoLOD ini, and during the dyndolod process it lets me select HD Grass, but the grass lods are not being generated. Idk what to do. EDIT: Was I supposed to use a mod called No Grass in Objects? Expand The 2.3 guide will make all of this simpler. Use our Grass LOD Guide for now if you want. Do not change GrassGID=cgid to gid in DynDOLOD_SSE.ini if you use the new approach.
YamiJustin Posted July 4, 2024 Author Posted July 4, 2024 Thanks. Managed to get the grass to generate. Only thing left is how to make it appear from even farther away lol. Also is guide 2.3 coming this summer?
z929669 Posted July 4, 2024 Posted July 4, 2024 On 7/4/2024 at 8:35 PM, YamiJustin said: Thanks. Managed to get the grass to generate. Only thing left is how to make it appear from even farther away lol. Also is guide 2.3 coming this summer? Expand Working on it, but even in it's truncated scope, there's a lot to resolve. Hopefully in the next few weeks, but no promises
YamiJustin Posted July 4, 2024 Author Posted July 4, 2024 On 7/4/2024 at 8:38 PM, z929669 said: Working on it, but even in it's truncated scope, there's a lot to resolve. Hopefully in the next few weeks, but no promises Expand That's great! Also one that thing, any idea on what setting I am missing that controls how FAR away the trees and grass can be seen when using lod/text/dyndolod? I know not to use ugrindstoload
z929669 Posted July 4, 2024 Posted July 4, 2024 On 7/4/2024 at 10:37 PM, YamiJustin said: That's great! Also one that thing, any idea on what setting I am missing that controls how FAR away the trees and grass can be seen when using lod/text/dyndolod? I know not to use ugrindstoload Expand Use the [TERRAINMANAGER] fblock settings in skyrimprefs.ini. It's best to let BethINI set them using the High or Ultra presets. Otherwise, you can use the DynDOLOD MCM to do the same.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now