AAcronym Posted July 18, 2023 Share Posted July 18, 2023 Seeing Grass LODs in whiterun is a bit overkill.. Is there a way to simply just remove the LODs (the entire LOD, not just the grass) from the city worldspace? Link to comment Share on other sites More sharing options...
0 sheson Posted July 18, 2023 Share Posted July 18, 2023 1 hour ago, AAcronym said: Seeing Grass LODs in whiterun is a bit overkill.. Is there a way to simply just remove the LODs (the entire LOD, not just the grass) from the city worldspace? Use xEdit to unset Parent \ PNAM \ Flags \ Use LOD Data on the child worldspace record. There is no easy way to selectively disable only a specific LOD type. The mods AllinoneFPSFix or Major City FPS Boost do that. If you install after LOD generation, their plugin will have to overwrite DynDOLOD.esp/Occlusion.esp so the changes take effect. If their plugin is already installed last when generating LOD, then the changes will be used to generate the DynDOLOD/Occlusion plugins as usual. It is pretty quick to unset those flags with xEdit, to make sure changes from other plugins are not undone either. Link to comment Share on other sites More sharing options...
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AAcronym
Seeing Grass LODs in whiterun is a bit overkill.. Is there a way to simply just remove the LODs (the entire LOD, not just the grass) from the city worldspace?
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