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I've recently added some mods to my load order that add objects to the main worldspace, so I went to update DynDOLOD. Followed the instructions for uninstalling the old version, created the new TexGen and DynDOLOD outputs, and reloaded the save I made. The mod says it initialized, but when I go outside, there are no billboards, just empty space. I've tried rerunning it a few times, with no changes in results. Anyone know what I'm doing wrong here? DynDOLOD_SSE_log.txt and bugreport.txt here: https://paste.ee/p/YBgan

image.thumb.png.7ecb3de6730fe3db681da2f7ccf511f6.png

7 answers to this question

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Posted
1 hour ago, EnderProtix said:

Setting uLockedObjectMapLOD=16 in A Clear Map of Skyrim's ini seems to have caused the LODs to reappear, however I do recall generating level 32 LODs, specifically setting tree to Billboard6 and \ to Level0, so I'm a bit confused as to why it wasn't working when uLockedObjectMapLOD was set to 32. This is a screenshot of the settings I used during generation:

image.thumb.png.ffcfe9951f2e600876aa74851ca92d4d.png

See Trees on the Map for further explanations.

https://dyndolod.info//Help/Ultra-Tree-LOD#Trees-on-the-Map
If no LOD level 32 object LOD files exist, the setting can cause stuck object LOD in active exterior cells or object LOD to be missing entirely. To generate LOD level 32 object LOD, set Level32=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini. LOD level 32 object LOD can only show on the map with the Skyrim INI setting. In the normal game view only LOD level 4, LOD level 8 and LOD level 16 Object LOD are shown.

  • 0
Posted
3 hours ago, EnderProtix said:

I've recently added some mods to my load order that add objects to the main worldspace, so I went to update DynDOLOD. Followed the instructions for uninstalling the old version, created the new TexGen and DynDOLOD outputs, and reloaded the save I made. The mod says it initialized, but when I go outside, there are no billboards, just empty space. I've tried rerunning it a few times, with no changes in results. Anyone know what I'm doing wrong here? DynDOLOD_SSE_log.txt and bugreport.txt here: https://paste.ee/p/YBgan

image.thumb.png.7ecb3de6730fe3db681da2f7ccf511f6.png

No debug log was uploaded. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

The screenshot seems to show no tree LOD and no object LOD.

https://dyndolod.info/FAQ "Entire LOD missing"
Increase terrain LOD, object LOD or tree LOD distances in the DynDOLOD SkyUI MCM Settings.
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

  • 0
Posted
7 minutes ago, sheson said:

No debug log was uploaded. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

The screenshot seems to show no tree LOD and no object LOD.

Increase tree LOD and object LOD distances in the SkyrimPrefs.INI, with game the launcher, BethINIs or live in the game via https://dyndolod.info/Help/Mod-Configuration-Menu#Settings.

 

Here's the Debug log: https://ufile.io/wzznsvdz. One another thing I noticed is the LOD loads when a save in is initially loaded while outside, but it doesn't dynamically change, so when I fast travel or just walk farther away, the LODs don't unload, and I end up with trees overlapped by lower quality versions. Also tried editing the tree and object LOD distances, didn't see a change.

  • 0
Posted

Quick update, just tested on a new save, got the same result. Also tried switching from papyrus to the DLL, still got the same result. Unsure how to troubleshoot beyond that.

  • 0
Posted
6 hours ago, EnderProtix said:

Quick update, just tested on a new save, got the same result. Also tried switching from papyrus to the DLL, still got the same result. Unsure how to troubleshoot beyond that.

https://dyndolod.info/FAQ "Entire LOD missing"
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

Either set uLockedObjectMapLOD=16 or generate LOD Level 32 files.

  • 0
Posted

Setting uLockedObjectMapLOD=16 in A Clear Map of Skyrim's ini seems to have caused the LODs to reappear, however I do recall generating level 32 LODs, specifically setting tree to Billboard6 and \ to Level0, so I'm a bit confused as to why it wasn't working when uLockedObjectMapLOD was set to 32. This is a screenshot of the settings I used during generation:

image.thumb.png.ffcfe9951f2e600876aa74851ca92d4d.png

  • 0
Posted

Ah okay looks like I accidentally overwrote my old DynDOLOD_SSE.ini, it had been a second since I had regenerated the LOD data so I forgot that was something I needed to check. LODs working when uLockedObjectMapLOD is set back to 32 now. Thanks for your help!

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