Mousetick Posted November 27, 2022 Posted November 27, 2022 Discussion topic: Encounter Zones Unlocked SE by underthesky Wiki Link SKSE plugin that unlocks the level of encounter zones. In vanilla Skyrim, enemies are leveled based on the player's level and the encounter zone's difficulty. An encounter zone is typically a dungeon. This happens the first time the player enters the zone, and remains frozen for the entire game. Consider the following scenario: You enter Bleak Falls Barrow at level 5. Enemies are scaled between levels 3 and 5, and the boss is set to level 7. You look around a bit, then change your mind and turn around. You procrastinate a lot and finally decide to fetch the Golden Claw or to retrieve the Dragonstone at level 25 So you re-enter Bleak Falls Barrow in order to clear it. The enemies are still between levels 3 and 5, and the boss is still at level 7. That makes for a pretty underwhelming dungeon delving, doesn't it? This would also happen if you actually cleared the dungeon at level 5 and needed to come back at level 25 for some other quest. The same frozen scaling applies to loot generated from leveled lists in the encounter zone. This mod resets the encounter zone whenever the player (re-)enters the zone, so enemies and loot are (re-)scaled according to the player's current level. Notes: As this can make the game a little more challenging, may not be suitable for vanilla+ gameplay. Mod has INI configuration file to tweak and override game's scaling parameters if desired. Does not apply to zones marked "Never respawn". To make revisiting previously cleared locations even less boring, Don't send me there again is recommended. 1
TadasTheLithuanian Posted November 27, 2022 Posted November 27, 2022 A lot of times happened to me like that. I enter a dungeon second time at level 20+ and the NPC's are level 1-6...
z929669 Posted November 28, 2022 Posted November 28, 2022 Yeah, this is a good mod for those delving into their latest of multiple playthroughs, but not suitable for the guide, since it's arguably and intended vanilla expectation. In many RPGs, this is expected, and players often skip an encounter for later with the expectation that it will be easier than the first time.
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