HansolGo Posted November 7 Share Posted November 7 Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image. https://imgur.com/a/rfW6zmX so far I've tried starting new game and re-installing dyndolod. I am not using open city mod. below is my plugin load order list. If anybody has experience fixing this issue, please help me. Spoiler # This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. ELFXEnhancer - Immersive Citizens patch.esp Embers XD - Patch - Windhelm Braziers BOS.esp *unofficial skyrim special edition patch.esp *unofficial skyrim creation club content patch.esl *RSkyrimChildren.esm *Cathedral - 3D Mountain Flowers.esp *Obsidian Mountain Fogs.esm *Water for ENB.esm *TES4WaitMenu.esl *TrueHUD.esl *UHDAP - en2.esp *UHDAP - en3.esp *UHDAP - en4.esp *UHDAP - en0.esp *UHDAP - en1.esp *High Poly Head.esm *Expressive Facegen Morphs.esl *EasierEbonyBlade.esp *DynDOLOD.esm *Particle Patch for ENB.esp *SkyUI_SE.esp *HD Lods SSE.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Parallax TXST Fixes.esp *EnhancedLightsandFX.esp *ELFX Shadows.esp ELFX - Exteriors.esp *Tamriel Master Lights.esp *ELFX Fixes.esp *Landscape Fixes For Grass Mods.esp *Folkvangr - Grass and Landscape Overhaul.esp *HappyLittleTrees.esp *Book Covers Skyrim.esp *Embers XD.esp *Icy Windhelm.esp *ELFX - Weathers.esp *Lit Road Signs.esp *Skyland Watercolor - Slow Green-Vanilla.esp *IcePenguinWorldMap.esp *Cathedral - 3D Solstheim Grass.esp *Generic Grass Limiter.esp *Cathedral - 3D Pine Grass.esp *Origins Of Forest - 3D Forest Grass.esp *QW's Grass Patch 2.esp *Skyland CPM.esp *BlendedRoads.esp *ELFX Shadows - USSEP patch.esp *Grass Patch - All CC Mods.esp *Grow tomatoes.esp *Embers XD - Patch - TML-Cities.esp Embers XD - Patch - ELFX Exteriors.esp *Embers XD - Patch - ELFX.esp *Embers XD - Patch - Goldenhills Plantation.esp *Embers XD - Patch - Survival Mode.esp *BowOfShadowSmithing.esp *RUSTIC SOULGEMS - Sorted.esp *Grass Bounds - Origins.esp *JS Vanilla Circlets SE.esp *Temporary fix.esp *Water for ENB - Patch - ELFX Shadows.esp *GDOS - Splendid Mechanized Dwemer Door.esp *Diverse Foods.esp *Diverse_Breads_BOS.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp *TorchesCastShadows.esp *Rudy Nordic Pottery SSE.esp *RealRabbitsHD.esp *Cathedral Weathers.esp *CathedralWeatherMCM.esp *Unique Uniques.esp *MoonAmulet.esp *JS Instruments of Skyrim SE - Uniques.esp *JS Knapsacks SE.esp *Stretched Snow Begone.esp *Stretched Snow Begone - Icy Windhelm Patch.esp *Stretched Snow Begone BOS Update.esp *S3DRocks.esp *Simplicity of Snow.esp *Simplicity of Snow - Blended Roads Patch.esp *Fluffy Snow - BlendedRoads Patch.esp *Aspect of Terror USSEP Fix.esp ZedUnlimitedWeaponEnchant.esp KWPoachersAxe.esp *JS Unique Utopia SE - Daggers - Johnskyrim.esp *JS Unique Utopia SE - Rings - Johnskyrim.esp *Shaders of Solstheim.esp *zephyr_retex.esp *ENB Light.esp *MCMHelper.esp *BarenziahQuestMarkers.esp *dD - Enhanced Blood Main.esp *ISC Enhanced Blood Patch.esp *RichMerchantsSkyrim_x2.esp *Diverse Tanning Racks.esp ELFX Shadow - ELFX Exteriors Patch.esp *N89 Ragged flagon fix.esp *HearthFires Display Case Fix SE.esp *Customizable Camera.esp *DustEffectsSSE.esp *Beards of Power.esp *High Poly NPCs VHR_BOP.esp *Cathedral Weathers - Patch - Rudy ENB.esp *NightEyeENBFix.esp *RSChildren.esp *RealisticRSChildren.esp *Full Magic Scaling.esp *KS Hairdo's.esp *Nightingale Bow and Blade.esp *Cloaks&Capes.esp *DeadlySpellImpacts.esp *DeadlySpellImpacts Transparency Fix.esp *Fluffworks.esp *TemperEbonyBlade.esp *betterbluepalacecourtyardsse.esp *Skyland CPM - Blended Roads Patch.esp *Skyland CPM - TPBF Patch.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Landscape Fixes for Grass Mods.esp *Water for ENB - Patch - Folkvangr.esp *Water for ENB - Patch - Rudy ENB.esp *ELFXEnhancer.esp *ELFX Fixes Ragged Flagon Fix.esp *ParallaxGen.esp *DynDOLOD.esp *Occlusion.esp Link to comment Share on other sites More sharing options...
sheson Posted November 8 Author Share Posted November 8 7 hours ago, HansolGo said: Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image. https://imgur.com/a/rfW6zmX so far I've tried starting new game and re-installing dyndolod. I am not using open city mod. below is my plugin load order list. If anybody has experience fixing this issue, please help me. Reveal hidden contents # This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. ELFXEnhancer - Immersive Citizens patch.esp Embers XD - Patch - Windhelm Braziers BOS.esp *unofficial skyrim special edition patch.esp *unofficial skyrim creation club content patch.esl *RSkyrimChildren.esm *Cathedral - 3D Mountain Flowers.esp *Obsidian Mountain Fogs.esm *Water for ENB.esm *TES4WaitMenu.esl *TrueHUD.esl *UHDAP - en2.esp *UHDAP - en3.esp *UHDAP - en4.esp *UHDAP - en0.esp *UHDAP - en1.esp *High Poly Head.esm *Expressive Facegen Morphs.esl *EasierEbonyBlade.esp *DynDOLOD.esm *Particle Patch for ENB.esp *SkyUI_SE.esp *HD Lods SSE.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Parallax TXST Fixes.esp *EnhancedLightsandFX.esp *ELFX Shadows.esp ELFX - Exteriors.esp *Tamriel Master Lights.esp *ELFX Fixes.esp *Landscape Fixes For Grass Mods.esp *Folkvangr - Grass and Landscape Overhaul.esp *HappyLittleTrees.esp *Book Covers Skyrim.esp *Embers XD.esp *Icy Windhelm.esp *ELFX - Weathers.esp *Lit Road Signs.esp *Skyland Watercolor - Slow Green-Vanilla.esp *IcePenguinWorldMap.esp *Cathedral - 3D Solstheim Grass.esp *Generic Grass Limiter.esp *Cathedral - 3D Pine Grass.esp *Origins Of Forest - 3D Forest Grass.esp *QW's Grass Patch 2.esp *Skyland CPM.esp *BlendedRoads.esp *ELFX Shadows - USSEP patch.esp *Grass Patch - All CC Mods.esp *Grow tomatoes.esp *Embers XD - Patch - TML-Cities.esp Embers XD - Patch - ELFX Exteriors.esp *Embers XD - Patch - ELFX.esp *Embers XD - Patch - Goldenhills Plantation.esp *Embers XD - Patch - Survival Mode.esp *BowOfShadowSmithing.esp *RUSTIC SOULGEMS - Sorted.esp *Grass Bounds - Origins.esp *JS Vanilla Circlets SE.esp *Temporary fix.esp *Water for ENB - Patch - ELFX Shadows.esp *GDOS - Splendid Mechanized Dwemer Door.esp *Diverse Foods.esp *Diverse_Breads_BOS.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp *TorchesCastShadows.esp *Rudy Nordic Pottery SSE.esp *RealRabbitsHD.esp *Cathedral Weathers.esp *CathedralWeatherMCM.esp *Unique Uniques.esp *MoonAmulet.esp *JS Instruments of Skyrim SE - Uniques.esp *JS Knapsacks SE.esp *Stretched Snow Begone.esp *Stretched Snow Begone - Icy Windhelm Patch.esp *Stretched Snow Begone BOS Update.esp *S3DRocks.esp *Simplicity of Snow.esp *Simplicity of Snow - Blended Roads Patch.esp *Fluffy Snow - BlendedRoads Patch.esp *Aspect of Terror USSEP Fix.esp ZedUnlimitedWeaponEnchant.esp KWPoachersAxe.esp *JS Unique Utopia SE - Daggers - Johnskyrim.esp *JS Unique Utopia SE - Rings - Johnskyrim.esp *Shaders of Solstheim.esp *zephyr_retex.esp *ENB Light.esp *MCMHelper.esp *BarenziahQuestMarkers.esp *dD - Enhanced Blood Main.esp *ISC Enhanced Blood Patch.esp *RichMerchantsSkyrim_x2.esp *Diverse Tanning Racks.esp ELFX Shadow - ELFX Exteriors Patch.esp *N89 Ragged flagon fix.esp *HearthFires Display Case Fix SE.esp *Customizable Camera.esp *DustEffectsSSE.esp *Beards of Power.esp *High Poly NPCs VHR_BOP.esp *Cathedral Weathers - Patch - Rudy ENB.esp *NightEyeENBFix.esp *RSChildren.esp *RealisticRSChildren.esp *Full Magic Scaling.esp *KS Hairdo's.esp *Nightingale Bow and Blade.esp *Cloaks&Capes.esp *DeadlySpellImpacts.esp *DeadlySpellImpacts Transparency Fix.esp *Fluffworks.esp *TemperEbonyBlade.esp *betterbluepalacecourtyardsse.esp *Skyland CPM - Blended Roads Patch.esp *Skyland CPM - TPBF Patch.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Landscape Fixes for Grass Mods.esp *Water for ENB - Patch - Folkvangr.esp *Water for ENB - Patch - Rudy ENB.esp *ELFXEnhancer.esp *ELFX Fixes Ragged Flagon Fix.esp *ParallaxGen.esp *DynDOLOD.esp *Occlusion.esp Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Make a useful screenshot with more informative console of the missing full model in the Tamriel and Whiterun worldspaces. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Link to comment Share on other sites More sharing options...
HansolGo Posted November 8 Share Posted November 8 I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f Link to comment Share on other sites More sharing options...
sheson Posted November 8 Author Share Posted November 8 2 hours ago, HansolGo said: I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f You provided the requested logs and screenshots just fine. The last session reported in the DynDOLOD log and debug log shows you starting DynDOLOD but not generating any LOD patch. The second to last session shows an unsuccessful generation - there is no "DynDOLOD plugins generated successfully" as explained in https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD. The LOD patch including the plugins is not valid and is probably incomplete/missing required records - like flagging newly added references in DynDOLOD.esm as large references. Error: One or more errors occurred <[CELL:000BCDDB] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 26,33) Error while updating TVDT data: Access violation at address 0000000000D05B42 in module 'DynDOLODx64.exe' (offset 835B42). Read of address FFFFFFFFFFFFFFFF> Check the cell in xEdit for errors. Th CPU, cooling, memory, PSU etc. might be unstable. Also you are setting uLargeRefLODGridSize to an insane value of 21. Stay with in 5 to 11 or so. Only use the output if everything (the plugins and all LODGen) generated successfully. Link to comment Share on other sites More sharing options...
HansolGo Posted November 8 Share Posted November 8 Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game. Link to comment Share on other sites More sharing options...
sheson Posted November 8 Author Share Posted November 8 15 minutes ago, HansolGo said: Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game. in addition to wasting performance for no reason it is also visually inferior to show full models that far out instead of LOD models. Especially when the full models use decals. The large reference distance should be changed in the games launcher or directly in the SkyrimPrefs.INI. See https://dyndolod.info/Help/Large-References#Settings Link to comment Share on other sites More sharing options...
guncai Posted November 9 Share Posted November 9 (edited) 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 Edited November 9 by guncai Link to comment Share on other sites More sharing options...
sheson Posted November 9 Author Share Posted November 9 1 hour ago, guncai said: 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Also upload the E:\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt Why do you believe this has something to do with DynDOLOD? Does the object go away when not activating the DynDOLOD output? Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If using tll in console makes no difference, see if the object has a form ID when clicking it with console open. In that case, make a useful screenshot with Mfg Console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Link to comment Share on other sites More sharing options...
Lodder373 Posted November 9 Share Posted November 9 16 hours ago, sheson said: Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages Check the message log and correct the error xEdit Background Loader: [DiamondCity-OverridePatch.esp] File loaded (CRC32:B3BC30AC) xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)> See https://dyndolod.info/Messages/Exceptions#Assertion-failure If the assertion happens while the xEdit Background Loader loads all plugins, the plugin mentioned in the line above the error has most likely a problem that needs to be fixed. Check that you have the correct version of the plugin for the load order. Redownload and reinstall the mod/plugin. xEdit should report a similar error? The last plugin wp DiamondCity-OverridePatch.esp mentioned by the xEdit background loader above the assertion seems to have a problem that needs to be fixed. It made it to TexGen setup. I started it. Only for it to shut down on its own a minute later while it was generating. Link to comment Share on other sites More sharing options...
guncai Posted November 9 Share Posted November 9 (edited) GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID. LODGen_TES5_Tamriel_log.txt Edited November 10 by guncai Link to comment Share on other sites More sharing options...
sheson Posted November 10 Author Share Posted November 10 7 hours ago, guncai said: GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID. LODGen_TES5_Tamriel_log.txt 40.17 kB · 0 downloads See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting Link to comment Share on other sites More sharing options...
sheson Posted November 10 Author Share Posted November 10 8 hours ago, Lodder373 said: It made it to TexGen setup. I started it. Only for it to shut down on its own a minute later while it was generating. Moved post from the irrelevant thread. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug to upload when making posts or what to do if the OS terminates the tools prematurely. Link to comment Share on other sites More sharing options...
guncai Posted November 10 Share Posted November 10 2 hours ago, sheson said: See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting There is a black wall when dynamic LOD is disabled, but there is no black wall in tll. Link to comment Share on other sites More sharing options...
Migazle Posted November 10 Share Posted November 10 Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I do have grass caches made for all the seasons. Link to comment Share on other sites More sharing options...
sheson Posted November 10 Author Share Posted November 10 1 hour ago, guncai said: There is a black wall when dynamic LOD is disabled, but there is no black wall in tll. See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt, E:\DynDOLOD\Logs\TexGen_TES5_log.txt and E:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt to upload. Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now