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DynDOLOD 3.00 Alpha 182


sheson

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3 hours ago, kaska said:
Hello. I have a problem in helgen with farmhouse. When I start a new game the destroyed farmhouses are replaced with normal farmhouses . this problem occurs after generating dynDOLOD
rtutftu.thumb.jpg.b31b6aba8373366cae4a51b1a7763557.jpg
when I uncheck DynDOLOD Output in mo2 farmhouse is as it should be
Screen-Shot0.thumb.png.01a7622cf68f904e60fc64e11415b218.png
Very please can you tell me how I can fix this problem?

Read the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload.

"Start a new game" means the vanilla intro with the dragon attack?

Check with xEdit if a plugin other than DynDOLOD.esm overwrites 0008C16E in Skyrim.esm. Also check if any plugin overwrites 000AD3AE in Skyrim.esm.

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43 minutes ago, sheson said:

"Start a new game" means the vanilla intro with the dragon attack?

 

Yes

43 minutes ago, sheson said:

Check with xEdit if a plugin other than DynDOLOD.esm overwrites 0008C16E in Skyrim.esm. Also check if any plugin overwrites 000AD3AE in Skyrim.esm.

can you tell me step by step how to check it in xedit?Very please,  I've never done it before

here's the my debug log - https://mega.nz/file/MBRjxJYC#bnIYLCCPIdC2wnZmW2IkklNfoN40y0Z14E0VpqaZ1s0

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11 minutes ago, kaska said:

Yes

can you tell me step by step how to check it in xedit?Very please,  I've never done it before

here's the my debug log - https://mega.nz/file/MBRjxJYC#bnIYLCCPIdC2wnZmW2IkklNfoN40y0Z14E0VpqaZ1s0

Install SSEEdit.exe and add it to the MO2 executable and start it from the drop down similar to TexGen/DynDOLOD.
It should have all plugins already selected to load. So just OK the "Module Selection" window.
Wait for "Background Loader: finished" in the right windows "Messages" tab. First time may take a bit. it will cache some things for later.
Enter (copy/paste) the form ID 0008C16E into the FormID field top left and hit Enter key. The right window will switch to the "View" tab and show the record and a column for each plugin overwriting it. The most right listed plugin is the last to overwrite and "winning". I expect it to show Skyrim.esm and DynDOLOD.esm for a vanilla load order.

Do the same for form ID 000AD3AE, which I expect to only show Skyrim.esm for a vanilla load order.

If something overwrites either record or not, helps determining the next troublehsooting step.

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10 minutes ago, sheson said:

Zainstaluj SSEEdit.exe i dodaj go do pliku wykonywalnego MO2 i uruchom z listy rozwijanej podobnie jak TexGen/ DynDOLOD.
Powinien mieć już wybrane wszystkie wtyczki do załadowania. Więc po prostu OK okno „Wybór modułu”.
Poczekaj na komunikat „Background Loader: gotowy” w zakładce „Wiadomości” w prawym oknie. Pierwszy raz może trochę potrwać. zapisze w pamięci podręcznej niektóre rzeczy na później.
Wprowadź (skopiuj/wklej) identyfikator formularza 0008C16E w polu FormID w lewym górnym rogu i naciśnij klawisz Enter. Prawe okno przełączy się na zakładkę „Widok” i pokaże rekord oraz kolumnę dla każdej wtyczki nadpisującej. Wtyczka znajdująca się najbardziej po prawej stronie jest ostatnią, która nadpisuje i „wygrywa”. Oczekuję, że pokaże Skyrim.esm i DynDOLOD .esm dla zwykłego zamówienia ładowania.

Zrób to samo dla formularza o identyfikatorze 000AD3AE, który, jak oczekuję, pokaże Skyrim.esm tylko dla zamówienia ładowania waniliowego.

Thank you very much for the explanation
from what I can see no other plugins overwrite 0008C16E and 000AD3AE

gvhgh.thumb.png.832184b547a4d07a14d5a9d1d06d9367.pnghjygjghj.thumb.png.59de2cde2f2453f10a4ca3985d059c80.png

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54 minutes ago, kaska said:

Thank you very much for the explanation
from what I can see no other plugins overwrite 0008C16E and 000AD3AE

gvhgh.thumb.png.832184b547a4d07a14d5a9d1d06d9367.pnghjygjghj.thumb.png.59de2cde2f2453f10a4ca3985d059c80.png

Thanks.

Use the DynDOLOD SkyUI MCM https://dyndolod.info/Help/Mod-Configuration-Menu to deactivate DynDOLOD. Close the menu and wait for the deactivated message. Then activate it from the MCM again. Does the LOD show again or stay disabled as it should? Also test coming back once you have been to Riverwood or Whiterun.

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Hi, I'm having an issue running DynDOLOD.

The error is:

Error: OpenGL: invalid operation for 189B311C while processing 189B311C (4) while processing textures\lod\wrwallslod01.dds.

Here are the bugreport.txt, DynDOLOD_SSE_Debug_log.txt, and DynDOLOD_SSE_log.txt logs.

I'm running DynDOLOD Resources SE 3 Alpha-37, DynDOLOD 3 Alpha-128 and the latest drivers for my AMD RX 6800, Adrenalin 23.5.2.

Thanks!

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2 hours ago, sheson said:

Thanks.

Use the DynDOLOD SkyUI MCM https://dyndolod.info/Help/Mod-Configuration-Menu to deactivate DynDOLOD. Close the menu and wait for the deactivated message. Then activate it from the MCM again. Does the LOD show again or stay disabled as it should? Also test coming back once you have been to Riverwood or Whiterun.

Ok, when Im deactive dynyndolod in mcm then everything was back to normal

Screen-Shot12.png

, but when I activated the dyndolod again in mcm farmhouses it came back

Screen-Shot13.png

I go to riverwood and came back to helgen but the problem with farmhouses still exists:(

in whiterun I took pictures when dyndolod is deactivated

dyn-off.png

and when dyndolods is activated

dyn-on.png

I see no difference :O

Edited by kaska
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2 hours ago, Ahobala said:

Hi, I'm having an issue running DynDOLOD.

The error is:

Error: OpenGL: invalid operation for 189B311C while processing 189B311C (4) while processing textures\lod\wrwallslod01.dds.

Here are the bugreport.txt, DynDOLOD_SSE_Debug_log.txt, and DynDOLOD_SSE_log.txt logs.

I'm running DynDOLOD Resources SE 3 Alpha-37, DynDOLOD 3 Alpha-128 and the latest drivers for my AMD RX 6800, Adrenalin 23.5.2.

Thanks!

Try terminate all crapware that is installed with the AMD driver or install the graphics driver only to see if it makes a difference.

If not change, test with RenderSingle=1 added under [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

If  no change upload new logs, bugreport.txt if it exists.

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1 hour ago, kaska said:

Ok, when Im deactive dynyndolod in mcm then everything was back to normal

Screen-Shot12.png

, but when I activated the dyndolod again in mcm farmhouses it came back

Screen-Shot13.png

I go to riverwood and came back to helgen but the problem with farmhouses still exists:(

in whiterun I took pictures when dyndolod is deactivated

dyn-off.png

and when dyndolods is activated

dyn-on.png

I see no difference :O

Install DynDOLOD DLL SSE, both the DynDOLOD DLL SE - Scripts that need to overwrite DynDOLOD Resources and DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.640. See https://dyndolod.info/Help/DynDOLOD-DLL

Make a clean save beforehand. https://dyndolod.info/Help/DynDOLOD-DLL#Switching-between-DynDOLOD-DLL-and-PapyrusUtil

Report if that makes a difference in regards to the issue in Helgen.

Deactivating dynamic LOD does not affect tree, object or terrain LOD.

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19 minutes ago, sheson said:

Install DynDOLOD DLL SSE, both the  DynDOLOD DLL SE — Skrypty, które muszą zastąpić zasoby D SKSE64 ynDOLOD ynDOLOD Resources and D ynDOLO D DLL SE Plugin — Skyrim Special Edition 1.6.640 Zobacz https://dyndolod.info/Help/DynDOLOD-DLL

Make a clean save beforehand. https://dyndolod.info/Help/DynDOLOD-DLL#Switching-between-DynDOLOD-DLL-and-PapyrusUtil

Report if that makes a difference in regards to the issue in Helgen.

Deactivating dynamic LOD does not affect tree, object or terrain LOD.

Do I need to install these both?? Sorry for the stupid question but I want to make sure I'm doing it right

Screenshot2023-07-03at20-40-08DynDOLODDLLSE.thumb.png.e502d74a23c896fbe7ff8ae1f609cff3.png

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18 minutes ago, kaska said:

Do I need to install these both?? Sorry for the stupid question but I want to make sure I'm doing it right

Screenshot2023-07-03at20-40-08DynDOLODDLLSE.thumb.png.e502d74a23c896fbe7ff8ae1f609cff3.png

Yes, you need both the scripts and actual SKSE DLL plugin.

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1 godzinę temu sheson powiedział:

Tak, potrzebujesz zarówno skryptów, jak i faktycznej wtyczki SKSE DLL.

Thank you . I hope I installed it correctly in mo2

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so the farmhouses look good and i thought everything was ok, but i saw that now the windows appeared :O please look

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Screen-Shot26.png

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07-03-22-01-23-804.jpg

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8 hours ago, kaska said:

Thank you . I hope I installed it correctly in mo2

rtyryr.thumb.png.abdf0e46d24173d6f4723563549f1e88.png

so the farmhouses look good and i thought everything was ok, but i saw that now the windows appeared :O please look

ScreenShot23.thumb.png.78871072e25a085fb91ce9b96ff7df21.png

Screen-Shot24.png

Screen-Shot26.png

023-07-03-21-58-49-760.jpg

07-03-22-01-23-804.jpg

Download the attached pex script and replace it in the scripts folder of the "DynDOLOD DLL SE - Scripts" mod.

Start new game and let me know if things look correct then.

SHESON_DynDOLOD_LODObject.pex

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2 hours ago, sheson said:

Pobierz załączony skrypt pex i zastąp go w folderze scripts moda „ DynDOLOD DLL SE - Scripts" mod.

Rozpocznij nową grę i daj mi znać, czy wtedy wszystko wygląda dobrze.

SHESON_DynDOLOD_LODObject.pex 13.52 kB · 0 downloads

This script fixed all my problems,everything looks as it should be :) Thank you, thank you, thank you very much for your help and patience

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What do "Current Activator" and "Active Activator" in the MCM stand for? Does them being empty mean something's wrong? Every time I checked the MCM there wasn't anything inside those two blanks, and the only potential problem I've noticed is that sometimes the dynamic LOD windmill fan would fail to show up after fast traveling or loading a save, even if I waited for a while. This could just be a performance related issue though, since my game was quite cluttered.

The log is attached in case it is needed. Unfortunately no debug log this time since it was overwritten.

DynDOLOD_SSE_log.txt

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