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DynDOLOD 3.00 Alpha 180


sheson

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35 minutes ago, WhippyFaun said:

Version 1.1. I had to downgrade somewhere along the way to get meshes and textures to fit another mod. I have long since left that mod behind. Would getting Version 1.3 fix the issue potentially? 

Yes it would. So would 1.2.

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On 10/8/2022 at 8:23 AM, rileymil said:

Really was hoping to not have to post but I'm at a loss here. Just regenerating my LOD for a new trees plugin/new mods and the DynDOLOD process keeps getting stuck 45 minutes into generation with no errors to be seen, it just kinda dies. See attached screenshot, it completes all the object LODGen.exe popups and then once the final window closes, DynDOLOD just doesn't update or generate the .esp/occlusion data. Just sits like this, not updating the time elapsed or anything. I also included folder information/current time/task manager useage to try to provide as much info as I can. Immediately after the exe's finished Taking Your Firstborn was at about 1,600 MB and since has dropped dramatically and is just staying around 436 MB. After about 30 minutes of non responsiveness I really don't know if it's just "taking a long time" or something is wrong, as I have never had problems with the LOD gen process like this before.

Quick update, now, 45 minute after the exe's finished, memory usage has dropped to about 15 MB. I assume this means the process is not gonna complete and I have literally no idea what's going on to cause it to not. 

DynDOLODWontFinish.PNG

Hello

I' keep having the same issue, sometime with TexGen, sometimes avec Dyndolod, the process dies out and I have to kill the task in taskmanager. And If I try another time, it dies at an other place, and sometimes, it goes to the end (with the same load order and plugings and MODS)

I use version 155 and I noticed that in task manager, all the process used to be under the MO task, but now, they are "outside" MO (they seem independant). Don't know if it's related to a Windows update or to the recent updates of Dyndolod (i don't have older versions of Dyndolod to try).

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25 minutes ago, Hercules6969 said:

Hello

I' keep having the same issue, sometime with TexGen, sometimes avec Dyndolod, the process dies out and I have to kill the task in taskmanager. And If I try another time, it dies at an other place, and sometimes, it goes to the end (with the same load order and plugings and MODS)

I use version 155 and I noticed that in task manager, all the process used to be under the MO task, but now, they are "outside" MO (they seem independant). Don't know if it's related to a Windows update or to the recent updates of Dyndolod (i don't have older versions of Dyndolod to try).

Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to upload and how to enable the realtime log.

If you have the same issue the same answers, requests and solutions apply.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

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12 minutes ago, sheson said:

Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to upload and how to enable the realtime log.

If you have the same issue the same answers, requests and solutions apply.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

Thx, I will try that. Missed this topic in the FAQ , sorry!

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Hi sheson,

Could I add 2 extra planes to the billboard mesh for use in LOD4? So instead of two intersecting planes, I'll have four intersecting planes, like in the screenshot.

I want to make billboards look less boxy/blocky in LOD4. Do you think it would work? I will put billboard01.dds on two of the planes, and billboard02.dds on the other two.

Interested to hear your thoughts/feedback.

image.png

 

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46 minutes ago, tamrieltwo said:

Hi sheson,

Could I add 2 extra planes to the billboard mesh for use in LOD4? So instead of two intersecting planes, I'll have four intersecting planes, like in the screenshot.

I want to make billboards look less boxy/blocky in LOD4. Do you think it would work? I will put billboard01.dds on two of the planes, and billboard02.dds on the other two.

Interested to hear your thoughts/feedback.

image.png

 

It is unclear what boxy/blocky means. Adding more planes does not affect how textures look.
https://dyndolod.info/Official-DynDOLOD-Support-Forum

Test using Billboard3 which has 3 planes. For best visuals use 3D tree LOD.

billboard01.dds or billboard02.dds will not work. They need to be billboard_1.dds or billboard_2.dds

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https://ufile.io/y3gu9ned

Started xLodgen with resources after finish disabled resources (LOD4 quality 0) and copied output to mo2
Started Texgen didnt touch any settings finished without error (didnt check logs) and copied output to mo2
Started DynDOLOD and "broken tamriel lods" error occurred.

Mods I suspect :
https://www.nexusmods.com/skyrimspecialedition/mods/38775 (Cleaned SE textures)
https://www.nexusmods.com/skyrimspecialedition/mods/32973 (Tamrielic Textures SE1)

And SMIM was already installed. But after the error, I reinstalled it. I hope this solves the problem.

Edited by Gerkesiz
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20 minutes ago, Gerkesiz said:

https://ufile.io/y3gu9ned

Started xLodgen with resources after finish disabled resources (LOD4 quality 0) and copied output to mo2
Started Texgen didnt touch any settings finished without error (didnt check logs) and copied output to mo2
Started DynDOLOD and "broken tamriel lods" error occurred.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts.
Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation.

Do not limit generation of terrain LOD meshes to LOD level 4 only.
Permanently remove the broken terrain LOD meshes added by another mod.
Make sure that the mod you created from the xLODGen output is not being overwritten by any other mod.

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6 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts.
Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation.

Do not limit generation of terrain LOD meshes to LOD level 4 only.
Make sure that the mod you created from the xLODGen output is not being overwritten by any other mod.

For best quality --- Higher LOD and lower quality(0) ? 
And here is lodgen log.

SSELODGen_log.txt

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Just now, Gerkesiz said:

For best quality --- Higher LOD and lower quality(0) ?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts.
Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation.

I do not understand the question.

For best results, generate terrain LOD meshes with xLODGen for all LOD levels and worldspaces.
Refer to Terrain-LOD-Readme.txt and https://dyndolod.info/Help/xLODGen.

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Just now, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts.
Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation.

I do not understand the question.

For best results, generate terrain LOD meshes with xLODGen for all LOD levels and worldspaces.
Refer to Terrain-LOD-Readme.txt and https://dyndolod.info/Help/xLODGen.

image.thumb.png.a921e61c4e1d875684c46faa8deb6c1d.png
I need best quality so i changed quality to 0 for best quality but lowered LOD to 4. What im asking is for high quality visual should i use quality 0 and LOD32 on lodgen? 

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How to figure out why 3D LOD isn't working? I set LOD4=Level0, but it fellback to Billboard4.

Quote

CG4_TreeElm01 [TREE:37000D62] Meshes\landscape\trees\cg4_tree_elm01.nif [CRC32:8B64A258] using textures\landscape\trees\cg4_treeelmbark.dds, textures\landscape\trees\cg4_treeelmbark_n.dds, textures\landscape\trees\cg4_treeelm.dds, textures\landscape\trees\cg4_treeelm_n.dds 
    New tree, Billboard found, 3D LOD model not found cg4_tree_elm01_8B64A258
    Billboard_0: textures\terrain\lodgen\cg4 visual_trees&bushes.esp\cg4_tree_elm01_00000d62.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\cg4 visual_trees&bushes.esp\cg4_tree_elm01_00000d62_1.dds, textures\terrain\lodgen\cg4 visual_trees&bushes.esp\cg4_tree_elm01_00000d62_1_n.dds
    Billboard_2: textures\terrain\lodgen\cg4 visual_trees&bushes.esp\cg4_tree_elm01_00000d62_2.dds, textures\terrain\lodgen\cg4 visual_trees&bushes.esp\cg4_tree_elm01_00000d62_2_n.dds
    Dynamic: Meshes\landscape\trees\cg4_tree_elm01.nif [CRC32:8B64A258] using textures\landscape\trees\cg4_treeelmbark.dds, textures\landscape\trees\cg4_treeelmbark_n.dds, textures\landscape\trees\cg4_treeelm.dds, textures\landscape\trees\cg4_treeelm_n.dds
    Mask: tree    File: C:\Games\Modding\DynDOLOD 3\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_Medium.ini
    LOD4: Billboard4 using dyndolod_flat_4x2_lod.nif
    LOD8: Billboard4 using dyndolod_flat_4x2_lod.nif
    LOD16: Billboard1 using internal

But I have 3D LODs enabled in my load order for CG4_TreeElm01. And I ticked "HD Tree" in TexGen and "Ultra" in DynDOLOD.

image.thumb.png.2b3669b879174c4d667dd548a32ffd0b.png

 

bugreport.txtDynDOLOD_SSE_log.txtDynDOLOD_SSE_Tree_Report.txtDynDOLOD_SSE_Object_Report.rarDynDOLOD_SSE_Tree_LOD.txtTexGen_SSE_Debug_log.rarTexGen_SSE_log.txt

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15 minutes ago, tamrieltwo said:

I am assuming you are asking why references using the base record TREE:37000D62 do not have 3D tree LOD.
The tree report snippet you posted already explains why:
3D LOD model not found cg4_tree_elm01_8B64A258

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
https://dyndolod.info/Help/3D-Tree-LOD-Model
In order to match 3D tree LOD models to full models, the filenames of the 3D tree LOD models contain the CRC32 checksum of the full model. With both the filename and the CRC32 checksum, shared archives of 3D static LOD models for trees can be created without having to worry about load order or overwrite order as each version will have a unique LOD filename. For example, the filename for a full model tree with the filename treepineforest01.nif and a CRC32 checksum of 8E204123 becomes treepineforest01_8E204123passthru_lod.nif.
Check ..\DynDOLOD\Logs\DynDOLOD_[GAME MODE]_Tree_Report.txt for the 3D tree LOD model filenames that are being looked for. There will be an entry like 3D LOD model not found treeaspen01_XXXXXXXX. That means the filename is should be treeaspen01_XXXXXXXpassthru_lod.nif.

A 3D tree LOD file with the filename cg4_tree_elm01_8B64A258passthru_lod.nif was not found.

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