sigi123 Posted February 16, 2023 Share Posted February 16, 2023 Hi Guys, i tried for weeks now to find a solution, but could not find one. After creating dynamic Lod with Dyndolod, i found a big hole in Dragons Reach in Whiterun. I also got constantly ctd when opening the map. Please see the attachments. Appreciate your help. crash-2023-02-15-21-14-58.log loadorder.txt Link to comment Share on other sites More sharing options...
sheson Posted February 16, 2023 Author Share Posted February 16, 2023 1 hour ago, sigi123 said: Hi Guys, i tried for weeks now to find a solution, but could not find one. After creating dynamic Lod with Dyndolod, i found a big hole in Dragons Reach in Whiterun. I also got constantly ctd when opening the map. Please see the attachments. Appreciate your help. crash-2023-02-15-21-14-58.log 36.43 kB · 0 downloads loadorder.txt 41.38 kB · 0 downloads Read the first post which log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum for explanations about posting screenshots. What troubleshooting have you done that makes you believe what is shown in the screenshot has something to do with the output DynDOLOD generated? Read https://dyndolod.info/Mods/Open-Cities-Skyrim What makes you believe the crash has something to do with the output DynDOLOD generated? Install the latest version of Crash Logger. Link to comment Share on other sites More sharing options...
sigi123 Posted February 16, 2023 Share Posted February 16, 2023 (edited) Hi Sheson, thanks for your fast reply. I forgot to add, that when i disable Dyndolod, the hole is gone. For the crashlog i was not sure if it has something to do with Dyndolod. Anyways, would appreciate help for solving the ctd too. Update: One Log is too big to post (over 3 MB), even when i zip it. No idea... DynDOLOD_SSE_log.txt Edited February 16, 2023 by sigi123 Link to comment Share on other sites More sharing options...
sheson Posted February 16, 2023 Author Share Posted February 16, 2023 52 minutes ago, sigi123 said: Hi Sheson, thanks for your fast reply. I forgot to add, that when i disable Dyndolod, the hole is gone. For the crashlog i was not sure if it has something to do with Dyndolod. Anyways, would appreciate help for solving the ctd too. Update: One Log is too big to post (over 3 MB), even when i zip it. No idea... DynDOLOD_SSE_log.txt 1.17 MB · 1 download As explained on the first post, use a file or text sharing service to upload logfiles. The log only shows one LOD generation session. if you followed the linked instructions for open Cities Sktyim, there should be two session in the normal log, unless you deleted the log file after the first session. Provide useful screenshots as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots, especially of the object that is missing. Link to comment Share on other sites More sharing options...
sigi123 Posted February 16, 2023 Share Posted February 16, 2023 58 minutes ago, sheson said: As explained on the first post, use a file or text sharing service to upload logfiles. The log only shows one LOD generation session. if you followed the linked instructions for open Cities Sktyim, there should be two session in the normal log, unless you deleted the log file after the first session. Provide useful screenshots as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots, especially of the object that is missing. Done: https://mega.nz/folder/JZxhVIhR#hFRqv7FTCnegSbmniyqMDA Link to comment Share on other sites More sharing options...
sheson Posted February 16, 2023 Author Share Posted February 16, 2023 34 minutes ago, sigi123 said: Done: https://mega.nz/folder/JZxhVIhR#hFRqv7FTCnegSbmniyqMDA https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots When making screenshots of things in the game, open console and click the object in question to show its reference form ID. Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object. If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled. Link to comment Share on other sites More sharing options...
sigi123 Posted February 17, 2023 Share Posted February 17, 2023 On 2/16/2023 at 5:55 PM, sheson said: https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots When making screenshots of things in the game, open console and click the object in question to show its reference form ID. Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object. If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled. https://mega.nz/file/NdIxVTqZ#DuAqvNcgugGqiVO8R3so_dg1w4Xxbc2lCAJyZ5F9AoM Check the pics, hope it helps Link to comment Share on other sites More sharing options...
sheson Posted February 17, 2023 Author Share Posted February 17, 2023 48 minutes ago, sigi123 said: https://mega.nz/file/NdIxVTqZ#DuAqvNcgugGqiVO8R3so_dg1w4Xxbc2lCAJyZ5F9AoM Check the pics, hope it helps The screenshots do not seem to show the object that goes missing before DynDOLOD output is enabled? I suggest to really follow every step how to generate LOD for Open Cities explained at https://dyndolod.info/Mods/Open-Cities-Skyrim Link to comment Share on other sites More sharing options...
NorthSide Posted February 18, 2023 Share Posted February 18, 2023 (edited) Hi all, I'm having a problem with grass LOD's not appearing in game. So I checked the "Grass LOD Troubleshooting Guide" and found what might be the culprit: Quote Troubleshooting Not all grass types have LOD / grass LOD billboards Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details. There are entries in the TexGen debug log that look like this: Quote [00:31] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\fern_pale.nif bounds volume 121.938507080078, height 31 Grass FPS Booster.esp Fern_Pale [GRAS:15000824]> More complete listing: https://paste.ee/p/deo7j Are those instances of what the troublshooting guide terms "filtered out" or am I misinterpreting it? I also checked the output directory of TexGen and I could not find many of the grasses from my grass mod in there. I did create a recalulated bounds esp plugin for the grass records via xedit and ck for the grass caching process on older skyrim 1.5.97 but i disabled it before I ran TexGen and DynDOLOD, thinking it was unnecessary. Thought it was prudent to ask here before running it through again. Thanks. Edited February 18, 2023 by NorthSide Link to comment Share on other sites More sharing options...
svien Posted February 18, 2023 Share Posted February 18, 2023 Alpha 112 gave this error when trying to run texgen Error: File not found textures\architecture\whiterun\WRStoneFloor02.dds. Used by D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\lod\wrbuildingslod02.nif https://mega.nz/folder/DDh32aoI#ftTctv21suL-8vZuopYWmw Link to comment Share on other sites More sharing options...
sheson Posted February 18, 2023 Author Share Posted February 18, 2023 29 minutes ago, svien said: Alpha 112 gave this error when trying to run texgen Error: File not found textures\architecture\whiterun\WRStoneFloor02.dds. Used by D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\lod\wrbuildingslod02.nif https://mega.nz/folder/DDh32aoI#ftTctv21suL-8vZuopYWmw https://dyndolod.info/Messages/File-Not-Found-Textures Check with the xEdit Assets Browser (CTRL+F3) if the texture exists in the load order and can be opened form the first shown container (data = loose file) with an image viewer. Double check if it really has a resolution of 3500 x 2500. If it does, remove the texture or resize it to a power of 2 resolution. Same for WRStoneFloor02_n.dds Let us know which mod the textures comes from. Link to comment Share on other sites More sharing options...
sheson Posted February 18, 2023 Author Share Posted February 18, 2023 1 hour ago, NorthSide said: Hi all, I'm having a problem with grass LOD's not appearing in game. So I checked the "Grass LOD Troubleshooting Guide" and found what might be the culprit: There are entries in the TexGen debug log that look like this: More complete listing: https://paste.ee/p/deo7j Are those instances of what the troublshooting guide terms "filtered out" or am I misinterpreting it? I also checked the output directory of TexGen and I could not find many of the grasses from my grass mod in there. I did create a recalulated bounds esp plugin for the grass records via xedit and ck for the grass caching process on older skyrim 1.5.97 but i disabled it before I ran TexGen and DynDOLOD, thinking it was unnecessary. Thought it was prudent to ask here before running it through again. Thanks. Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and entire debug log to upload when making posts. Yes, when the log has an entry "ignoring meshes\... *.nif", it means the mesh has been ignored/filtered out because of bounds/height or it doesn't match the criteria (above water for example) https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards The volume of the model is the result of v( (X2 - X1)2 + (Y2 - Y1)2 + (Z2 - Z1)2 ) and needs to be greater or equal to the Min[Tree|Grass]ModelVolume setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini. For the height the Z2 value is used instead of (Z2 - Z1) - as Z2 is typically the height above the ground - and needs to be greater or equal to the Min[Tree|Grass]ModelHeight setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini. Read the rest of the chapter as well how to force specific billboard creation without changing the INI settings. Link to comment Share on other sites More sharing options...
svien Posted February 18, 2023 Share Posted February 18, 2023 1 hour ago, sheson said: https://dyndolod.info/Messages/File-Not-Found-Textures Check with the xEdit Assets Browser (CTRL+F3) if the texture exists in the load order and can be opened form the first shown container (data = loose file) with an image viewer. Double check if it really has a resolution of 3500 x 2500. If it does, remove the texture or resize it to a power of 2 resolution. Same for WRStoneFloor02_n.dds Let us know which mod the textures comes from. texture is from CleverCharff's AIO, resizing to 2048x2048 fixed the problem Link to comment Share on other sites More sharing options...
NorthSide Posted February 18, 2023 Share Posted February 18, 2023 1 hour ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and entire debug log to upload when making posts. Yes, when the log has an entry "ignoring meshes\... *.nif", it means the mesh has been ignored/filtered out because of bounds/height or it doesn't match the criteria (above water for example) https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards The volume of the model is the result of v( (X2 - X1)2 + (Y2 - Y1)2 + (Z2 - Z1)2 ) and needs to be greater or equal to the Min[Tree|Grass]ModelVolume setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini. For the height the Z2 value is used instead of (Z2 - Z1) - as Z2 is typically the height above the ground - and needs to be greater or equal to the Min[Tree|Grass]ModelHeight setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini. Read the rest of the chapter as well how to force specific billboard creation without changing the INI settings. Thanks for clearing that up. I'll see if making another patch fixes it. Link to comment Share on other sites More sharing options...
Prim919 Posted February 19, 2023 Share Posted February 19, 2023 Error: OpenGL: invalid operation while processing textures\cubemaps\GlacierIce_e.dds (4) Unslaad.esm zzzCrbTreeElderIce [TREE:2014F7AC] while processing C:\Skyrim Tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\unslaad.esm\eldertree_0014f7ac. Help with this texgen error, only happens after the update, I have the updated my drivers to the latest bugreport.txt TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt Link to comment Share on other sites More sharing options...
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