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Problem with DynDOLOD. Anyone can help me?


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Posted
22 minutes ago, sheson said:

That is what generating LOD as usual with DynDOLOD means.

And is this well? Maybe wrtempletree01,02 and sanpling is not ok. I generate a new LOD like you say up of Leafeater.

Sin título.png

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Posted
20 minutes ago, Jalapenio1 said:

And is this well? Maybe wrtempletree01,02 and sanpling is not ok. I generate a new LOD like you say up of Leafeater.

Sin título.png

There is obviously no need to change anything else but to "delete" the tree reference with a rule or remove it from the plugin with xEdit and then generate LOD.

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Posted (edited)
1 hour ago, sheson said:

That is what generating LOD as usual with DynDOLOD means.

This FIX IT!!! THANKS A LOT!

 

But, now, a message which said: '' Dyndolod can not FIND/Read master data in DynDOLOD_Tamriel'' is apearing in all moments

Edited by Jalapenio1
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Posted
20 minutes ago, Jalapenio1 said:

This FIX IT!!! THANKS A LOT!

But, now, a message which said: Dyndolod can not FIND/Read master data in DynDOLOD_Tamriel.

Test with a new game. If that works make sure to follow the "Updating" instructions in the DynDOLOD_Manual.html and make a clean save as explained in the manual / DynDOLOD MCM. You can still make a clean save afterwards, by disabling the current plugins, making the clean save and then enabling the current plugins on the cleaned save.

FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 

A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 

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Posted
1 hour ago, sheson said:

Prueba con un nuevo juego. Si eso funciona, asegúrese de seguir las instrucciones de "Actualización" en DynDOLOD_Manual.html y realice un guardado limpio como se explica en el manual / DynDOLOD MCM . Todavía puede hacer un guardado limpio después, deshabilitando los complementos actuales, haciendo el guardado limpio y luego habilitando los complementos actuales en el guardado limpio.

Preguntas frecuentes: Juego: DynDOLOD no pudo leer DynDOLOD_Worlds / DynDOLOD no puede leer datos para [worldspace name] de DynDOLOD_Worlds / DynDOLOD_Worlds no pertenece a estos complementos de DynDOLOD / DynDOLOD no puede leer muchos números de DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] sí no pertenece a estos complementos DynDOLOD / DynDOLOD no puede leer datos de índice de DynDOLOD_[nombre del espacio mundial] / DynDOLOD no puede encontrar [nombre del espacio mundial] en DynDOLOD_Worlds / DynDOLOD no puede encontrar datos maestros en DynDOLOD_[nombre del espacio mundial] 

R: Asegúrese de que SKSE y DynDOLOD DLL o PapyrusUtil estén instalados correctamente; consulte DynDOLOD requiere DynDOLOD .DLL/PapyrusUtil arriba. 

R: Asegúrese de que los archivos de datos *.[json|txt] en la subcarpeta SKSE de la salida DynDOLOD y los complementos DynDOLOD estén sincronizados desde el mismo proceso de generación. Consulte la página de información de DynDOLOD SkyUI MCM en el juego para comprobar que todos los complementos y archivos tienen el mismo grupo de números. 

R: Asegúrese de que los archivos de datos *.[json|txt] en la subcarpeta SKSE de la salida DynDOLOD estén en el orden de carga y se puedan leer. En caso de que se utilice DynDOLOD DLL, verifique c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\ SKSE \ DynDOLOD .log para ver si hay errores. 

I can't see now DynDOLOD in MCM. And only appears this message. I have installed well DynDOLOD DLL, SKSE and Papyrus and load order. 

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Posted
28 minutes ago, Jalapenio1 said:

I can't see now DynDOLOD in MCM. And only appears this message. I have installed well DynDOLOD DLL, SKSE and Papyrus and load order. 

If there is no MCM, try to put in some effort and do the obvious basic trouble shooting.

Make sure SKSE works
Make sure SkyUI works.

Check papyrus logs for error messages that you missed on screen. Check the FAQ for related messages.

Make sure PapyrusUtil or DynDOLOD DLL works.
Make sure the scripts from DynDOLOD Resources are installed last if PapyrusUtil is being used.
Make sure the scripts from DynDOLOD DLL are installed last if DynDOLOD DLL is being used.

Check the FAQ for related messages.

Make sure DynDOLOD plugins generated without error and are installed.

Test with a new game.

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Posted
On 4/22/2022 at 10:07 PM, sheson said:

If there is no MCM, try to put in some effort and do the obvious basic trouble shooting.

Make sure SKSE works
Make sure SkyUI works.

Check papyrus logs for error messages that you missed on screen. Check the FAQ for related messages.

Make sure PapyrusUtil or DynDOLOD DLL works.
Make sure the scripts from DynDOLOD Resources are installed last if PapyrusUtil is being used.
Make sure the scripts from DynDOLOD DLL are installed last if DynDOLOD DLL is being used.

Check the FAQ for related messages.

Make sure DynDOLOD plugins generated without error and are installed.

Test with a new game.

When I start a new game, problem doestn exist, but when I have few hours in game, THIS MESSAEGE: ''dolod cannot read data from dyndolod_tamriel'' appear

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Posted
15 hours ago, Jalapenio1 said:

When I start a new game, problem doestn exist, but when I have few hours in game, THIS MESSAEGE: ''dolod cannot read data from dyndolod_tamriel'' appear

Without any additional information, logs, papyrus logs etc. as already explained above there is nothing else to suggest.

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Posted
On 4/25/2022 at 2:11 PM, sheson said:

Without any additional information, logs, papyrus logs etc. as already explained above there is nothing else to suggest.

But i dont know how can I see logs, papyrus logs, and etc.

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Posted
On 4/26/2022 at 10:27 AM, sheson said:

Zero effort. You are not even trying. Use a search engine. Read modding guides. Use a generic modding forum. I am not providing basic computer and modding support.

https://stepmodifications.org/wiki/Guide:Skyrim_INI/Papyrus

 Not zero effort. But if I don't know nothing about fix problems in mod its not my fault. I am only an user who use this mods to improve my experience. This plus that english is not my mother tongue make this so difficult. I am only trying to fix a problem, not that you ''provide basic computer and modding support'' Only fix this problem, is what i want, to play well.

 

This is from SKYRIM.INI (papyrus)

Spoiler

 

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000

On the other hand, I can't find:

---

 

 

This is my Skyrim INI

Spoiler

 

[Actor]
bUseNavMeshForMovement=0

[Archive]
bInvalidateOlderFiles=1
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_es0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
uMaxSizeForCachedSound=4096

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
bForceNPCsUseAmmo=1
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fDialogueHardStopAngle1P=180
fDialogueHardStopAngle3P=180
fDialogueSoftStopAngle1P=150
fDialogueSoftStopAngle3P=150
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=60

[Display]
bEnableLandFade=0
bEnableSnowMask=0
bEnableSnowRimLighting=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=300
fDefaultWorldFOV=80.00
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=3620
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=34816
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.47
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fTreesMidLODSwitchDist=9999999.0000
fWaterSSRIntensity=0.5
iLandscapeMultiNormalTilingFactor=1
sScreenShotBaseName=D:\JUEGOS\Steam\steamapps\common\Skyrim Special Edition\ScreenShot

[General]
bBackgroundLoadVMData=1
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=SPANISH
sLocalSavePath=Saves\
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=14128
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=7
iMinGrassSize=40

[HAVOK]
fMaxTime=0.01666667

[Imagespace]
iRadialBlurLevel=2

[Interface]
bShowTutorials=0
uMaxCustomItemNameLength=64

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20

[SaveGame]
iAutoSaveCount=3

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

 

Thanks for the link.

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Posted

If you already know the reason for the problem without having done any troubleshooting, then no further help is required in that case.

Minimum effort would be to google something obvious like https://www.google.com/search?q=skyrim+enable+papyrus+logging and then simply enable the logging and post the log.

The https://stepmodifications.org/wiki/Guide:Skyrim_INI/Papyrus explains that setting "bEnableLogging toggles Papyrus logs being written to disk."

Check the papyrus log for relevant messages or upload it if help is needed to decipher it.

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Posted
On 4/27/2022 at 5:11 AM, sheson said:

If you already know the reason for the problem without having done any troubleshooting, then no further help is required in that case.

Minimum effort would be to google something obvious like https://www.google.com/search?q=skyrim+enable+papyrus+logging and then simply enable the logging and post the log.

The https://stepmodifications.org/wiki/Guide:Skyrim_INI/Papyrus explains that setting "bEnableLogging toggles Papyrus logs being written to disk."

Check the papyrus log for relevant messages or upload it if help is needed to decipher it.

But, first of all, I am still with this problems. Seems like is not only in Whiterun due to Beautiful Whiterun mod, Markarth show this problem too '' DynDOLOD cannot find the read master data from DynDOLOD_MarkathWorld.

 

Can we begin again and step by step see mistakes? I need learn to use MO2 and others tools!

 

Thanks bro!

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Posted
28 minutes ago, Jalapenio1 said:

But, first of all, I am still with this problems. Seems like is not only in Whiterun due to Beautiful Whiterun mod, Markarth show this problem too '' DynDOLOD cannot find the read master data from DynDOLOD_MarkathWorld.

 

Can we begin again and step by step see mistakes? I need learn to use MO2 and others tools!

 

Thanks bro!

To understand all of the basics, you should follow the Step Guide. It gives you all of the needed knowledge required while setting up a new game. Everything.

Then you can come back here for help (but you likely will have resolve all of your issues).

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Posted
38 minutes ago, Jalapenio1 said:

But, first of all, I am still with this problems. Seems like is not only in Whiterun due to Beautiful Whiterun mod, Markarth show this problem too '' DynDOLOD cannot find the read master data from DynDOLOD_MarkathWorld.

Can we begin again and step by step see mistakes? I need learn to use MO2 and others tools!

Thanks bro!

The possible reasons for this message are listed in the FAQ:

A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 

The papyrus log will help to see preceding error messages that might have been missed in the game top left in case of problems with SKSE, PapyrusUtil or DynDOLOD.DLL. Upload the papyrus log in case help is required to decipher error message from the DynDOLOD scripts.

Consult the MO2 manual/help or any modding guide using it to learn how to use MO2. Same for other tools.

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