Hello, I'm using Sovngarde, Nordic UI (without dialogue options) together with Dialogue Interface ReShaped and I found a strange behavior between general and dialogue subtitles.
As you can see here:
1) When there is only one line of subtitles: General and Dialogue. It can be seen that two subtitles doesn't match with each other. After checking I found that for General subtitles, one-line subtitles will be put on Subtitle Line 2; while for Dialogue, it will be put on Subtitle Line 1. So when entering or exiting conversation, one-line subtitles will jump from one position to another.
2) When there is two lines of subtitles: General and Dialogue. Oddly the problem does not happen with two-line subtitles, both start from Subtitle Line 1 and their positions are matched with each other.
Beforehand, I have made some edits in attempt to match those two subtitles font size:
For Nordic UI I changed subtitle scale to 0.9 without changing the position. I believe this only affects general subtitle only.
For Dialogue Interface ReShaped, I change the font of dialogue subtitle in dialoguemenu.swf from 22 to 18.
The result was great. Now General and Dialogue has the same font size, the only issue is the problem I mentioned above. I have tested on both vanilla and using dialogue menu from Nordic UI but it seems that general and dialogue subtitles use two different font sizes and position settings. I checked the fontconfig.ini to see if there is any font overwriting but there is none. I also have read the Guide:UnderstandingFonts by Kesta and searched the forum but I found no record or mention of this issue. (I'm really sorry if I miss one)
Is there any way I put one-line general subtitles on Subtitle Line 1 or conversely, dialogue on Line 2 to match those subtitles? Is this a problem of Skyrim itself or it has something to do with my mods? These are the only mods from my mod list that could edit/adjust fonts and subtitles directly:
Dialogue Interface ReShaped
After using an automatic parallax patcher for Better Dynamic Snow 2, my distant snow has a strong blue tinge to it that goes away when I get closer. I thought it was possibly related to my DynDOLOD however when disabling DynDOLOD entirely, the issue persists. Before using this patcher I had no issues with this. When disabling the patch esp that was generated, the issue still persists. Although I noticed the issue in far-away snow, it seems to show up in footprints and other smaller areas. If anyone has dealt with a similar issue before or has any insight on what it could be, help would be greatly appreciated.
Modlist is linked below
I recently installed the latest Wyre Bash update, 310 Beta 1. I installed it because whenever I would try to save my Bashed Patch esp for Fallout: New Vegas, I would get this particular error message, and the patch itself does not save.
"< not supported between instances of 'nonetype' and 'int'".
It would also not register the masters for the patch in the screen section beside the load order. I have reinstalled Wyre Bash, I have also deleted the previous patch (Which also had the same error), and I don't know what else to do in this case. U have some coding knowledge, but I think it won't help here.
What should I do? I have attached a screenshot below of the error messsage itself and how no masters show up in the section for them in the GUI.
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