sirtechfan Posted May 13, 2020 Posted May 13, 2020 Is there a specific reason this guide has us place it in/remove it from the Overwrite folder instead of creating an empty mod for it that we could activate/deactivate whenever we need to re-run SSELODGen? Both methods seem to achieve the same thing, which is to create a plugin to activate before generating the terrain LOD, but the empty mod option seems easier to manage long term. Am I misunderstanding something?
TechAngel85 Posted May 13, 2020 Posted May 13, 2020 Is there a specific reason this guide has us place it in/remove it from the Overwrite folder instead of creating an empty mod for it that we could activate/deactivate whenever we need to re-run SSELODGen? Both methods seem to achieve the same thing, which is to create a plugin to activate before generating the terrain LOD, but the empty mod option seems easier to manage long term. Am I misunderstanding something?Well, my understanding would be that most users install the guide and play. Not be re-generating LODs all the time, like I would for testing. I can certainly update the instructions to make it a mod instead of just tossing in temporarily.
Mercury71 Posted May 13, 2020 Posted May 13, 2020 Well, my understanding would be that most users install the guide and play. Not be re-generating LODs all the time, like I would for testing. I can certainly update the instructions to make it a mod instead of just tossing in temporarily.Hehe, play the game? R you nuts? :)
sirtechfan Posted May 13, 2020 Author Posted May 13, 2020 Well, my understanding would be that most users install the guide and play. Not be re-generating LODs all the time, like I would for testing. I can certainly update the instructions to make it a mod instead of just tossing in temporarily.True enough. I don't expect to do it a lot, but if I decide to add/remove an exterior object at some point I assume I'll need to rerun them, so checking/un-checking it like the other LOD mods seems easier to me than remembering to add it/remove it from the overwrite folder. My question was more about if there was a specific reason to do it this way for this guide or if the empty mod method would work (based on your answer, I think it does). Thanks again for the response!
TechAngel85 Posted May 13, 2020 Posted May 13, 2020 True enough. I don't expect to do it a lot, but if I decide to add/remove an exterior object at some point I assume I'll need to rerun them, so checking/un-checking it like the other LOD mods seems easier to me than remembering to add it/remove it from the overwrite folder. My question was more about if there was a specific reason to do it this way for this guide or if the empty mod method would work (based on your answer, I think it does). Thanks again for the response!Yeah, you can make it a mod. Actually leaving it active won't hurt anything either.
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