Jump to content
  • 0
Sign in to follow this  
Birdman_Eagleson

Merge Plugins not compiling/decompiling

Question

For some reason when i attempt to merge it no longer works. it worked fine in the past.
it builds, says its complete but NO CMD prompt window pops up and when building my merge it prints this while building:
 
"Decompiling scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\generalPex\*.pex
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\pex\*.pex
 
Remapping FormIDs in scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc
 
Compiling scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc"
 
 
 
i checked this location before i pressed build also, the "temp" folder was present but empty.

the WHOLE log if it helps:

 

 

 

Building merge: AE-Core
 
Merge is using plugin: AE-Core.esp
Adding masters...
Done adding masters
 
Renumbering Conflicting FormIDs
  Renumbering FormIDs in Skyrim Project Optimization - Full Version.esm
  Renumbering FormIDs in Skyrim Supplemental Patch.esp
  Renumbering FormIDs in Skyrim Exterior Fixes.esp
  Renumbering FormIDs in Unofficial Skyrim Modders Patch.esp
  Renumbering FormIDs in Paramount - Epitome (Guard Torches Enabled).esp
  Renumbering FormIDs in TESCombatStyleFormCTDFix.esp
  Renumbering FormIDs in Unofficial Riverwood Fix.esp
  Renumbering FormIDs in Blacksmithforge water fix DB.esp
  Renumbering FormIDs in Blacksmithforge water fix DG.esp
  Renumbering FormIDs in HearthFire Display Case Fix.esp
  Renumbering FormIDs in Blacksmithforge water fix HF.esp
  Renumbering FormIDs in Blacksmithforge water fix Vanilla.esp
  Renumbering FormIDs in BullseyePerkParalyzeBugFix.esp
  Renumbering FormIDs in CriticalCorrection.esp
  Renumbering FormIDs in TheCleaner.esp
  Renumbering FormIDs in Dragon Stalking Fix.esp
  Renumbering FormIDs in FemKhajiitHandFix.esp
  Renumbering FormIDs in mnStillFerns.esp
  Renumbering FormIDs in HearthfirePlanterFix.esp
  Renumbering FormIDs in MuffleNoCloudNoShade.esp
  Renumbering FormIDs in Invisibility Eyes Fix.esp
  Renumbering FormIDs in MannequinStayStill.esp
  Renumbering FormIDs in No_stretching.esp
  Renumbering FormIDs in orc-female-idle-fix.esp
  Renumbering FormIDs in PhysicsImpactDamageFix.esp
  Renumbering FormIDs in Quest Conflict Fixes.esp
  Renumbering FormIDs in Shout Words Audio Pronunciation Fix.esp
  Renumbering FormIDs in TavernAIFix.esp
  Renumbering FormIDs in Third Person Delay Fix.esp
  Renumbering FormIDs in VLCollisionFix.esp
  Renumbering FormIDs in WM Trap Fixes.esp
  Renumbering FormIDs in Alternate Start - Live Another Life.esp
  Renumbering FormIDs in Bowl of Reflection.esp
  Renumbering FormIDs in AE-Core Smash.esp
 
Copying records
  Copying records from AE-Core Smash.esp
  Copying records from Bowl of Reflection.esp
  Copying records from Alternate Start - Live Another Life.esp
  Copying records from WM Trap Fixes.esp
  Copying records from VLCollisionFix.esp
  Copying records from Third Person Delay Fix.esp
  Copying records from TavernAIFix.esp
  Copying records from Shout Words Audio Pronunciation Fix.esp
  Copying records from Quest Conflict Fixes.esp
  Copying records from PhysicsImpactDamageFix.esp
  Copying records from orc-female-idle-fix.esp
  Copying records from No_stretching.esp
  Copying records from MannequinStayStill.esp
  Copying records from Invisibility Eyes Fix.esp
  Copying records from MuffleNoCloudNoShade.esp
  Copying records from HearthfirePlanterFix.esp
  Copying records from mnStillFerns.esp
  Copying records from FemKhajiitHandFix.esp
  Copying records from Dragon Stalking Fix.esp
  Copying records from TheCleaner.esp
  Copying records from CriticalCorrection.esp
  Copying records from BullseyePerkParalyzeBugFix.esp
  Copying records from Blacksmithforge water fix Vanilla.esp
  Copying records from Blacksmithforge water fix HF.esp
  Copying records from HearthFire Display Case Fix.esp
  Copying records from Blacksmithforge water fix DG.esp
  Copying records from Blacksmithforge water fix DB.esp
  Copying records from Unofficial Riverwood Fix.esp
  Copying records from TESCombatStyleFormCTDFix.esp
  Copying records from Paramount - Epitome (Guard Torches Enabled).esp
  Copying records from Unofficial Skyrim Modders Patch.esp
  Copying records from Skyrim Exterior Fixes.esp
  Copying records from Skyrim Supplemental Patch.esp
  Copying records from Skyrim Project Optimization - Full Version.esm
 
Handling assets
  Handling assets for Skyrim Project Optimization - Full Version.esm
  Handling assets for Skyrim Supplemental Patch.esp
  Handling assets for Skyrim Exterior Fixes.esp
  Handling assets for Unofficial Skyrim Modders Patch.esp
  Handling assets for Paramount - Epitome (Guard Torches Enabled).esp
  Handling assets for TESCombatStyleFormCTDFix.esp
  Handling assets for Unofficial Riverwood Fix.esp
  Handling assets for Blacksmithforge water fix DB.esp
  Handling assets for Blacksmithforge water fix DG.esp
  Handling assets for HearthFire Display Case Fix.esp
  Handling assets for Blacksmithforge water fix HF.esp
  Handling assets for Blacksmithforge water fix Vanilla.esp
  Handling assets for BullseyePerkParalyzeBugFix.esp
  Handling assets for CriticalCorrection.esp
  Handling assets for TheCleaner.esp
  Handling assets for Dragon Stalking Fix.esp
  Handling assets for FemKhajiitHandFix.esp
  Handling assets for mnStillFerns.esp
  Handling assets for HearthfirePlanterFix.esp
  Handling assets for MuffleNoCloudNoShade.esp
  Handling assets for Invisibility Eyes Fix.esp
  Handling assets for MannequinStayStill.esp
  Handling assets for No_stretching.esp
  Handling assets for orc-female-idle-fix.esp
  Handling assets for PhysicsImpactDamageFix.esp
  Handling assets for Quest Conflict Fixes.esp
  Handling assets for Shout Words Audio Pronunciation Fix.esp
  Handling assets for TavernAIFix.esp
  Handling assets for Third Person Delay Fix.esp
    Copying INI Third Person Delay Fix.ini
  Handling assets for VLCollisionFix.esp
  Handling assets for WM Trap Fixes.esp
  Handling assets for Alternate Start - Live Another Life.esp
    Handling FaceGen files
    Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\textures\actors\character\facegendata\facetint\Alternate Start - Live Another Life.esp
    Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\meshes\actors\character\facegendata\facegeom\Alternate Start - Live Another Life.esp
    Copying INI Alternate Start - Live Another Life.ini
  Handling assets for Bowl of Reflection.esp
  Handling assets for AE-Core Smash.esp
 
Decompiling scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\generalPex\*.pex
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\pex\*.pex
 
Remapping FormIDs in scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc
 
Compiling scripts
  No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc
 
Copying modified scripts
 
Extracting BSAs...
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Skyrim Supplemental Patch.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Dragon Stalking Fix.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\HearthfirePlanterFix.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\No_stretching.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Shout Words Audio Pronunciation Fix.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\TavernAIFix.bsa\
  Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\
 
Created SEQ file: G:\SteamLibrary\steamapps\common\Skyrim\Mod Organizer 2\mods\AE-Core\seq\AE-Core.seq
 
Removing unncessary masters
  Removing master AE-Core Smash.esp
  Removing master Bowl of Reflection.esp
  Removing master Alternate Start - Live Another Life.esp
  Removing master WM Trap Fixes.esp
  Removing master VLCollisionFix.esp
  Removing master Third Person Delay Fix.esp
  Removing master TavernAIFix.esp
  Removing master Shout Words Audio Pronunciation Fix.esp
  Removing master Quest Conflict Fixes.esp
  Removing master PhysicsImpactDamageFix.esp
  Removing master orc-female-idle-fix.esp
  Removing master No_stretching.esp
  Removing master MannequinStayStill.esp
  Removing master Invisibility Eyes Fix.esp
  Removing master MuffleNoCloudNoShade.esp
  Removing master HearthfirePlanterFix.esp
  Removing master mnStillFerns.esp
  Removing master FemKhajiitHandFix.esp
  Removing master Dragon Stalking Fix.esp
  Removing master TheCleaner.esp
  Removing master CriticalCorrection.esp
  Removing master BullseyePerkParalyzeBugFix.esp
  Removing master Blacksmithforge water fix Vanilla.esp
  Removing master Blacksmithforge water fix HF.esp
  Removing master HearthFire Display Case Fix.esp
  Removing master Blacksmithforge water fix DG.esp
  Removing master Blacksmithforge water fix DB.esp
  Removing master Unofficial Riverwood Fix.esp
  Removing master TESCombatStyleFormCTDFix.esp
  Removing master Paramount - Epitome (Guard Torches Enabled).esp
  Removing master Unofficial Skyrim Modders Patch.esp
  Removing master Skyrim Exterior Fixes.esp
  Removing master Skyrim Supplemental Patch.esp
  Removing master Skyrim Project Optimization - Full Version.esm
Saving: G:\SteamLibrary\steamapps\common\Skyrim\Mod Organizer 2\mods\AE-Core\AE-Core.esp.save
Done merging AE-Core (23.349s)
 
 
All done!
 
Edited by Birdman_Eagleson

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Sign in to follow this  

  • Similar Content

    • By KillingMachine1914
      Greetings, 
       
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
       
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
       
      Thank you very much in advance.
    • By Tappei
      Yea yea my launcher crashes when I use ENB and I hate it...
       
      Well heres bit infromation
       
      - My computer can handle ENB! How do i know? I used ENB year ago then I reinstalled skyrim and played but now it doesn't work
      - I use Windows 10 (ENB works fine with w10 tried with friends PC)
      - I use SKSE (steam)
      - I have installed DirectX Runtime
      - I run skyrim launcher as administrator
      - I have set compatibilty mode windows 8 (there is no w10 mode)
      - Launcher works fine without ENB
      - I have installed ENB properly
      - I have updated everything rly EVERYHING O.O
       
       
      Well if anybody knows how to fix this... tell me I really need help :)
    • By DJProps
      To follow the Myriad of problems I have been having with modding Fallout 3 that I wont get into, after generating new INI Files Mod Organizer will only detect my Integrated graphics card (Intel HD Graphics 530 if it helps) when it should be detecting my Dedicated 1060M like it has up until now. Ive tried using optimus, setting sD3DDevice= to use my 1060M, using NVIDIA control panel for Fallout 3, Fallout 3 Launcher, and even Mod Organizer.
       
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.