Whenever I hit Compile, I only get an error saying:
papyrusAssembler.exe - Application Error
The application was unable to start correctly (0xc000007b). Click OK to close the application
And then a second error box:
Papyrus Compiler Version 220.127.116.11 for Fallout 4
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
No output generated for Fragments:Quests:QF_BoS302_000B9F9D, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Quests:QF_BoS302_000B9F9D
Ive been stuck with these errors for days now. I have tried everything I could find but I cannot find the solution. Please help.
I am trying to make a patch and eventually start making Patches for the Skyrim AE community. I am trying to figure out this Reference ID dilemma. I bring up Console Command in game and click on an object to acquire its Reference ID. Then I exit the game and pull up xEdit and search that ID in the MOD (or even my entire MOD List) and there is no matching ID. If I dig down further and locate the object I find the reference ID in xEdit is slightly different than the ID acquired in game using the command console. It seems to be the first couple of characters in the reference ID that are different and every other character after that, matches. But, it's nearly impossible to locate items through xEdit like this. It took me 20 minutes to locate it.
Example: I am running The Great City of Solitude SSE, and I want to make a patch. There is a gaggle of buckets floating out over the water on the docks and I want to patch items like this to be disabled or moved when using this MOD. The console reference ID is (05000832) . . . it is nowhere to be found with a search through xEdit, even with every MOD loaded.
There has to be an easier way to locate Objects within xEdit with their reference IDs from the in game console command for modding and making patches. Am I missing something?
Thanks in advance.
I played the legendary edition a bit and i decided it was a shame to play such a game when so much amazing mods are available! So at first i took modding for granted and just used NMM and i installed them without giving a care, always overwriting everything when prompt, not caring about load order (just used loot tool and didn't take a second to look at the load order) etc. And on top of that i had nearly 200 mods installed and amazingly the game was running till one point it started getting amazingly buggy and crashy...
When i tried to find fixes for the bugs and crashes i ran into a lot of information pointing out to me "Wow you stupid fool how on earth you thought that would work!?". So i deleted the whole game, re installed it and started modding again. I watched gophers beginners modding guide on youtube and everything it covered i got installed and it all worked nicely but.... But I am a greedy dude and i want WANT WANT a lot of mods out there. I did continue modding further on doing my best to always take care of the load order and cleaning with TES5Edit.
Unfortunately i have failed yet again when i hit nearly 200 mods and yet again i wanted a fresh start and found this forum. I re installed the game yet again and for now i have only installed the unofficial patches and the High Q 3D map. I got all the tools needed (Wyre bash, TES5Edit, BOSS, LOOT, Skyrim Performance monitor, MO) and i got SKSE. I have limited time for now and i will continue modding afterwards when i find the free time. Till then i will learn more about stuff from this forum and i am planning on following the step 2.2.9 guide but i have a lot of questions.
For starters do i have to install all the mods that are listed there? I have a list of mods i want for my next playthrough and some i believe are conflicting with some of those and some the mods i just don't want. Is ENBoost really really needed and what if i want a mod that doesn't go with it? What is exactly this https://www.nexusmods.com/skyrim/mods/11/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11&pUp=1 ? Is it a mod like the reproccer but does another thing or similiar? When does it come into the modding timeline?
Also i would like to get permission from people to post here a list of mods i am planning on installing and if anyone who has got the time and willingness to just take a look at the list and say "hey bro these 2 mods are packed in that one" or "pick one of these mods since they conflict" or "you need this XX mod in order for this to work" etc.
Sorry if i have wasted anyone's time with this and i hope i will get permission to post the mod list.
Recently Browsing 0 members
No registered users viewing this page.