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Starting a new mod for Oldrim, things i should keep in mind for DynDOLOD?
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Question
Merkahia
So, i was playing with a mod called "Whiterun Gatehouse and Walls Restored" (https://www.nexusmods.com/skyrim/mods/54745) on a new install of the game and when i ran DynDOLOD i found out that this mod had a problem with it, with LODS and full models beeing displayed at the same time and a big floating building far away. I tried several solutions i found online and wasn't able to fix it, so in the end i decided to make my own mod with the same premise, that is to improve Whiterun's (and maybe other towns) defenses to be on par with other mods in my loadorder.
My problem is that i don't have a lot of experience in modding and i don't know what should i keep in mind in order to avoid running into the same problems i saw with "Whiterun Gatehouse and Walls Restored" once i run DynDOLOD as i want my mod to be compatible with it. I would be using only vanilla assets and just replacing/moving the objects that already exist on that area (whiterun exterior cells). Well, that's all, thank you for your time, to anyone that reads this
2 answers to this question
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