Jump to content
  • 0

Animated Armory animations not working after FNIS


Question

Posted

I have several animations loaded and have never had this issue and am honestly not sure it is because I am using MO2 but I have AA loaded with the patch for Immersive Weapons and First Person Animations but none of the four items covered in this mod use the new animations. SO far I have tried new games with clear overwrite folder, with and without a bashed patch, and breaking down the BSA to loose files all with the same result...nothing different. When I run FNIS the mod is listed with my other animations but it fails to generate the animations. This seems to be just my issue as I cant find much info about issues with AA, most comments I have seen have no complaints but I am stumped for the moment.  Any ideas are appreciated, thank you!

4 answers to this question

Recommended Posts

  • 0
Posted

Are any other mods overriding the animations in Animated Armory? You can generally tell by double clicking Animated Armory in the left pane and looking in the Conflicts tab to see if anything is overriding the hkx files. If the mod stores the files in a BSA (or BA2) archive, any animations stored as loose files will be used because loose files always win the conflict with Mod Organizer 2.

  • 0
Posted

Are any other mods overriding the animations in Animated Armory? You can generally tell by double clicking Animated Armory in the left pane and looking in the Conflicts tab to see if anything is overriding the hkx files. If the mod stores the files in a BSA (or BA2) archive, any animations stored as loose files will be used because loose files always win the conflict with Mod Organizer 2.

I looked at that but only something in the overwrite. I cleaned it out and reran FNIS and Wrye Bash but no luck. You did however give me an idea, create mod with the overwrite and move AA and patches below everything. I am not sure what may be causing the conflict in OW, I usually  create a mod for each profile after I am satisfied all is working but I have never tried it not being last. Thanks and I will post if it works.

  • 0
Posted

I looked at that but only something in the overwrite. I cleaned it out and reran FNIS and Wrye Bash but no luck. You did however give me an idea, create mod with the overwrite and move AA and patches below everything. I am not sure what may be causing the conflict in OW, I usually  create a mod for each profile after I am satisfied all is working but I have never tried it not being last. Thanks and I will post if it works.

I figured out before even trying it that would cancel my FNIS so what I ended up trying was unzip the bsa into its mod folder and run FNIS and Wrye Bash with a clear overwrite. AA is not being overwritten by anything but I somehow still have the regular animation rather than the replacers.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.