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Skyrim (32-bit) and Creation Kit Script Saving
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Question
Haravikk
I updated to Mod Organizer 2 after discovering that Mod Organizer 1 is no longer connecting to Nexus Mods for me. For the most part everything works just fine, except that I'm having a problem with Creation Kit.
The problem I'm experiencing is essentially that I can save one, and only one*, script per session, after which I will start getting the following error:
The source file saves back to my mod folder just fine, but at this point I now can't compile any more scripts until I close down Creation Kit, reopen it, and reload my mod. As you can probably imagine this isn't ideal, as what used to be five minutes of light editing is now going to be approximately 63 million years worth of waiting for CK to reopen and reload.
Anyone have any ideas what might be happening here? I used to use a version of PapyrusCompiler.exe edited to run only in 32-bit mode (which used to be the only way to run it with MO1), but I've tried both that version, and an unedited copy, both are affected.
Any alternatives or workarounds I could use? I don't really want to use MO1 just for Creation Kit as I just know I'm going to end up out of sync between the two really quickly.
*Okay, while writing this I managed to save a compile a massive two scripts in a single session, but usually it's one and only one as I stated.
2 answers to this question
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