- 0
Intended Behavior? (MO2/Wrye Bash Interactions)
-
Similar Content
-
- 4 answers
- 895 views
-
CTD from having dyndolod.esp enabled in new save and old 1 2
By pentapox,
- SKYRIMSE
- DynDOLOD 3
- (and 1 more)
- 18 answers
- 1,668 views
-
- 13 answers
- 3,637 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
Shadriss
First, this is a question and not a game killer in any fashion - everything is working mostly as I expect, and I'm just truly curious about this.
As per my usual process, I sort mods via LOOT before I create my bashed patch. I create the patch, no problems, no issues, all is working. What I find interesting, and what I'm curious about, is that when I return to MO, all the plugins deactivated by WB to create the bashed patch have been moved in the load order to the end, after everything that's active.
I don't recall this happening when I was running through the original MO. I've been re-sorting via LOOT afterwards as a 'just in case' measure, but it doesn't really appear to be hurting anything... but I am curious if this is intended or not. Or maybe I just completely missed something somehow?
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now