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Posted

Can't get the Darnified fonts to appear.  I've installed Darnified v04, made the font changes to fallout.ini and falloutprefs.ini, reinstalled Danified, verified the fonts are in the Darnified filetree, but it's not showing up.  Could easily be something besides MO2, but I never had any difficulty with MO1 so I thought I'd ask.

 

While troubleshooting, I did realize I had a basic misunderstanding about exactly how MO (1 or 2) operates.  I thought that when you launched something (a game, LOOT, FNVEdit, etc.) from within MO, the contents of the game directories (particularly Data) would change to show all the mods, ini files, etc. enabled in that MO profile.  But if I start LOOT from within MO, nothing seems to have changed in my game directory when I look at it with Explorer.  (I was trying to check to make sure the game was launching with the correct .ini files.)

 

Is there a way for me to see the MO-populated directories the way LOOT sees the directories?

4 answers to this question

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Posted

Ah...in the end it was obvious (as it usually is).  When I started modding, falloutcustom.ini and custom.ini were empty.  At some point something (probably bethINI) added the [fonts] yp both of them, and that was overwriting my changes to the usual INIs.  Working now.

  • 0
Posted

You can launch something like Free Commander from within Mod Organizer to view the virtual data folder as the game sees it. You'll need to use the x86 version with Mod Organizer 1 although you can use either the x86 or x64 version with Mod Organizer 2.

  • 0
Posted (edited)

Thanks - I'll try Free Commander.

 

Where is the best place to report MO2 bugs?  Here?

 

Never mind - found it on github.

Edited by yonkiman

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