I manually installed the resource files and have it checked on ModOrganizer2, they are up-to-date with my standalone files, added the -sse argument and now I'm generally confused because my TextGen worked completely fine but DynDOLOD refuses to work. Can anyone help me with this?
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jcamp
I manually installed the resource files and have it checked on ModOrganizer2, they are up-to-date with my standalone files, added the -sse argument and now I'm generally confused because my TextGen worked completely fine but DynDOLOD refuses to work. Can anyone help me with this?
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sheson
The DynDOLOD folder and files shown in the screenshot are not from DynDOLOD Resources SE core files, but DynDOLOD Resources SE optionals. DynDOLOD.exe checks if a few key files from DynDOLOD Resource
Nukesup
HA! You're amazing. I assumed it was running in SSE mode because I added the "-sse" argument to the shortcut MO was referencing but MO was ignoring that argument and running it without it because the
whitelion1284
THIS. This was my problem. I needed to add the argument -SSE to both DynDoLOD and the texture generator within MO2's target exectuable menu. Thank you.
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