stoppingby4now Posted February 7, 2013 Share Posted February 7, 2013 Discussion thread: Optimizer Textures by AdPipino Wiki Link Textures Check, Fix, Compress, Improves Perfomace. Extra: Optimizer BSA. Games: Skyrim, Fallout 3 & NV, Stalker, Oblivion, Morrowind, GTA4, Mount & Blade and others. Link to comment Share on other sites More sharing options...
justjr Posted February 7, 2013 Share Posted February 7, 2013 I would like to know about the SMCO too, https://skyrim.nexusmods.com/mods/13529#content It Just got an updated. Link to comment Share on other sites More sharing options...
SabreCat Posted June 21, 2013 Share Posted June 21, 2013 I could use some recommendations on this one. What's with the Profiles and whatnot? Does it matter whether I have the HRDLC installed or not? What if I've already run DDSopt-based optimization? Link to comment Share on other sites More sharing options...
WilliamImm Posted June 21, 2013 Share Posted June 21, 2013 TBH, I would spend the time to learn DDSopt instead. It's more featured - although it isn't as easy to use, it produces better results. Link to comment Share on other sites More sharing options...
Phyrre56 Posted June 21, 2013 Share Posted June 21, 2013 Just to clarify -- there's no reason to run this if I already ran my textures through DDSOpt and my BSA through BSAOpt? Link to comment Share on other sites More sharing options...
WilliamImm Posted June 21, 2013 Share Posted June 21, 2013 Yes, there is absolutely no reason. Link to comment Share on other sites More sharing options...
Kelmych Posted July 21, 2013 Share Posted July 21, 2013 I put a page in the DDSopt guide here with a discussion of the differences between OT and DDSopt Link to comment Share on other sites More sharing options...
MallaVelve Posted November 7, 2013 Share Posted November 7, 2013 I am unsure where to post this, but this seams like a likely spot. I ran Optimizer Textures on my Vanilla Skyrim Data Folder, and in the logs I tracked down and copied these errors: DAWNGUARD.BSA: textures\terrain\dlc01soulcairn\dlc01soulcairn.8.-20.37_n.dds ... Error: Direct3D device faill DAWNGUARD.BSA: textures\terrain\dlc01soulcairn\dlc01soulcairn.4.24.-47_n.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\clutter\blackreachmushroom02_g.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\sovngarde\sovngarde.4.24.-32_n.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\sovngarde\sovngarde.4.12.0.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\tamriel\tamriel.4.68.-84_n.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\tamriel\tamriel.4.-44.40.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\tamriel\tamriel.4.-88.72.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\tamriel\tamriel.4.60.64_n.dds ... Error: Direct3D device faill SKYRIM - TEXTURES.BSA: textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-3.7.dds ... Error: Direct3D device faill Now I was able to track down good versions of these files but I have no idea how to get them into their respective .BSA's. Suggestions? Link to comment Share on other sites More sharing options...
Aiyen Posted November 7, 2013 Share Posted November 7, 2013 Use loose files instead of bsa archives ? If you absolutely must have them in there then use another utility to repackage them into one. Link to comment Share on other sites More sharing options...
MallaVelve Posted November 7, 2013 Share Posted November 7, 2013 So take the BSA's out of Skyrim/Data and .7z them to drop into MO, let mo unpack and organize them into folders, then remove folders from MO and drop into Skyrim/Data? Link to comment Share on other sites More sharing options...
Aiyen Posted November 7, 2013 Share Posted November 7, 2013 No that would be overkill. You only need to extract the textures.bsa... you do not really need to take any of the others out. Just let MO unpack them (Or another program that can unpack it), create a .7z and make a mod and install it using MO. No need to copy it into the data folder... since that kinda ruins the point of using MO in the first place. Link to comment Share on other sites More sharing options...
MallaVelve Posted November 7, 2013 Share Posted November 7, 2013 No that would be overkill.You only need to extract the textures.bsa... you do not really need to take any of the others out. Just let MO unpack them (Or another program that can unpack it), create a .7z and make a mod and install it using MO. No need to copy it into the data folder... since that kinda ruins the point of using MO in the first place.Ok thanks, I will do that, I was just thinking of keeping the Skyrim folder as the base, MO profiles as the STEP:CORE, STEP:CORE +. Link to comment Share on other sites More sharing options...
MallaVelve Posted November 7, 2013 Share Posted November 7, 2013 That leaves me with one more question however, where to place Dawnguard mod and Skyrim mod in the MO/STEP:CORE lineup? Above unoficial patches perhaps?  Skyrim then Dawnguard? Link to comment Share on other sites More sharing options...
phazer11 Posted November 8, 2013 Share Posted November 8, 2013 I have my textures in archives (so they show as mods in ModOrganizer) int he following order: Vanilla, Dawnguard, Hearthfires, Dragonborn, HRDLC1, HRDLC2, HRDLC3 Link to comment Share on other sites More sharing options...
DoubleYou Posted February 6, 2014 Share Posted February 6, 2014 Is there any reason for us to keep this in extended, since we recommend and use DDSopt, which does the same thing but better? Link to comment Share on other sites More sharing options...
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