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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

I've been working on Lexy's LOTD SE for the last 2 weeks , and I am finally nearing the end of the installation process. I am currently on The Finishing Line Step 6 zEdit and lo and behold I am facing some errors I can't seem to fix by my admittedly less than stellar modding knowledge. I am facing errors when starting the zEdit, "Failed to get masters for merge - ---- World Encounter Addon Patches Merged.esp. The plugin may be corrupted." "Failed to get masters for merge - ---- YOT - Your Own Thoughts Merged.esp. The plugin may be corrupted." "Failed to get masters for merge - ---- Weather Systems Merged.esp. The plugin may be corrupted."

Can anyone help me get this fixed? 

 

8cITu6S

Posted

Hey guys I have updated the guide so check the changelog. Idiot Check for KYE update the zEdit Patcher as well as the mod. A new game is require for todays update no Ifs or Buts.


I've been working on Lexy's LOTD SE for the last 2 weeks , and I am finally nearing the end of the installation process. I am currently on The Finishing Line Step 6 zEdit and lo and behold I am facing some errors I can't seem to fix by my admittedly less than stellar modding knowledge. I am facing errors when starting the zEdit, "Failed to get masters for merge - ---- World Encounter Addon Patches Merged.esp. The plugin may be corrupted." "Failed to get masters for merge - ---- YOT - Your Own Thoughts Merged.esp. The plugin may be corrupted." "Failed to get masters for merge - ---- Weather Systems Merged.esp. The plugin may be corrupted."

Can anyone help me get this fixed? 

 

8cITu6S

you best bet is to come is Discord that where most Troubleshooting happens now.

Posted

on the "Finishing Line" page:

 

1. In Windows Explorer - navigate to your Mod Organizer 2/Mods folder.2. Create a new folder to act as a mod for the new FNIS files. We recommend "FNIS Output".

You can just right click on any mod in the MO2 window, select "All Mods -> Create empty mod"
That is much easier than using explorer.

Posted

Is "Enhanced Landscape Oaks Standalone.esp" supposed to be kept as Form 43 or will this be corrected during the merge?

I corrected all form 43 files with Wrye Bash - just set ESM flag - Remove ESM flag and the Form 44 flag is set. No need for the CK.

On the Legacy incompatibilities list is:

 

Lore Weapon Expansion, main mod - Legacy already contains this content so the mod is not needed.

 

Is there a special reason it is included here?

Posted

Is "Enhanced Landscape Oaks Standalone.esp" supposed to be kept as Form 43 or will this be corrected during the merge?

there is a replacer ESP

I corrected all form 43 files with Wrye Bash - just set ESM flag - Remove ESM flag and the Form 44 flag is set. No need for the CK.

On the Legacy incompatibilities list is:

 

Lore Weapon Expansion, main mod - Legacy already contains this content so the mod is not needed.

 

Is there a special reason it is included here?

LWE isn't incompatible only certain parts are that we remove anyway

  • +1 1
Posted

Hopefully this is the last time I have to bother everyone.

 

1) When it comes to the NPCs, can I choose the non nude options if given or will that interfere with any resolution merges or patches?

 

2) In an older guide, there was a follower Toccata that was removed. If I still wanted to use her, would that interfere with any merges or conflicts? Could she still be used? If it requires making my own conflict patch I am not 100% sure what to do, so in that case I guess its best to leave alone right?

 

Thank you so much again.

Posted

Hi Lexy,

 

I was reading the Nexus page for Ljoss ENB, and one of the settings changes that is suggested there for nVidia users is from the Change Resolution menu in the nVidia Control Panel -- changing "Output Dynamic Range" from 'Limited' (this is the setting with a default nVidia driver installation) to 'Full'.  I don't know if you have played with this setting yourself, but I found it makes a world of difference to how everything looks.  It changes the overall colour balance a lot-- it makes black things actually look black, instead of just a dim grey.  It makes the outdoors look MUCH better I found.  ...on the flipside it also makes indoor areas look darker....a lot darker in some places.  Anyways, just thought I'd give my 2 cents on how to improve your already awesome guide.

 

 

dan.

Posted

Hi Lexy,

 

I was reading the Nexus page for Ljoss ENB, and one of the settings changes that is suggested there for nVidia users is from the Change Resolution menu in the nVidia Control Panel -- changing "Output Dynamic Range" from 'Limited' (this is the setting with a default nVidia driver installation) to 'Full'.  I don't know if you have played with this setting yourself, but I found it makes a world of difference to how everything looks.  It changes the overall colour balance a lot-- it makes black things actually look black, instead of just a dim grey.  It makes the outdoors look MUCH better I found.  ...on the flipside it also makes indoor areas look darker....a lot darker in some places.  Anyways, just thought I'd give my 2 cents on how to improve your already awesome guide.

 

 

dan.

that is only needed of you connect to your Monitor via HDMI

Posted

have no idea why, but sselodgen always gets stuck 20 minutes in .

This is always the last message it outputs, then it just does nothing:

 

[20:56] [DLC2SolstheimWorld] Building terrain LOD textures [-64,-64] to [127,127] 8/4

 

 

i have no idea what to do, it doesnt output any error or anything, it just stops.

 

Posted

Hey guys I have updated the guide so check the changelog. Please note that this update does require a new new game. If you have a game In progress and v5 of LOTD but are not planning to up date you should at least update Lexy's LOTD Consistency Patches Merge since previous versions had a lot of left over data from LOTD v4.

Posted

I am up to the point in the guide of installing Not So Fast - Main Quest with the best guide on the planet, awesome by the way! When converting with the Creation Kit I get the following errors for the first time...

Do proceed on or can I repair something?

 

Please Assist and Advise

 

Thanks,

Derrick

 

ExperimentalPatchOptimizations: (2460 + 59 + 532968) = 535487 patches applied in 248ms.
Terrain build dispatcher created.
Creation Kit
User Name: Derrick T. French
BSBizIntEventHelper: GenerateUuid: 0bb0cd9f-8f71-46a1-9ab7-31cf5a378504 (0bb0cd9f, 8f7146a1, 9ab731cf, 5a378504)
BSBizIntEventHelper: GetPersistentUuid: 51b49ffb-8282-463a-86fe-720e8b58d51f (51b49ffb, 8282463a, 86fe720e, 8b58d51f)
LogEventToBNet: Event logging disabled. Skipping event send.
FaceFXWrapper could not be started (2). LIP generation will be disabled.
MASTERFILE: ===========================================================
Data File Loaded 'Skyrim.esm'...
SCRIPTS: Cannot open store for class "sethirelingrehire3dnpc", missing file?
SCRIPTS: Cannot open store for class "SKI_ConfigBase", missing file?
SCRIPTS: Error: Unable to link "SKI_ConfigBase" - the parent of "nwsfollowermcmscript".
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: error: Failed to find variable ::Pages_var used in nwsfollowermcmscript.mBuildArrays()
SCRIPTS: Error: Unable to link type of variable "::mcmScript_var" on object "nwsfollower_playeralias"
SCRIPTS: Error: Unable to link type of property "mcmScript" on object "nwsfollower_playeralias"
SCRIPTS: Error: Unable to link types associated with function "ApplySettings" in state "" on object "nwsfollower_playeralias".
SCRIPTS: Error: Unable to link type of variable "::mcmScr_var" on object "nwsfollowermcmexscript"
SCRIPTS: Error: Unable to link type of property "mcmScr" on object "nwsfollowermcmexscript"
SCRIPTS: Error: Unable to link type of variable "::mcmScript_var" on object "nwsfollowercontrollerexscript"
SCRIPTS: Error: Unable to link type of property "mcmScript" on object "nwsfollowercontrollerexscript"
SCRIPTS: Error: Unable to link types associated with function "DoStartupCheck" in state "" on object "nwsfollowercontrollerexscript".
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
FORMS: Book 'QABook' (000B7736) has invalid character ¬.
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character ˆ.
FORMS: Book 'QABook' (000B7736) has invalid character Å’.
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character ’.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character â„¢.
FORMS: Book 'QABook' (000B7736) has invalid character Ÿ.
FORMS: Book 'QABook' (000B7736) has invalid character „.
FORMS: Book 'QABook' (000B7736) has invalid character –.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ­.
FORMS: Book 'QABook' (000B7736) has invalid character ±.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character Å¡.
FORMS: Book 'QABook' (000B7736) has invalid character ‘.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ‡.
FORMS: Book 'QABook' (000B7736) has invalid character ¬.
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character ˆ.
FORMS: Book 'QABook' (000B7736) has invalid character Å’.
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character ’.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character â„¢.
FORMS: Book 'QABook' (000B7736) has invalid character Ÿ.
FORMS: Book 'QABook' (000B7736) has invalid character „.
FORMS: Book 'QABook' (000B7736) has invalid character –.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ­.
FORMS: Book 'QABook' (000B7736) has invalid character ±.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character Å¡.
FORMS: Book 'QABook' (000B7736) has invalid character ‘.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ‡.
FORMS: Book 'QABook' (000B7736) has invalid character ¬.
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character ˆ.
FORMS: Book 'QABook' (000B7736) has invalid character Å’.
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character ’.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character â„¢.
FORMS: Book 'QABook' (000B7736) has invalid character Ÿ.
FORMS: Book 'QABook' (000B7736) has invalid character „.
FORMS: Book 'QABook' (000B7736) has invalid character –.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ­.
FORMS: Book 'QABook' (000B7736) has invalid character ±.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character ‰.
FORMS: Book 'QABook' (000B7736) has invalid character .
FORMS: Book 'QABook' (000B7736) has invalid character “.
FORMS: Book 'QABook' (000B7736) has invalid character Å¡.
FORMS: Book 'QABook' (000B7736) has invalid character ‘.
FORMS: Book 'QABook' (000B7736) has invalid character Å“.
FORMS: Book 'QABook' (000B7736) has invalid character ‡.

 

Posted

Has anyone else had a problem with zMerge? Whenever I merge certain mods, and I go to the disable plugins, some are not put into the optional folder. At this point, can I just manually move them?

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