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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

Probably a silly question, but if during the installation of the "TMB Vanilla Armors and Clothes SSE", if I wanted to choose something other than 'vanilla', like some Spice Gear options, would that be a problem?

 

Thanks in advance.  

Hello no it's not a problem, i already try it one time and it was working well

Posted

Hello.  Just installed using your latest guide.  For me, "Bandolier" is not working well with "Complete Crafting".  I am unable to craft bandoliers because the recipe for "Assorted Buckles" is not available at the blacksmith stations.

 

There were a few references to the problem at CCOR forum; but I did not see a solution other than to choose one or the other.   Are you able to craft Bandoliers?  Have you enabled or disabled the Bandolier or CCOR recipes from the CCOR MCM settings? 

 

Thanks for the guide. I'm really enjoying it.

Posted (edited)

So, I'm at the NPC Retexture step of installation, and Mizzog has hidden their mod "Makeovers by Mizzog - The Companions." I'm not sure what to do now.

Edited by Aurastorm17
Posted (edited)

It's my first post here, so hi everybody.

 

I'll go straight to the point. I cannot create a BASH-PATCH when I check "Lexy's LOTD Consistency Patches Merged.esp" in the "Import Graphics" line in "Wrye Bash". When I select this ESP in this tag (IMPORT GRAPHICS) in this program, WRYE BASH Merge Creator closes automatically without any message after about one minute. However, when I uncheck only this ESP from this tag, BASH-PATCH creation goes normal. From the file "bashbugdump.log" I managed to get this information about this peculiar bug(?).:

 

testing UAC
Traceback (most recent call last):
  File "bash\gui\events.pyo", line 167, in _post
  File "bash\balt.pyo", line 1522, in _conversation_wrapper
  File "bash\basher\patcher_dialog.pyo", line 188, in PatchExecute
  File "bash\patcher\patch_files.pyo", line 193, in init_patchers_data
  File "bash\patcher\patchers\importers.pyo", line 119, in initData
AttributeError: 'MreActi' object has no attribute 'female_model'

 

 

Of course I use the pre-merged, provided by the installer version of "Lexy's LOTD Consistency Patches Merged.esp" file. No, I didn't generate this file personally because I use all the modifications from Lexy's LOTD Modding Guide.

 

Edited by Mashroo
Posted

So, I'm at the NPC Retexture step of installation, and Mizzog has hidden their mod "Makeovers by Mizzog - The Companions." I'm not sure what to do now.

skip it then come to discord and get the Updated NPC Retexture Merge and CR or wait for me to update.

 

It's my first post here, so hi everybody.

 

I'll go straight to the point. I cannot create a BASH-PATCH when I check "Lexy's LOTD Consistency Patches Merged.esp" in the "Import Graphics" line in "Wrye Bash". When I select this ESP in this tag (IMPORT GRAPHICS) in this program, WRYE BASH Merge Creator closes automatically without any message after about one minute. However, when I uncheck only this ESP from this tag, BASH-PATCH creation goes normal. From the file "bashbugdump.log" I managed to get this information about this peculiar bug(?).:

 

testing UAC

Traceback (most recent call last):

  File "bash\gui\events.pyo", line 167, in _post

  File "bash\balt.pyo", line 1522, in _conversation_wrapper

  File "bash\basher\patcher_dialog.pyo", line 188, in PatchExecute

  File "bash\patcher\patch_files.pyo", line 193, in init_patchers_data

  File "bash\patcher\patchers\importers.pyo", line 119, in initData

AttributeError: 'MreActi' object has no attribute 'female_model'

 

 

Of course I use the pre-merged, provided by the installer version of "Lexy's LOTD Consistency Patches Merged.esp" file. No, I didn't generate this file personally because I use all the modifications from Lexy's LOTD Modding Guide.

 

 

this i probably cos you didn't used v1.6 of LOTD Patches and formids changed.

Posted

It's my first post here, so hi everybody.

 

I'll go straight to the point. I cannot create a BASH-PATCH when I check "Lexy's LOTD Consistency Patches Merged.esp" in the "Import Graphics" line in "Wrye Bash". When I select this ESP in this tag (IMPORT GRAPHICS) in this program, WRYE BASH Merge Creator closes automatically without any message after about one minute. However, when I uncheck only this ESP from this tag, BASH-PATCH creation goes normal. From the file "bashbugdump.log" I managed to get this information about this peculiar bug(?).:

 

testing UAC

Traceback (most recent call last):

  File "bash\gui\events.pyo", line 167, in _post

  File "bash\balt.pyo", line 1522, in _conversation_wrapper

  File "bash\basher\patcher_dialog.pyo", line 188, in PatchExecute

  File "bash\patcher\patch_files.pyo", line 193, in init_patchers_data

  File "bash\patcher\patchers\importers.pyo", line 119, in initData

AttributeError: 'MreActi' object has no attribute 'female_model'

 

 

Of course I use the pre-merged, provided by the installer version of "Lexy's LOTD Consistency Patches Merged.esp" file. No, I didn't generate this file personally because I use all the modifications from Lexy's LOTD Modding Guide.

 

 

 

This happened to me too.  At first I fixed it just by removing the 'Graphics' bash tag from Consistency Patches Merged.  But after a few days of searching I found the real cause of the problem.

 

In my case it was because I installed a file from the LOTD Patches Installer ("New Treasure Hunt SSE Patch") that is not part of Lexy's guide.  So, when I included that new file in my LOTD Patches Merge the FormID Renumbering made one of the Armor items from the Consistency Patches Merge override the wrong item from LOTD Patches Merged.  (In my case it was EbonyGlovesAADBM)  So to fix it I had to renumber the FormID for EbonyGlovesAADBM in the consistency patch merge to be the same as the FormID for iEbonyGlovesAADBM in my LOTD Patches Merged.  After I renumbered that FormID I was able to create the Bashed Patch successfully.

 

 

dan.

Posted

Hey, thanks for the answers to @DarkladyLexy and @tanzplagen.
@DarkladyLexy you were right. I got it before your answer, but still thank you.
Well, it just means to STICK STRICTLY to the guide for the future ,and if you don't know what might happen, don't try to make any modifications on your own. Now I've understood that better.

 

And - @DarkladyLexy - I really, really thank you and the whole team for this guide and all the hard, good work you've put into it.

Posted

Hey guys I have updated the guide so check the changelog. Pay attention close attention to this One some patches names have changed Stunning Statues of Skyrim has changed and some merge Load Orders have changed.

Posted

It appears to me that LOTD Consistency Patches is downloading as version 1.18, mislabeled on Nexus as 1.19.  This leads to two reference errors in xEdit.

Posted

It appears to me that LOTD Consistency Patches is downloading as version 1.18, mislabeled on Nexus as 1.19.  This leads to two reference errors in xEdit.

i have reuploaded that is cos i forgot to update the version number in the FOMOD

Posted

i have reuploaded that is cos i forgot to update the version number in the FOMOD

Still see the same reference errors for two replicas in the museum.  Both form IDs are offset by the same amount.  I assume that means that I have either an extra mod or mods out of sequence somewhere, but I've been unable to recognize it.  For now, I just copied the form IDs from LOTD Patch Merge.

Posted

I am working on the first zEdit merge, "Animals Merged" and I have a problem; one of the Masters that I need comes from SkyTEST-RealisticAnimals&Predators.esp but the Mod guide told me to remove this esp when I downloaded this mod. Do I put it back until I have done the merge?

Posted

I am working on the first zEdit merge, "Animals Merged" and I have a problem; one of the Masters that I need comes from SkyTEST-RealisticAnimals&Predators.esp but the Mod guide told me to remove this esp when I downloaded this mod. Do I put it back until I have done the merge?

You remove the ESP from SkyTEST - Realistic Animals and Predators, but not the one in SkyTEST Integration Project SE.

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