kokhin Posted October 25, 2019 Posted October 25, 2019 (edited) Hi,I think I found an issue with "pre bash merged" : it needs a "graphics" tag for the bashed patch. The Stormcloacks shaped helmet used on many guard is empty (can't see the guard's face). First pic is with Pre bash merged as it is in the guide, the second one with a Graphics tag added before rebuilding bashed patch. Screenshot of "not forwarded" data :) Edited October 25, 2019 by kokhin
DarkladyLexy Posted October 25, 2019 Author Posted October 25, 2019 Hi,I think I found an issue with "pre bash merged" : it needs a "graphics" tag for the bashed patch. The Stormcloacks shaped helmet used on many guard is empty (can't see the guard's face). First pic is with Pre bash merged as it is in the guide, the second one with a Graphics tag added before rebuilding bashed patch. Screenshot of "not forwarded" data :)too me it look like you don't have the correct version of OMEGA - True Soldiers patch in the pre bash merge 1
Brotherofcats Posted October 25, 2019 Posted October 25, 2019 Running FNIS, have created the FNIS Output folder, which does apear in MO2. But after running FNIS the only folder inside si the Tools folder. No scripts or meshes. Have run it multiple times with the same results, and yes, I checked the three boxes for patches.
Brotherofcats Posted October 25, 2019 Posted October 25, 2019 And now it's Mator Smash. It returned a bunhc of erros about masters laoding after mods. I made sure the masters, Helgen REborn, MLU and Realistic Water 2, are well above their dependencies, and the very same errors are returned.
Brotherofcats Posted October 25, 2019 Posted October 25, 2019 Made sure I was undder the 255 limit, 254, and its still returns those errors. It won't let me highlight anything, only pick them one at a time, and I'm not about to do that for 254 plugins. An infuriating, worthless program that I will just have to do without.
guyguy Posted October 26, 2019 Posted October 26, 2019 You should maybe try an easier list. I ran into none of the issues you have and can only think that this is beyond your current skill level.
Brotherofcats Posted October 26, 2019 Posted October 26, 2019 Nothing is beyond my current skill level. If I don't know, I learn by doing, which is what I have done with every Bethesda game, and others, that I have modded. I have now played the game twenty hours without the Smash Patch, and have run into no problems. I will do what I did with Fallout when I came to crash, move on to another area and come back later, which seems to always solve the problem.
kokhin Posted October 27, 2019 Posted October 27, 2019 too me it look like you don't have the correct version of OMEGA - True Soldiers patch in the pre bash mergeTo me, it looks like you were right. Sorry.
Shabdez Posted October 27, 2019 Posted October 27, 2019 Luxor is back:https://www.nexusmods.com/skyrimspecialedition/mods/29885
InstantKor Posted October 28, 2019 Posted October 28, 2019 Just wanted to mention that the mod Skyrim Reborn Whiterun Hold does NOT require the Containers and Leveled Lists Fixes - Complete Loot Overhaul mod to be installed as a requirement at all so it can be added back into the guide.
Gutmaw Posted October 28, 2019 Posted October 28, 2019 Hey all...long time! :) Just starting to dig in from scratch and looks like the Download the premade CreationKitCustom.ini here file is no longer available?
LilikeSound Posted October 28, 2019 Posted October 28, 2019 Could someone help me fix a LOOT cyclic error? Cyclic interaction detected between "Better Skill and Quest Books Names SE.esp" and "LOTD Patches Merged.esp":Better Skill and Quest Books Names SE.esp [Masterlist Load After]TheChoiceIsYours.esp [Master]LOTD Patches Merged.esp [user Load After]Better Skill and Quest Books Names SE.esp I'm not sure how to go about fixing this. If I just remove the load after rule on Better Skill and Quest Books it just throws a different error. I tried to fix by going into xEdit and reordering masters, but so far it hasn't helped.
LilikeSound Posted October 28, 2019 Posted October 28, 2019 Could someone help me fix a LOOT cyclic error? Cyclic interaction detected between "Better Skill and Quest Books Names SE.esp" and "LOTD Patches Merged.esp":Better Skill and Quest Books Names SE.esp [Masterlist Load After]TheChoiceIsYours.esp [Master]LOTD Patches Merged.esp [user Load After]Better Skill and Quest Books Names SE.esp I'm not sure how to go about fixing this. If I just remove the load after rule on Better Skill and Quest Books it just throws a different error. I tried to fix by going into xEdit and reordering masters, but so far it hasn't helped.Nevermind. I spoke too soon and fiddled with it until it stopped popping up. Thx anyway.
DarkladyLexy Posted October 28, 2019 Author Posted October 28, 2019 Hey all...long time! :) Just starting to dig in from scratch and looks like the Download the premade CreationKitCustom.ini here file is no longer available? you are using the wrong guide you need to use Nexus Version https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE
ssconvert Posted October 28, 2019 Posted October 28, 2019 Hello Lexy, look probably been mentioned before but there has been talk of a game breaking bug between Obis and immersive patrols. Have read it on a few other mod lists. From Sinitar's site ( https://www.sinitargaming.com/skyrim_se.html ) : Note: don't use OBIS and Immersive Patrols togehter - while being 100% stable and great mods themselves, when used together, sooner or later they case a game-breaking bug when random factions start attacking you on sight with no reason. I'm personally using OBIS. No idea if true or not but just to give you the heads up.
Recommended Posts