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Lexy's: Legacy of The Dragonborn Special Edition


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Is there any plans to officially support Wabbajack? Could turn a 20+ hour installation into an hour or two. https://www.reddit.com/r/skyrimmods/comments/culbr6/wabbajack_07_released_modlist_autoinstaller_for/

 

As the comments say, it even supports all the little edits the guide does, as well as 3rd party sites such as dropbox. It would definitely increase popularity with the guide and ensure everyone is on the exact same page for testing. There's little room for error.

no support will be given for Wabbajack or Automation.

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no support will be given for Wabbajack or Automation.

 

I completely understand. Thanks for the reply. My paranoia got the best of me and I decided to stay away from automation. :)

 

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I just followed the guide and have some advice. I think you could cut down significantly on the time needed to set this up with a few simple tweaks:

 

- Specify before installing mods that you don't need to run LOOT or Wyre Bash to update rules and tags after each mod. Had I know you listed all these right at the end, I would have done them in one go (saves a lot of time).

 

- Include your merge MO2 profiles which has all those merges already setup, then we just have to switch to them and make the merges in zMerge as normal. This would save hours and is the most tedious part of the guide to do. This would also mean you don't have to include the premade LOTD merge due to it's complexity. I feel this is by far the most complex and user error prone part of the guide and it can be easily solved by premade profiles.

 

- Include a LOOT userlist.txt file which has all the LOOT rules already in it, just have people drop it into appdata folder after the initial LOOT setup in step 1. This also sets up LOOT groups correctly.

 

- Include a list of all the CAO conversions right at the end, with their settings, and have people do them then. Closing MO2 after every mod that needs this takes a lot of extra time.

 

Basically instead of install mod > do all these tasks for it > go to next mod, we'd install all mods > then do these tasks in one go without exiting the programs. I think form conversions, xEdits, and manual file system edits should still be done on a per mod basis since you close the program between tasks anyway.

Edited by nanord
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- Include your merge MO2 profiles which has all those merges already setup, then we just have to switch to them and make the merges in zMerge as normal. This would save hours and is the most tedious part of the guide to do. This would also mean you don't have to include the premade LOTD merge due to it's complexity. I feel this is by far the most complex and user error prone part of the guide and it can be easily solved by premade profiles.

 

Scratch that one. Won't work unless we all installed mods with the exact same names. Not likely.

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I completely understand. Thanks for the reply. My paranoia got the best of me and I decided to stay away from automation. :)

 

---

 

I just followed the guide and have some advice. I think you could cut down significantly on the time needed to set this up with a few simple tweaks:

 

- Specify before installing mods that you don't need to run LOOT or Wyre Bash to update rules and tags after each mod. Had I know you listed all these right at the end, I would have done them in one go (saves a lot of time).

 

- Include your merge MO2 profiles which has all those merges already setup, then we just have to switch to them and make the merges in zMerge as normal. This would save hours and is the most tedious part of the guide to do. This would also mean you don't have to include the premade LOTD merge due to it's complexity. I feel this is by far the most complex and user error prone part of the guide and it can be easily solved by premade profiles.

 

- Include a LOOT userlist.txt file which has all the LOOT rules already in it, just have people drop it into appdata folder after the initial LOOT setup in step 1. This also sets up LOOT groups correctly.

 

- Include a list of all the CAO conversions right at the end, with their settings, and have people do them then. Closing MO2 after every mod that needs this takes a lot of extra time.

 

Basically instead of install mod > do all these tasks for it > go to next mod, we'd install all mods > then do these tasks in one go without exiting the programs. I think form conversions, xEdits, and manual file system edits should still be done on a per mod basis since you close the program between tasks anyway.

Q1. I do actually say DO NOT run LOOT until directed to do so on the Merge Page but users do insist on ignoring me.

Q2. I actually try that in the past and it was a major headache cos users would name there mods differently to me and thus then com and complain about it so in the end i stopped providing it.

Q3. that not a bad shout i might do that and see how it goes.

Q4. Again that not a bad shout either if anything it provides an idiot check for the user base.

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Hey guys, been a long while... trying to set up my own large install that's built off of the guide, but is too different from to use CR patches and so on...

Anyway I have a question that has nothing to do with that, asking here just to try to gain some wisdom from the community;

 

My Falskaar has absolutely no tree LOD.  I'm certain the files are there, but in-game they don't exist, they just pop-in from nowhere as they are loaded.  I've downloaded and re-downloaded the file, I've unpacked it in MO2, removed all tree mods (I was only using Simply Bigger Trees + RAT)... still no tree LODs.

I've seen a couple comments on reddit from a quick google search saying the same thing but none of them came to any resolution.  'Run DynDOLOD or SSE LODGen' was the advice given but I don't see how running DynDOLOD is going to fix anything if the LOD's don't exist at all / are not working in game at all?

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I'm wondering if anyone can help me out.  I'm wondering if anyone can help me figure out what's wrong with my lods in Riften area (Aspen trees):

 

(Similar thing happening in Solitude area with the red oak trees)

 

 

https://imgur.com/a/sRHPTnk

 

 

 

EDIT:  I know it's something with Dyndolod, but not sure if it's some setting I messed up on when doing something there, or if it's mod related before even getting to Dyndolod section.

Edited by Tombkeeper
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Suggestion for a minor mod description correction to the guide:

 

I haven't finished my install, so I can't check, but I'm pretty sure that the description in the guide  for (oldrim) Not so fast Main Quest is outdated.  Or maybe "future dated".   The description mentions a "configuration urn".   I'm pretty sure that configuration urn is only found in the SSE version of Not so fast Main Quest.   Both of the available SSE versions apparently date to back when SKSE and MCM didn't exist for SSE.   Which is why the SSE version has the urn kludge instead of an MCM.   What happened is that some point the guide switched from the SSE version to using the Oldrim version which has better functionality.   But the guide description still describes the less functional SSE version.  Same thing for "Not so fast Mages Guild".

 

P.S. - Thanks all for putting this together!

 

 

 

 

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Hi,

 

Question about the SRO install...the guide has it listed as SRO v1.8 and lists the 3 download files - Part 1, 2, and 3.  But on the actual download page parts 1, 2, and 3 are only listed as SRO v1.7.  To get it to SRO v1.8 there is a 4th file that has to be downloaded - SRO 1.8 Update.  Was this an oversight in the guide - should it only be v1.7 that we install, or should the 1.8 update be downloaded too?  Or are there v1.8 downloads on that page somewhere that I am not seeing?

 

Thanks,

 

 

dan.

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Hi,

 

Question about the SRO install...the guide has it listed as SRO v1.8 and lists the 3 download files - Part 1, 2, and 3.  But on the actual download page parts 1, 2, and 3 are only listed as SRO v1.7.  To get it to SRO v1.8 there is a 4th file that has to be downloaded - SRO 1.8 Update.  Was this an oversight in the guide - should it only be v1.7 that we install, or should the 1.8 update be downloaded too?  Or are there v1.8 downloads on that page somewhere that I am not seeing?

 

Thanks,

 

 

dan.

no it was not a oversight we a re not using SRO 1.8 Update cos it was full overwritten by other mods we use so it was a waste of space. the guide has been tweaked to say we use V1.7.

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