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nanord

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nanord last won the day on September 14 2019

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About nanord

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  1. Scratch that one. Won't work unless we all installed mods with the exact same names. Not likely.
  2. I completely understand. Thanks for the reply. My paranoia got the best of me and I decided to stay away from automation. :) --- I just followed the guide and have some advice. I think you could cut down significantly on the time needed to set this up with a few simple tweaks: - Specify before installing mods that you don't need to run LOOT or Wyre Bash to update rules and tags after each mod. Had I know you listed all these right at the end, I would have done them in one go (saves a lot of time). - Include your merge MO2 profiles which has all those merges already setup, then we just have to switch to them and make the merges in zMerge as normal. This would save hours and is the most tedious part of the guide to do. This would also mean you don't have to include the premade LOTD merge due to it's complexity. I feel this is by far the most complex and user error prone part of the guide and it can be easily solved by premade profiles. - Include a LOOT userlist.txt file which has all the LOOT rules already in it, just have people drop it into appdata folder after the initial LOOT setup in step 1. This also sets up LOOT groups correctly. - Include a list of all the CAO conversions right at the end, with their settings, and have people do them then. Closing MO2 after every mod that needs this takes a lot of extra time. Basically instead of install mod > do all these tasks for it > go to next mod, we'd install all mods > then do these tasks in one go without exiting the programs. I think form conversions, xEdits, and manual file system edits should still be done on a per mod basis since you close the program between tasks anyway.
  3. Is there any plans to officially support Wabbajack? Could turn a 20+ hour installation into an hour or two. https://www.reddit.com/r/skyrimmods/comments/culbr6/wabbajack_07_released_modlist_autoinstaller_for/ As the comments say, it even supports all the little edits the guide does, as well as 3rd party sites such as dropbox. It would definitely increase popularity with the guide and ensure everyone is on the exact same page for testing. There's little room for error.
  4. ^^ And now it's random working. *shrug* player.advskill onehanded 9999999 was only giving me 100 levels. Now it's correctly giving me 255.
  5. I finally finished the guide, everything tests fine. No bugs in-game.. but uncapper doesn't load. The uncapper log shows this: imagebase = 00007FF72F530000 =============== reloc mgr imagebase = 00007FF72F530000 ============== INI version: 4 --- sig: F6 C1 04 74 65 4C 8B B7 18 01 00 00 4D 85 F6 74 59 49 8B D6 48 8B 0D ? ? ? ? E8 ? ? ? ? 0F B6 F0 49 8D 4E 30 84 C0 74 16 effective address: 00007FF732456EF8 RVAScan: 0x02F26EF8 --- RelocPtr<void *>::operator ==02F26EF8 --- sig: 74 1A 8B 15 ? ? ? ? 48 8B C8 E8 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 03 EB 02 33 DB 48 89 1D ? ? ? ? 48 83 C4 30 effective address: 00007FF7323F58B0 RVAScan: 0x02EC58B0 --- RelocPtr<class SettingCollectionMap *>::operator ==02EC58B0 --- sig: 48 85 C0 74 33 66 0F 6E C3 0F 5B C0 F3 0F 58 40 34 F3 0F 11 40 34 48 83 C4 20 5B C3 48 8B 15 ? ? ? ? 0F B6 8A 01 0B 00 00 8B C1 03 C3 78 08 02 CB 88 8A 01 0B 00 00 effective address: 00007FF72FDF70DF RVAScan: 0x008C70DF --- RelocAddr<unsigned __int64 *>::operator ==008C70DF --- sig: 48 81 C1 B0 00 00 00 41 0F 29 73 D8 45 0F 29 43 B8 48 8B 01 FF 50 18 F3 44 0F 10 ? ? ? ? 00 0F 28 F0 41 0F 2F F0 0F 83 74 02 00 00 48 8D 44 24 3C effective address: 00007FF72FC16218 RVAScan: 0x006E6218 --- RelocAddr<unsigned __int64 *>::operator ==006E6218 --- sig: 0F 82 85 00 00 00 48 8B 0D ? ? ? ? 48 81 C1 B0 00 00 00 48 8B 01 F3 0F 10 15 ? ? ? ? 8B 56 1C FF 50 20 48 8B 05 ? ? ? ? 8B 56 1C 48 8B 88 B0 09 00 00 effective address: 00007FF72FDFAE8D RVAScan: 0x008CAE8D --- RelocAddr<unsigned __int64 *>::operator ==008CAE8D --- sig: 8B D0 48 8D 8F B0 00 00 00 FF 53 18 0F 2F 05 ? ? ? ? 0F 82 10 0A 00 00 45 33 FF 4C 89 7D 80 44 89 7D 88 45 33 C0 48 8B 15 ? ? ? ? 48 8D 4D 80 effective address: 00007FF72FDF0EE5 RVAScan: 0x008C0EE5 --- RelocAddr<unsigned __int64 *>::operator ==008C0EE5 --- sig: 48 8B 0D ? ? ? ? 48 81 C1 B0 00 00 00 48 8B 01 8B D6 FF 50 18 0F 2F 05 ? ? ? ? 72 64 48 8D 05 ? ? ? ? 48 89 85 C0 00 00 00 4C 89 64 24 20 effective address: 00007FF72FDF2CE6 RVAScan: 0x008C2CE6 --- RelocAddr<unsigned __int64 *>::operator ==008C2CE6 --- sig: 48 8B 89 B0 09 00 00 B8 01 00 00 00 44 3B C0 44 0F 42 C0 E9 ? ? ? ? effective address: 00007FF72FBD2580 RVAScan: 0x006A2580 --- RelocAddr<void (__cdecl*)(void *,unsigned long,unsigned long)>::operator ==006A2580 --- sig: 4C 8B DC 55 56 41 56 48 81 EC 60 01 00 00 8D 42 FA 41 0F 29 7B C8 49 8B E9 0F 28 FA 8B F2 4C 8B F1 83 F8 11 0F 87 B9 02 00 00 effective address: 00007FF72FC161D0 RVAScan: 0x006E61D0 --- RelocAddr<void (__cdecl*)(void *,unsigned long,float,unsigned __int64,unsigned long,unsigned char,bool)>::operator ==006E61D0 --- sig: 0F B6 DA 48 8B F9 48 8B 15 ? ? ? ? 48 81 C2 28 01 00 00 48 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 0F 84 BA 00 00 00 84 DB 0F 85 AA 00 00 00 effective address: 00007FF72FDC3F80 RVAScan: 0x00893F80 --- RelocAddr<unsigned __int64 (__cdecl*)(void *,unsigned char)>::operator ==00893F80 --- sig: 81 F9 A3 00 00 00 77 52 48 8B 05 ? ? ? ? 48 63 C9 4C 8B 54 C8 08 4D 85 D2 74 3E 49 8B 82 08 01 00 00 48 85 C0 74 32 effective address: 00007FF72F913640 RVAScan: 0x003E3640 --- RelocAddr<bool (__cdecl*)(unsigned long,float *,float *,float *,float *)>::operator ==003E3640 --- sig: 84 C0 74 24 48 8B CB E8 ? ? ? ? 0F B7 C8 48 8B D7 E8 ? ? ? ? 84 C0 74 0D B0 01 48 8B 5C 24 30 48 83 C4 20 5F C3 effective address: 00007FF72FB062E0 RVAScan: 0x005D62E0 --- RelocAddr<unsigned short (__cdecl*)(void *)>::operator ==005D62E0 --- sig: F3 0F 58 D3 0F 28 E0 0F 29 34 24 0F 57 F6 0F 28 CA F3 0F 58 CB F3 0F 59 CA F3 0F 59 CD F3 0F 2C C1 66 0F 6E C0 0F 5B C0 F3 0F 5C C8 0F 2F CE 73 04 F3 0F 5C C3 effective address: 00007FF72FC17430 RVAScan: 0x006E7430 --- RelocAddr<float (__cdecl*)(float)>::operator ==006E7430 --- sig: 4C 8B 44 F8 08 41 8B 40 60 C1 E8 12 A8 01 74 38 48 8B 49 40 48 85 C9 74 2F 48 83 79 50 00 74 28 40 B5 01 0F 57 C0 F3 0F 11 44 24 78 4C 8D 44 24 78 8B D7 effective address: 00007FF72FB50D60 RVAScan: 0x00620D60 --- RelocAddr<float (__cdecl*)(void *,unsigned long)>::operator ==00620D60 --- sig: 48 89 5C 24 18 48 89 74 24 20 57 48 83 EC 30 48 63 DA 4C 8D 44 24 40 48 8B F9 0F 57 C0 8B D3 F3 0F 11 44 24 40 48 81 C1 50 01 00 00 E8 ? ? ? ? 84 C0 0F 85 DE 00 00 00 effective address: 00007FF72FB50F30 RVAScan: 0x00620F30 --- RelocAddr<float (__cdecl*)(void *,unsigned long)>::operator ==00620F30 --- sig: 48 83 EC 48 0F 29 74 24 30 0F 29 7C 24 20 0F 28 F8 F3 0F 10 05 ? ? ? ? F3 0F 59 C1 F3 0F 10 0D ? ? ? ? E8 ? ? ? ? F3 0F 10 35 ? ? ? ? F3 0F 10 0D ? ? ? ? effective address: 00007FF72F8F0E40 RVAScan: 0x003C0E40 --- RelocAddr<float (__cdecl*)(float,float)>::operator ==003C0E40 --- sig: 40 53 48 83 EC 20 48 8B 01 48 63 DA 8B D3 FF 50 08 48 8B 05 ? ? ? ? 48 8B 4C D8 08 8B 51 60 8B C2 C1 E8 04 A8 01 74 1E F3 0F 10 0D ? ? ? ? 0F 2F C1 73 44 0F 57 D2 0F 2F C2 73 3F effective address: 00007FF72F915250 RVAScan: 0x003E5250 --- RelocAddr<float (__cdecl*)(class ActorValueOwner *,unsigned long)>::operator ==003E5250 Init completeAny ideas? Tried with Meh321's loader as well. Says "loaded OK" but the log still says that.
  6. Is it possible to swap to Vokrii instead of Ordinator? Anything I should look out for? There's some mods that oddly have patches for coordinator (like CLARALUX), but I have no idea what they do.
  7. Thanks. So to clarify, this guide just uses the default uncapper preset then? The OMEGA preset used is all vanilla values it seems. Curious why it's included if nothing is adjusted. Would still like a confirmation on this please. I went ahead and just put the 1 script and overwrote for now. :) ------------- Some minor things I also noticed going though the guide. For consistency sake, the guide should probably use 2k textures for Toccata since it uses 2k for all other npc textures/armors. It also seems weird to install the high res skin textures for seranholic/valerica but then not for Bijin Wives/NPCs/Warmidens. The same with Ancient Dwemer Metal/Ancient Automations mods, 4K textures seem unnecessary on VRAM and all other similar mods in the guide use 2K.
  8. For the fossil mining script fix... there's 3 pex files in there. Are we suppose to just use the mineorescript.pex or put all 3 of them in the Faster Mining Plus mod folder?
  9. The creator of LOTD said "wait" and that was 30 days ago. So... definitely wait. I personally set up the vanilla game, and MO2, and all the tools. That's a lengthy process that shouldn't really change with the release of V5.
  10. How is the leveling/perk gain rate with Uncapper + Experience mod? I like to become a master of all and be able to max out multiple perk lines, reach level 100+ eventually, etc but I don't want to become overpowered after doing only 30% of the content. Is this possible with this guide or do I need to adjust some values?
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