BleNoir Posted October 3, 2018 Posted October 3, 2018 Hello, i got a small problem. I don't know how to insert "Stats" Bash Tag in the "Omega CACO Merged.esp" with WB Ans i think there's a little mistake in the Merge Page to the MLU Patches Merged section:MLU - Immersive Weapons.esp name look not updated to the Omega version. This guide is great, Thank you.
AthlonAI Posted October 3, 2018 Posted October 3, 2018 (edited) Hi Lexy! I rechecked everything : All mods in same order as the guide (I just have swift and darkend and simply knock in addition). Every bsa exctracted same as the guide Verified every loot rules from the guide and the merge page. Rerun everything two times in the Finishing line pageI still get the same running wheel with the emblem when starting game (the continue - load menu do not appear) and I get the same papyrus log as in the previous page (page 546)... Obviously its missing something or something is not extracted... Any idea ? Thank you very much... Edited October 3, 2018 by AthlonAI
BleNoir Posted October 3, 2018 Posted October 3, 2018 (edited) Hi Lexy! I rechecked everything : All mods in same order as the guide (I just have swift and darkend and simply knock in addition). Every bsa exctracted same as the guide Verified every loot rules from the guide and the merge page. Rerun everything two times in the Finishing line pageI still get the same running wheel with the emblem when starting game (the continue - load menu do not appear) and I get the same papyrus log as in the previous page (page 546)... Obviously its missing something or something is not extracted... Any idea ? Thank you very much...I got this one time, it was a mod i put myself (Simply knock) in the list which needed to be updated to the new skyrim version 1.5.50.0First backup your plugin list order then :Desactivate those mod in the left pane if you put some and retry.If it not workdesactivate all merge in the left window and retryIf it work reactivate then one by one and retry everytime Edited October 3, 2018 by BleNoir
BleNoir Posted October 3, 2018 Posted October 3, 2018 I got a problem when using loot with wildcat and vigor. "Cyclic interaction detected between "Vigor - Combat and Injuries (SE).esp" and "Wildcat - Combat of Skyrim.esp". Back cycle: Wildcat - Combat of Skyrim.esp, Vigor - Combat and Injuries (SE).esp" It's new cause i allready run loot before with them without errors.
madskyrim Posted October 3, 2018 Posted October 3, 2018 With The Eloquent Reader mod, the Main file esp will be hidden since the optional esp will be used and then merged in the MISC MERGE. I was wondering will the script alone left in the main file folder still function without the inherent True Scholar.esp ?
DarkladyLexy Posted October 3, 2018 Author Posted October 3, 2018 So just a quick question regarding Know Your Enemy. I see that it is listed as a "Core" mod, but it's not something I really like using. How much of an issue would it cause me to not include it (and all of it's patches)? Any major conflicts it would cause by not being present? Thanks! Hello, i got a small problem. I don't know how to insert "Stats" Bash Tag in the "Omega CACO Merged.esp" with WB Ans i think there's a little mistake in the Merge Page to the MLU Patches Merged section:MLU - Immersive Weapons.esp name look not updated to the Omega version. This guide is great, Thank you.the STATS tag is actually from the Latest build of Wrye Bash that you can get from its discord server I got a problem when using loot with wildcat and vigor. "Cyclic interaction detected between "Vigor - Combat and Injuries (SE).esp" and "Wildcat - Combat of Skyrim.esp". Back cycle: Wildcat - Combat of Skyrim.esp, Vigor - Combat and Injuries (SE).esp" It's new cause i allready run loot before with them without errors.check your LOOT Rules. I don't get an error. With The Eloquent Reader mod, the Main file esp will be hidden since the optional esp will be used and then merged in the MISC MERGE. I was wondering will the script alone left in the main file folder still function without the inherent True Scholar.esp ?I actually merged these together in MO2 need to add a note about that.
madskyrim Posted October 3, 2018 Posted October 3, 2018 Is the Moon and Star Immersion Patch needed ?https://www.nexusmods.com/skyrimspecialedition/mods/4301?tab=files
DarkladyLexy Posted October 3, 2018 Author Posted October 3, 2018 Is the Moon and Star Immersion Patch needed ?https://www.nexusmods.com/skyrimspecialedition/mods/4301?tab=files nope it not compatible with LOTD.
madskyrim Posted October 3, 2018 Posted October 3, 2018 Can we have a link to wyre bash discord channel ? please.
Renucleus Posted October 3, 2018 Posted October 3, 2018 So I've been following the guide so far and I just have one quick thing I'd like to ask. I have a GTX 970, now its lower than reccomended so i'd like to ask for help on what to keep out to maintain a nice smooth framerate. So I was thinking of just not installing the ENB but i dont know if that has any complications on the full Package. Any help on anything to keep it looking good but not destroying my GPU cuz it can't handle it?
madskyrim Posted October 3, 2018 Posted October 3, 2018 (edited) Sorry to post again, but I am going through my mods list one by one and identify ones not in the Guide. To be certain of no non-Guide Related errors! Are these mods safe to use ? 1. Cutting Room Floor - Alteration Armor Shield Spell Fix safe with the Guide ? (https://www.nexusmods.com/skyrimspecialedition/mods/2723) 2. Gray Cowl of Nocturnal Combo Mod? (https://www.nexusmods.com/skyrimspecialedition/mods/17831) 3. Immersive DawnGuard DaySpring Pass - Beyond Skyrim - Bruma Patch (https://www.nexusmods.com/skyrimspecialedition/mods/4126?tab=files) 4. Wet and Cold - Fur Hoods Fix (https://www.nexusmods.com/skyrimspecialedition/mods/11320) 5. Improved Closedfaced Helmets Patches for Immersive Armors and Unofficial Skyrim Patch (https://www.nexusmods.com/skyrimspecialedition/mods/2723) 6. Improved Closedfaced Helmets Patches for Helgen Reborn (https://www.nexusmods.com/skyrimspecialedition/mods/12897) 7. Stormcloak Armor Revival 2K - Normal Map Fix (https://www.nexusmods.com/skyrim/mods/70723?tab=files) 8. Campfire - Better Dynamic Snow Patch SE (https://www.nexusmods.com/skyrimspecialedition/mods/14415) 9. Balance Adjustments for Apocalypse - Ordinator (https://www.nexusmods.com/skyrimspecialedition/mods/19097?tab=files) Edited October 3, 2018 by madskyrim
DarkladyLexy Posted October 3, 2018 Author Posted October 3, 2018 Hey guys with the MCM done OMEGA is Officially in and normal Lexy Madness will resume. Check the changelog a few tweaks happened today. 1
LukeCreed13 Posted October 3, 2018 Posted October 3, 2018 Hey guys with the MCM done OMEGA is Officially in and normal Lexy Madness will resume. Check the changelog a few tweaks happened today.Great thanks Lexy! So we can consider the guide fully stable now?
DarkladyLexy Posted October 3, 2018 Author Posted October 3, 2018 Great thanks Lexy! So we can consider the guide fully stable now?yes, there might be the odd snagging issues you guys find that I missed thou. 1
DarkladyLexy Posted October 3, 2018 Author Posted October 3, 2018 PheonixSunstar001 has started a new video Guide Install series so go show him some love https://www.youtube.com/channel/UCweDeggYz3kt1fvk7NCLQcw 1
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