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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

Hello, i got a small problem. I don't know how to insert "Stats" Bash Tag in the "Omega CACO Merged.esp" with WB

 

Ans i think there's a little mistake in the Merge Page to the MLU Patches Merged section:

MLU - Immersive Weapons.esp name look not updated to the Omega version.

 

This guide is great, Thank you.

Posted (edited)

Hi Lexy!  I rechecked everything :

 

  1. All mods in same order as the guide (I just have swift and darkend and simply knock in addition).
  2. Every bsa exctracted same as the guide
  3. Verified every loot rules from the guide and the merge page.
  4. Rerun everything two times in the Finishing line page

I still get the same running wheel with the emblem when starting game (the continue - load menu do not appear) and I get the same papyrus log as in the previous page (page 546)... Obviously its missing something or something is not extracted... Any idea ? Thank you very much...

Edited by AthlonAI
Posted (edited)

Hi Lexy!  I rechecked everything :

 

  1. All mods in same order as the guide (I just have swift and darkend and simply knock in addition).
  2. Every bsa exctracted same as the guide
  3. Verified every loot rules from the guide and the merge page.
  4. Rerun everything two times in the Finishing line page

I still get the same running wheel with the emblem when starting game (the continue - load menu do not appear) and I get the same papyrus log as in the previous page (page 546)... Obviously its missing something or something is not extracted... Any idea ? Thank you very much...

I got this one time, it was a mod i put myself (Simply knock) in the list which needed to be updated to the new skyrim version 1.5.50.0

First backup your plugin list order then :

Desactivate those mod in the left pane if you put some and retry.

If it not work

desactivate all merge in the left window and retry

If it work reactivate then one by one and retry everytime

Edited by BleNoir
Posted

I got a problem when using loot with wildcat and vigor.

 

"Cyclic interaction detected between "Vigor - Combat and Injuries (SE).esp" and "Wildcat - Combat of Skyrim.esp". Back cycle: Wildcat - Combat of Skyrim.esp, Vigor - Combat and Injuries (SE).esp"

 

It's new cause i allready run loot before with them without errors.

Posted

With The Eloquent Reader mod, the Main file esp will be hidden since the optional esp will be used and then merged in the MISC MERGE. I was wondering will the script alone left in the main file folder still function without the inherent True Scholar.esp ?

 

 

 

 

 

Posted

So just a quick question regarding Know Your Enemy. I see that it is listed as a "Core" mod, but it's not something I really like using. How much of an issue would it cause me to not include it (and all of it's patches)? Any major conflicts it would cause by not being present?

 

Thanks!

 

 

Hello, i got a small problem. I don't know how to insert "Stats" Bash Tag in the "Omega CACO Merged.esp" with WB

 

Ans i think there's a little mistake in the Merge Page to the MLU Patches Merged section:

MLU - Immersive Weapons.esp name look not updated to the Omega version.

 

This guide is great, Thank you.

the STATS tag is actually from the Latest build of Wrye Bash that you can get from its discord server

 

I got a problem when using loot with wildcat and vigor.

 

"Cyclic interaction detected between "Vigor - Combat and Injuries (SE).esp" and "Wildcat - Combat of Skyrim.esp". Back cycle: Wildcat - Combat of Skyrim.esp, Vigor - Combat and Injuries (SE).esp"

 

It's new cause i allready run loot before with them without errors.

check your  LOOT Rules. I don't get an error.

 

With The Eloquent Reader mod, the Main file esp will be hidden since the optional esp will be used and then merged in the MISC MERGE. I was wondering will the script alone left in the main file folder still function without the inherent True Scholar.esp ?

I actually merged these together in MO2 need to add a note about that.

Posted

So I've been following the guide so far and I just have one quick thing I'd like to ask.

 

I have a GTX 970, now its lower than reccomended so i'd like to ask for help on what to keep out to maintain a nice smooth framerate. So I was thinking of just not installing the ENB but i dont know if that has any complications on the full Package.

 

Any help on anything to keep it looking good but not destroying my GPU cuz it can't handle it?

Posted (edited)

Sorry to post again, but I am going through my mods list one by one and identify ones not in the Guide. To be certain of no non-Guide Related errors!

 

Are these mods safe to use ?

 

1. Cutting Room Floor - Alteration Armor Shield Spell Fix safe with the Guide ?    (https://www.nexusmods.com/skyrimspecialedition/mods/2723)

2. Gray Cowl of Nocturnal Combo Mod? (https://www.nexusmods.com/skyrimspecialedition/mods/17831)

3. Immersive DawnGuard DaySpring Pass - Beyond Skyrim - Bruma Patch  (https://www.nexusmods.com/skyrimspecialedition/mods/4126?tab=files)

4. Wet and Cold - Fur Hoods Fix (https://www.nexusmods.com/skyrimspecialedition/mods/11320)

5. Improved Closedfaced Helmets Patches for Immersive Armors and Unofficial Skyrim Patch (https://www.nexusmods.com/skyrimspecialedition/mods/2723)

6. Improved Closedfaced Helmets Patches for Helgen Reborn (https://www.nexusmods.com/skyrimspecialedition/mods/12897)

7. Stormcloak Armor Revival 2K - Normal Map Fix (https://www.nexusmods.com/skyrim/mods/70723?tab=files)

8. Campfire - Better Dynamic Snow Patch SE (https://www.nexusmods.com/skyrimspecialedition/mods/14415)

9. Balance Adjustments for Apocalypse - Ordinator (https://www.nexusmods.com/skyrimspecialedition/mods/19097?tab=files)

Edited by madskyrim
Posted

Hey guys with the MCM done OMEGA is Officially in and normal Lexy Madness will resume. Check the changelog a few tweaks happened today.

Great thanks Lexy! So we can consider the guide fully stable now?

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