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Lexy's: Legacy of The Dragonborn Special Edition


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... from the Modding Tools #general-dev Discord channel:

 

Zilav posted BSArch: A command line tool for packing and unpacking Bethesda archives.  Currently ver 0.3, it's posted under FNV, but is capable of processing most (or all) Bethesda game archives.

 

[spoiler=Packer and unpacker for Bethesda Game Studios archive files]Supported games (archive versions):

Morrowind
Oblivion
Fallout 3 and Fallout New Vegas
Skyrim LE
Skyrim Special Edition
Fallout 4 General
Fallout 4 DDS textures



ARCHIVE INFO
bsarch.exe [parameters]
- archive file name to view
additional parametes: -list to show files list or -dump for extended dump

UNPACKING ARCHIVES
bsarch.exe unpack
- archive file name to unpack
- path to the existing destination folder to unpack into
When not set unpack into the folder where archive is located

CREATING ARCHIVES
bsarch.exe pack [parameters]
- path to the source folder with files to pack
- archive file name to create
Parameters:
-tes3 Morrowind archive format
-tes4 Oblivion archive format
-fo3 Fallout 3 archive format
-fnv Fallout: New Vegas archive format
-tes5 Skyrim LE archive format (fo3/fnv/tes5 are technically the same)
-sse Skyrim Special Edition archive format
-fo4 Fallout 4 General archive format
-fo4dds Fallout 4 DDS archive format (streamed DDS textures mipmaps)
-af:value Override archive flags with a hex value
Oblivion, Fallout 3/NV and Skyrim LE archives only
-ff:value Override files flags with a hex value
Oblivion, Fallout 3/NV and Skyrim LE archives only
-z Compress archive. This will also force "Compressed" flag
in archive flags even if they are overridden with -af
parameter custom value. Keep in mind that sounds and voices
don't work in compressed archives in all Bethesda games!
Even if your archive contains a single sound/voice file
out of thousands, it must be uncompressed.

EXAMPLES
If or include spaces then embed them in quotes

* Show archive info including hex flags values to be used with -af and -ff
bsarch d:\somepath\somefile.bsa
* Dump extended files information from archive
bsarch "d:\game\mod - main.bsa" -dump
* Unpack archive into the same folder where archive is located
bsarch unpack d:\mymod\new.bsa
* Unpack archive into the specified folder
bsarch unpack d:\mymod\new.bsa "d:\unpacked archive\data"
* Create Skyrim Special Edition compressed archive
bsarch pack "d:\my mod\data" "d:\my mod\data\new.bsa" -sse -z
* Create Fallout New Vegas uncompressed archive with custom flags
bsarch pack "d:\my mod\data" "d:\my mod\new.bsa" -fnv -af:0x83 -ff:0x113
* Create Fallout 4 uncompressed textures archive
bsarch pack "d:\my mod\data" "d:\my mod\new.ba2" -fo4dds

 

 

What's even more interesting is that Zilav plans to make it a zEdit module. 

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So I've had a few bug reports on the SE page of the 'Book of the Dragonborn' not sitting in it's display properly. This is what it looks like with just Legacy loaded: https://imgur.com/a/HEVag

I guess it must be something added in the guide editing it?

I don't have the full load order installed or I'd check for myself.

I will look into this for you Picky do you happen to know the forum id so so I can look it up in xedit and see if there are any conflicts?

 

Edit: There is no issue on my end the book looks as it should in the display.

 

This is how the book looks on my game https://imgur.com/Rd2tFee

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[unique Flowers and Plants]

 

Land edits need to be removed:

  1. Open TES5Edit and load only Unique Flowers & Plants.esp
  2. Once loaded Right click and apply script
  3. Locate Hishy_Remove_LAND_Records
  4. From the drop down menu select Unique Flowers & Plants.esp

ISSUE: After click "OK" I got message

 

 

post-5741-0-51928000-1521743279_thumb.jpg

 

I tried everything, from different version tes5, mteFunctions, everything i found.

 

Tutorial also claim LIB folder. But there is no LIB folder which contain mteFunction. There is only some mteBase,etc stuff

 

I want to say i used mte function master zip file which contain lib folder with bunch of files, but no mteFunction.pass file, i also download mteFunction file from Merged_something zip and extracted that file to tes5 folder, i also combine everything you can imagine but no luck.

 

if you can upload your tes5 folder so i can try that way would be good

 

Any clues

Edited by dannt
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