Decopauge123 Posted March 20, 2018 Share Posted March 20, 2018 Also, Decopauge123 can you please PM me and Lexy your finding of ET3D - Every Tree 3D Different experiment when you can.Darth_mathias, you have your PM. Link to comment
berndaroy Posted March 20, 2018 Share Posted March 20, 2018 GPthree and Dcads thanks guys, but the semi colons were to separate the links and not part of the web page link...should have used comers...comes from being lazy whilst typing Link to comment
VonDoom Posted March 21, 2018 Share Posted March 21, 2018 Not much progress today, but decided I'm going to go for a sword&board playthrough once I've finished modifying and would like the one-handed sheath to go back to the side again rather than on the back-- that's covered by the skeleton, FNIS and Immersive Animations, I think. Am I missing anything? Link to comment
dcads Posted March 21, 2018 Share Posted March 21, 2018 (edited) Not much progress today, but decided I'm going to go for a sword&board playthrough once I've finished modifying and would like the one-handed sheath to go back to the side again rather than on the back-- that's covered by the skeleton, FNIS and Immersive Animations, I think. Am I missing anything?Correct. Set the sword to hip via XPMSE, Animations via Immersive Animations and run FNIS to finish Edited March 21, 2018 by dcads Link to comment
Gilgamesh2k5 Posted March 21, 2018 Share Posted March 21, 2018 (edited) One of the first comments is a no, no for blended road and majestic mountains. No interest from author to make compatible either.He made it compatible with both of them as of now. FYI this is, beyond a shadow of a doubt, the best snow textures on the nexus. Edited March 21, 2018 by Gilgamesh2k5 Link to comment
DarkladyLexy Posted March 21, 2018 Author Share Posted March 21, 2018 today i will be taking a look at Skyrim 3D Trees but just so everyone knows enhanced landscapes - oaks and Marsh pines is back up. Edit: I installed Skyrim 3D Trees and ET3D - Every Tree 3D Different for my test I removed the whole Trees and flora section and my Frame Rate tanks to like 4pfs so more investigations required. Link to comment
VonDoom Posted March 21, 2018 Share Posted March 21, 2018 (edited) Yikes! Maybe try and adjust iMinGrassSize if you haven't already done that when you removed the trees and flora bits? I've got a pretty good rig and had to increase it a bit to run smoothly in foresty areas at 1440p. This much of a drop seems like it wouldn't be just that, but maybe it'll help. Edited March 21, 2018 by VonDoom Link to comment
DarkladyLexy Posted March 21, 2018 Author Share Posted March 21, 2018 He made it compatible with both of them as of now. FYI this is, beyond a shadow of a doubt, the best snow textures on the nexus. I agree will swap out fluffy snow at my next update. Link to comment
DarkladyLexy Posted March 21, 2018 Author Share Posted March 21, 2018 something is serious wrong with my setup of Skyrim 3D Trees this is what it looks like https://imgur.com/6qlYwbT as I said I have removed the trees and flora section disabled the Bash Patch, zEdit Patch, TEXGEN DynDOLOD output. I am at a lost as to why it looks like that now. Link to comment
Natstar Posted March 21, 2018 Share Posted March 21, 2018 OK I am stuck - (like absolutely ridiculously stuck) I have redone this a ridiculous amount of times and even yelled at my better half in my own frustration - note - timtams are a good bribe to angry hubby from yelling at said hubby....SIA for noob question but after watching and rewatching DWM and GP vids and some slightly less informative vids I still am confused on the extract BSA part with installing mod without bsa and where to put extracted file after installing the mod, especially in relation to this guide (as in comparison to some parts of guide vs vid explanations there does seem to be some deviation)Note: I have tried every which way but come to patching - guessing all my attempts are wrong and encountering issues. I KNOW I will kick myself and probs need more timtams; but if anyone can gives me some clarity as I have redone the prerequisites (Have done these steps sooo many times I am now pro at this part) and am ready to do this correctly for the umpteenth time. Please send help, maybe timtams. but any advice on the BSA extraction part I would appreciate greatly. Link to comment
sm0kem Posted March 21, 2018 Share Posted March 21, 2018 Extracted files go into the same folder as bsa being extracted. Delete bsa after Link to comment
VonDoom Posted March 21, 2018 Share Posted March 21, 2018 (edited) Or rename the bsa file to *.bsa.mohidden, if you'd rather keep the original and don't need to save disk space. Edited March 21, 2018 by VonDoom Link to comment
Natstar Posted March 21, 2018 Share Posted March 21, 2018 Extracted files go into the same folder as bsa being extracted. Delete bsa after Or rename the bsa file to *.bsa.mohidden, if you'd rather keep the original and don't need to save disk space. THANK YOU BOTH!! Now excuse me while I go kick myself to the shops to get more timtams as I wallow in my sillyness. I know we all start somewhere to learn and grow and I have been loath to post knowing it would lead to a simple answer. but honestly thank you Link to comment
CBForever Posted March 21, 2018 Share Posted March 21, 2018 Hi all. So, I love the guide. It's great. After installation though, I've noticed that there are a lot of missing, I believe, plant textures in Markarth. It is the typical missing texture look--large purple kind-of "crystal" looking things all over the place. I don't get this anywhere else that I am aware of, just in Markarth. Any idea what might be causing it? Link to comment
runsbuns Posted March 21, 2018 Share Posted March 21, 2018 It would be nice to see a loot mod in the guide, like: Unique Loot Dynamic Dungeon Loot MorrowLoot Ultimate Link to comment
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