Tzefira Posted March 6, 2018 Share Posted March 6, 2018 Most folks decided it was Form 43 mods casusing that problem. If you followed Lexy's instructions for the mods in her list then you would have run all Form 43 mods through the CK. Make sure the mods you are adding to her list are Form 44. My personal experience was when I started adding mods right after they started becoming available was haveing the false corrupt saves.Once I converted all my Form 43 mods I stopped having that problem and have not had it since then.So I've just gone through everything I have and checked forms, including things inside merges -- no form 43 anywhere. Have you seen any other advice? Link to comment
BuddyKidd Posted March 6, 2018 Share Posted March 6, 2018 Nevermind, I clicked on fix errors and then it allowed me to build the merge.So I've just gone through everything I have and checked forms, including things inside merges -- no form 43 anywhere. Have you seen any other advice?No, I thought it might be one of the mods you have added to Lexy's list. Link to comment
Tzefira Posted March 6, 2018 Share Posted March 6, 2018 Nevermind, I clicked on fix errors and then it allowed me to build the merge.No, I thought it might be one of the mods you have added to Lexy's list.Yes, I know. As I said, went through everything and checked for form, no 43's in the ones I've added for testing. Guess I'll just start the offloading process early and see if it stops at some point. Link to comment
BuddyKidd Posted March 6, 2018 Share Posted March 6, 2018 I hesitate to post it because some people say it does nothing. But it is a Skyrim.ini change.Here's the ini tweak that seems to help. Add or change these lines:[General]uGridsToLoad=5uExterior Cell Buffer=36bPreemptivelyUnloadCells=0iPreloadSizeLimit=4194304000 (If you are on a system with 8GB of RAM or more)bUseHardDriveCache=1 (set to 0 if you have normal, "old" hard drive" )uStaticNeverFade=1iPostProcessMillisecondsLoadingQueuedPriority=5bForceFullLOD=1[backgroundLoad]bUseBackgroundFileLoader=1bSelectivePurgeUnusedOnFastTravel=1If you are on a system with 16GB of RAM or more, you can use this:iPreloadSizeLimit=8388608000If you are on a system with 32GB of RAM or more, you can use this:iPreloadSizeLimit=16777216000Do not include the parts in parentheses.Please keep in mind that I don't guarantee this will work or help you. Link to comment
sm0kem Posted March 6, 2018 Share Posted March 6, 2018 What is this supposed to help with? Is it for any specific issue, performance improvement, visual improvements? Link to comment
BuddyKidd Posted March 6, 2018 Share Posted March 6, 2018 With the fake corrupt save files issue. Link to comment
Darth_mathias Posted March 6, 2018 Share Posted March 6, 2018 When I follow the merge directions for the Weather Merge and try to put in Weather Systems Merged - Consistency Patch it throws a lot of errors. Are we sure it goes into the Weather Merge?what errors do you get? The consistency patch mostly forwards and merges records from Audio Overhaul for Skyrim 2 - Vivid Weathers Patch otherwise that esp get mostly overwritten. Link to comment
BuddyKidd Posted March 6, 2018 Share Posted March 6, 2018 It was me doing something wrong. My bad. Link to comment
Darth_mathias Posted March 6, 2018 Share Posted March 6, 2018 found another mod i think we should try Immersive Movement https://www.nexusmods.com/skyrimspecialedition/mods/15649 looks interesting there is also a patch for wildcat Link to comment
sm0kem Posted March 6, 2018 Share Posted March 6, 2018 @Lexy, few suggestions/requests:1. Put your current setup on modwatch2. Add sections to the guide a) In testing. So we know what's currently being considered for inclusion b) Rejected. So we know what was considered and rejected, and why. This will help people who want to expand/deviate/tweak Link to comment
Tzefira Posted March 6, 2018 Share Posted March 6, 2018 (edited) found another mod i think we should try Immersive Movement https://www.nexusmods.com/skyrimspecialedition/mods/15649 looks interesting there is also a patch for wildcatI've been using Realistic Walking Running and Sneaking Speed, but haven't tried one that also alters animals and other critters. Looks interesting.I hesitate to post it because some people say it does nothing. But it is a Skyrim.ini change. Here's the ini tweak that seems to help. Add or change these lines: [General] uGridsToLoad=5uExterior Cell Buffer=36bPreemptivelyUnloadCells=0iPreloadSizeLimit=4194304000 (If you are on a system with 8GB of RAM or more)bUseHardDriveCache=1 (set to 0 if you have normal, "old" hard drive" )uStaticNeverFade=1iPostProcessMillisecondsLoadingQueuedPriority=5bForceFullLOD=1 [backgroundLoad]bUseBackgroundFileLoader=1bSelectivePurgeUnusedOnFastTravel=1 If you are on a system with 16GB of RAM or more, you can use this: iPreloadSizeLimit=8388608000 If you are on a system with 32GB of RAM or more, you can use this: iPreloadSizeLimit=16777216000 Do not include the parts in parentheses. Please keep in mind that I don't guarantee this will work or help you.Thanks. I'm going to rip out some stuff I've had on my veto list anyway and then go back and re-do all conversions just to make sure nothing just went wonky. If it still doesn't work I'll try the .ini tweak, for science. Edited March 6, 2018 by Tzefira Link to comment
BuddyKidd Posted March 6, 2018 Share Posted March 6, 2018 I don't think it hurts anything. I have been using it for several months now. I just can prove it helps the problem. Link to comment
Decopauge123 Posted March 6, 2018 Share Posted March 6, 2018 Stick with the old version until; the mod author fixes it. personally i am not using it so it doesn't bother me that muchOK, Thanks, and I'll post something on the Mod page. Link to comment
Tzefira Posted March 6, 2018 Share Posted March 6, 2018 Do we no longer need that replacer esp for Weather Systems Merged (from back when there was a concern about True Storms' errors)? Link to comment
Decopauge123 Posted March 6, 2018 Share Posted March 6, 2018 DarkladyLexy, your DynDOLOD - Dynamic Distant LOD Generation Ultra Trees setup directions tell us to delete all files in "<DynDOLOD 2.36 Beta 8 Path>\Edit Scripts\DynDOLOD\cache" except "becauseofreasons.txt", a 1-byte file that has no content. The 1st step of Sheson's directions for generating 3d Tree Static Object LOD is to to either (1) delete DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_[GAMEMODE]_skyrim-tamriel_trees.txt or (2) just delete all files in ..\DynDOLOD\Edit Scripts\DynDOLOD\cache\. Link to comment
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