When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"
Before this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong... I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
Master Required By
Blues Skyrim.esp Eli_Breezehome [PATCH - DOS (Director's Cut) SE VER1.4] (STD).esp
Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp
Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp
Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp
Whistling Mine.esp Settlements Expanded SE - Whistling Mine Patch.esp
also another problem is when I run LOOT it gives me the error
Loot failed to run
Cyclic interaction detected: ELE_SSE.esp --[Master]-> SoS_ELE_Patch.esp --[Group]-> Luminosity Lighting Overhaul.esp --[Master]-> SoS_Luminocity_Patch.esp --[Group]-> ELE_SSE.esp
If anyone knows what I could do to fix this, that would be amazing. Thank you
Hi there peoples,
First time posting, so if this isn't allowed please just let me know. Looking for a bit of support, as been scratching my head for ages now and getting nowhere.
I have used MO2 + xEdit in the past and never had any issues with it. However, decided to mod Fallout NV again. When trying to run FNVEdit through MO2, it doesn't seem to complete the action as LOOT tells me after cleaning that it still needs cleaned. I have made sure the installation directory for MO2 isn't in the Fallout folder. It's all on my C drive (SSD). Tried running as admin ect. Clearing read only. Just can't seem to get it working.
Any advice or help is appreciated.
Since the release of Anniversary Edition, I renamed my Skyrim SE installation folder from 'Skyrim Special Edition' to 'Skyrim Special Edition Classic' before updating the game on Steam. So now I have both folders in Steam\steamapps\common.
I have setup MO2 to have two different instances of Skyrim SE (one being Anniversary Edition and the other being just before Anniversary Edition). I'm using the same Base Folder (F:/Tools/MO2Base/Skyrim) for both instances so I don't have duplicate mods using up disk space. However, I did create unique subfolders for 'Profiles' and 'Overwrite' (e.g. %BASE_DIR%/AE/profiles and %BASE_DIR%/SE/profiles).
So, now I have FNIS installed and when I run it through the 'Skyrim Special Edition' instance, it runs as expected. When I switch to the 'Skyrim Special Edition Classic' instance, FNIS gives me the following warning...
FNIS Behavior V7.6 11/14/2021 2:35:15 PM
Generator: F:\Games\Steam\steamapps\common\Skyrim Special Edition Classic\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim SE 64bit: ??.??.?? - F:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: F:\Games\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<
I'm also getting similar pathing error when trying to run DynDOLOD through MO2...
Error: Can not find DynDOLOD Resources SE core files to create improved LOD.
Current Data path F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\
Is there a way to run these utilities through MO2 with Skyrim SE being in a folder other than 'Skyrim Special Edition'?
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